Druid Animal companion - rule question


Rules Questions


The druid in the game has a pet badger, which does really good. He would like to find a way to enhance the badger with magic items and or armor.
I do not mind him trying to do this, I am just trying to find a way to make fair. Here is what I am thinking.

Druid spends one of his feats on armor proficiency animal(made up feat)
Then he would need to take a trick to gain light armor prof for the badger
Then another tick to gain medium armor prof. I highest he can have is hide or scale.

he also wants to add a magic ring or something to the badger. this would require a 1 trick per slot, he can open 1 ring (ear) and 1 neck slot.

Opinions? Does this make the badger too powerful?


Vaas wrote:

Druid spends one of his feats on armor proficiency animal(made up feat)

Then he would need to take a trick to gain light armor prof for the badger
Then another tick to gain medium armor prof. I highest he can have is hide or scale.

Why not use the existing rules?

Armor Proficiency, Light
Armor Proficiency, Medium
Armor Proficiency, Heavy

Barding

Vaas wrote:
he also wants to add a magic ring or something to the badger. this would require a 1 trick per slot, he can open 1 ring (ear) and 1 neck slot.

Neck slot is available anyway, even in PFS. Ring slot would be a house rule, as badgers don't really have fingers.

PFS FAQ on equipment for animal companions

Paizo blog FAQ on Intelligent Animals


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Yeah the Badger buys the Feat, not the Druid.

Of note: even without the Feat (or any trick), the Badger could wear M/work studded leather no problem.


Ring slot would be DM's, call, not house rule. I definitely think you could get a ring made to fit on their paw


Good information, thanks all.


I probably would not allow a finger type ring unless you include some sort of magic to keep it from falling off.
But I would allow an earing to do the same thing.


My druid is going to be giving his cat an Amulet of Mighty Fists any day now.


Grick wrote:


Stuff

It looks like the PFS rule prevents my horse animal companion from wearing Horseshoes of Speed, Horseshoes of a Zephyr, etc.


Axl wrote:

It looks like the PFS rule prevents my horse animal companion from wearing Horseshoes of Speed, Horseshoes of a Zephyr, etc.

Not (yet) FAQ'ed, but:

horses, and only horses may wear horseshoes. Pigs, or any other hoofed animal, may not wear horseshoes.

Then people asked about warhorses, ponies, mules, etc:

Talonhawke wrote:
Would it be safe to assume for now that an item called out to be used by a specific animal is usable by it regardless of slot? Can't think of another right now but who knows what might show up down the line.
Yes

Liberty's Edge

There is an article in Kobold Quarterly 18 (“Beast Masters”) that touches on things like how to deal with magic items for PC animals

Kobold Quarterly 18 :)


You can always no-slot the item. More expensive, of course.


Mw studded leather, or if you really like your companion, get the mithril chain shirt barding. No armor check penalty on either one.


depending on the size, a Haramaki (from UC) is probably the cheapest thing you can get for a +1 AC

I personally love this item from the first level wizard as there is no spell failure and no armor penalty. its a cheap +1 for those who ordinarally can't wear armor.

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