| STR Ranger |
Just curious. As I have never taken sufficient damage to have it happen.
I know that getting to 0 hp via non-lethal will knock you out.
But say you have Diehard or Ferocity.
You stay up while in the negatives. Would non-leathal damage sufficient to get you to negative con kill you?
Stupid question I know, but it is called NON LEATHAL damage.
Concievably the Invulnerable Rager Deathless Barbarian could be alot more durable than I first thought.
El Baron de los Banditos
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Nonlethal damage is unaffected by Diehard, actually. An individual garners nonlethal damage and once it matches or exceeds their current health total, they go unconscious. Diehard only comes into play when one's health goes into the negatives.
Additionally, nonlethal "wraps around" into lethal after it passes some mark. I'm not 100% on that, though. Could be my horrible memory muddling up game systems.
| havoc xiii |
Nonlethal Damage Nonlethal damage represents harm to a character that is not life-threatening. Unlike normal damage, nonlethal damage is healed quickly with rest.
Dealing Nonlethal Damage: Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you've accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you're staggered (see below), and when it exceeds your current hit points, you fall unconscious.
Nonlethal Damage with a Weapon that Deals Lethal Damage: You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.
Lethal Damage with a Weapon that Deals Nonlethal Damage: You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a –4 penalty on your attack roll.
Staggered and Unconscious: When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.
When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.
Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.
If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.
| STR Ranger |
PFRGP RD wrote:
When you take nonlethal damage, keep a running total of how much you've accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you're staggered (see below), and when it exceeds your current hit points, you fall unconscious.Would dealthless initiate allow you to still act normally if you are at -1 with say, 10points non-leathal? Or beacause the damage is considered leathal once it exceeds your real hp, in this case you would be at -11? And any non- leathal damage you take from now is leathal?
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When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.Again FEROCITY or Deathless Initiate should negate this.
Quote:
If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.
So a Orc Barb with Ferocity, Raging vitality and a form of fast healing (Gtr Infernal Healing Spell or ring of regeneration) cannot be killed or Knocked out since Ferocity lets you stay conscious?
Mikaze
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Mikaze wrote:I must confess to morbid curiosity. How, exactly, did this poor goblin die?Learned this the hard way trying to take down a goblin non-lethally with an earthbreaker in the middle of a crowded fight. Which critted.
It wasn't a good way to go.
Forward smash with the top of the hammer's head to knock him out.
Critted, almost rolled max damage, playing a half-orc barbarian...
Described by the GM as the top of the earthbreaker striking the bottom of the hilt of the goblin's sword while it was in motion. Blade went up his nose. He dazedly walked around in a circle before realizing he was dead and falling over.
I think my IC words were "Gods...that just isn't right..."
| Are |
So, Is guarded life Useless?
Not at all. Guarded life means your now-unconscious barbarian will actually stay unconscious as opposed to dead (as he'd otherwise likely be due to losing the extra CON from rage).
The reason is that nonlethal damage doesn't convert to lethal damage until you have nonlethal damage equaling your max hit points (as opposed to lethal + nonlethal equaling your max hit points).
| STR Ranger |
Yes, but the rule also states that once your non-leathal damage equals or exceeds your current hp (not max but current) you are staggered.
Would Ferocity or Deathless initiate negate the staggered? IE you could be at -5 but not die till - 15. Deathless Initiate and Deathless Master mean you are not staggered here.
But what if for example a Magus hits you with a Frostbite full attack and does 8hp and 15 non leathal. Taking you to -13 leathal and -15 non leathal - here you're non leathal exceeds your actual hp. Are you now staggered?