Sneak attack and charging


Rules Questions


Sneak attack notes that it does not multiply on a critical. Does that mean that the multiplier from charging does not multiply it?

The Exchange

lucien pyrus wrote:
Sneak attack notes that it does not multiply on a critical. Does that mean that the multiplier from charging does not multiply it?

Correct. So 1d6+2 damage from a rapier, with a 3d6 sneak becomes : 2d6+4+3d6.

Grand Lodge

I thought you only got extra damage on a charge if you were mounted and using a lance. Am I missing something?


Nope, without some interesting abilities (i believe cavalier gets another) you dont get any bonus damage for a charge, or any multiplire. dont see why sneak attack would multiply

The Exchange

Crispy3ed wrote:
I thought you only got extra damage on a charge if you were mounted and using a lance. Am I missing something?

Um. Only the fact that I've been playing a cavalier a lot and the multiplied damage on a charge seemed perfectly normal to me.

*blush*

I stand by my maths, but not my choice of weapon for the example.

A sneak attacking rogue, mounted on a hose and wielding a lance, would double his damage and then add his sneak dice - if the situation ever occurred.

Scarab Sages

I know the mechanics support it, but the idea of a mounted Rogue sneak-attacking with a lance strikes me as hilarious and awesome.

The Exchange

Wolfsnap wrote:
I know the mechanics support it, but the idea of a mounted Rogue sneak-attacking with a lance strikes me as hilarious and awesome.

It's the jaw-dropping awesomeness that makes their foe flat-footed :)


Works perfectly well with the scout archetype!

Dark Archive

I saw the Skulking Slayer archetype in the ARG, for Half-orcs, and it says that you get a larger sneak attack die (d8s vs d6s) when you charge with a two-handed weapon.

My question is "how?" Does the first hit count as a sneak attack if you started the round not being seen? Because the concept of charging out of the shadows and "sneak attack" seems kinda iffy to me.

Contributor

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Charge to a flanking position = get sneak attack.


'Sneak Attack' is a misnomer.

From the rogue description of it (emphasis mine).

"If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage."

Nothing needs to actually be sneaky about it, you just need to know where the vital points on an enemy are.

The Exchange Contributor, RPG Superstar 2010 Top 16

Seranov wrote:

I saw the Skulking Slayer archetype in the ARG, for Half-orcs, and it says that you get a larger sneak attack die (d8s vs d6s) when you charge with a two-handed weapon.

My question is "how?" Does the first hit count as a sneak attack if you started the round not being seen? Because the concept of charging out of the shadows and "sneak attack" seems kinda iffy to me.

As Sean says, charge into flanking. Additionally, anytime before your opponents have acted, while invisible or in darkness. At higher levels the archetype gains the ability to feint as a swift action which gives you an opportunity on pretty much every charge.


Also if it doesnt change uncanny dodge (don't have book yet) and Imp. uncanny dodge then take scout and be able to count all charges as sneak attack.


Seranov wrote:

I saw the Skulking Slayer archetype in the ARG, for Half-orcs, and it says that you get a larger sneak attack die (d8s vs d6s) when you charge with a two-handed weapon.

My question is "how?" Does the first hit count as a sneak attack if you started the round not being seen? Because the concept of charging out of the shadows and "sneak attack" seems kinda iffy to me.

Turn invisible. You'd need to turn your mount invisible too, I suppose.


(facepalm) so wand of invisibility 10ft radius to turn your mount invis so you can charge sneak attack? boy talk about twisting those rules till they squeal...


Why would your mount have to be invisible? Your target may know what square you are in but that won't help him see your attack coming at his face.

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