| Erich_Jager |
Hi,
I just picked up Pathfinder the Inner Sea campaign guide last week and I have a few questions.
I'm bringing my group over from D&D 4, and while I found the system to be a nightmare to run it did have a couple of things I liked. Specifically, the Warlord class and action points. Does pathfinder have anything similar to these?
I'm also looking for an adventure path for a party made up of:
1/2 Elf Wizard 1/ Rouge 5
Human Paladin 4/ Sorcerer 1/ Dragon Disciple 1
Human Monk 6
1/2 Orc Fighter 6
Teifling Wizard 6
Human Cleric 6
Ideally it would combine city based adventures with dungeon crawl type adventures, and I could drop a 6th level party into the middle of things.
Does anyone have a suggestion?
Thanks
-Erich
| Ayrphish |
As far as action points, look into hero points from the advanced players guide.
Close to the warlord? That's a little trickier... I'll leave that one for some one else.
All of the adventure paths start at level one. You might find a module close to 6. Or some third party stuff.
My gaming group came from 4e over a year ago and haven't looked back
Beckett
|
Off the top of my head i would say Bard Cleric Inquisitor or maybe Magus with a little reflavoring. But i may be confussing the Warlord too much with the Marshal.
Action points could almost be a straight port if you keep in mind that some machanics are different. the extra partial actions should be ok.
As for AP Id look at Shackled City, Rise of the Runelords, or Maybe Curse of the Crimson Throne, though all of them (maybe not the current one Skull and Shackles) aught to work well with just about any group.
| BltzKrg242 |
You can use the Action point system AS IS from 4E without too much trouble or convert it to the Hero points system found here: New rules
Warlord isn't a straight across conversion... Lots of classes give buffs but very few use their own actions to grant actions..