| Vaas |
The druid in the game has a pet badger, which does really good. He would like to find a way to enhance the badger with magic items and or armor.
I do not mind him trying to do this, I am just trying to find a way to make fair. Here is what I am thinking.
Druid spends one of his feats on armor proficiency animal(made up feat)
Then he would need to take a trick to gain light armor prof for the badger
Then another tick to gain medium armor prof. I highest he can have is hide or scale.
he also wants to add a magic ring or something to the badger. this would require a 1 trick per slot, he can open 1 ring (ear) and 1 neck slot.
Opinions? Does this make the badger too powerful?
| Grick |
Druid spends one of his feats on armor proficiency animal(made up feat)
Then he would need to take a trick to gain light armor prof for the badger
Then another tick to gain medium armor prof. I highest he can have is hide or scale.
Why not use the existing rules?
Armor Proficiency, Light
Armor Proficiency, Medium
Armor Proficiency, Heavy
he also wants to add a magic ring or something to the badger. this would require a 1 trick per slot, he can open 1 ring (ear) and 1 neck slot.
Neck slot is available anyway, even in PFS. Ring slot would be a house rule, as badgers don't really have fingers.
| BigNorseWolf |
Ring slot would be DM's, call, not house rule. I definitely think you could get a ring made to fit on their paw
| Grick |
It looks like the PFS rule prevents my horse animal companion from wearing Horseshoes of Speed, Horseshoes of a Zephyr, etc.
Not (yet) FAQ'ed, but:
horses, and only horses may wear horseshoes. Pigs, or any other hoofed animal, may not wear horseshoes.
Then people asked about warhorses, ponies, mules, etc:
Talonhawke wrote:Would it be safe to assume for now that an item called out to be used by a specific animal is usable by it regardless of slot? Can't think of another right now but who knows what might show up down the line.Yes
Marc Radle
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