
| FabesMinis | 
 
	
 
                
                
              
            
            House Rules
Ascending Armour Class will be used.
Character Creation
Roll 3d6 in order. If you roll a character without any bonuses (i.e. you roll average or below on all scores), you may re-roll the stats. Yes, I am a softy really. Equally, don't get to attached to your character, and... it's probably not worth writing a novel's worth of background.
Character races
Elves can always wear armour, whether acting as a fighting man or magic-user, but they are limited to chain-mail and worse. They use the damage die for weapons according the class they are currently advancing in.
Halflings gain a +1 to hit with thrown weapons, and may also choose the Magic-User Class.
Weapon Damage based on Class
Fighters
Small Weapons 1d6
Medium Weapons 1d8
Large Weapons 1d10
Clerics
Small Weapons 1d4
Medium Weapons 1d6
Large Weapons 1d8
Magic-Users
Small Weapons 1d4
Medium Weapons 1d4*
Large Weapons 1d6**
*A Magic-user wielding a quarterstaff 2-handed inflicts 1d6 damage
**Magic-users using large weapons suffer a -1 penalty to hit
Small Weapons: clubs, daggers, darts, light maces, short
swords, slings
Medium Weapons: bows, broadswords, crossbows, flails,
hand axes, javelins, heavy maces, spears, war hammers,
quarterstaffs (two-handed), long swords
Large Weapons: battleaxes (two-handed), great swords
(two-handed), halberds (two-handed), lances (mounted
only)
Fighting Styles
At 1st Level, a Fighter chooses 2 fighting styles. The 'berserker', 'shield master' and 'swashbuckler' style can only be chosen once. The 'unarmed' style can only be chosen twice. The weapon mastery style may be chosen multiple times but only once for each weapon type. An additional fighting style can be chosen at 4th, 8th, and 12th Level.
1) Berserker. Fighter gains +2 bonus to hit and damage for one combat (melee weapon only) but suffers -2 penalty to AC while berserk. Afterwards the character is exhausted and takes a -2 penalty to all actions. One hour of complete rest (no walking) eliminates the exhaustion.
2) Shield Master. Fighter gains an extra +1 bonus to AC when using a shield
3) Swashbuckler. So long as the fighter is wearing light armour (no heavier than leather) and is not using a shield, and is not using a large weapon, he/she gains +2 bonus to AC. Also, when using two weapons the fighter gains a +2 to hit (instead of +1)
4) Unarmed Combat. The fighter can do 1d6 points of normal damage with only fists and feet. If taken a second time, the damage increases to 1d8.
5) Weapon Mastery. The fighter gains a +1 to hit with any one weapon type (axes, bows, broad and long swords, clubs, crossbows, daggers, darts, flails, great swords, halberds, hammers, javelins and spears, maces, quarterstaffs, short swords, slings, etc). Each type of weapon may be chosen only once by a character.
Magic
A Magic-User starts with a spell book containing 3 1st Level spells . Casting a spell of any kind costs Hit Points. The cost is 1+ double the Level of the spell being cast:
Spell Level 1 - HP Cost 3
Spell Level 2 - HP Cost 5
Spell Level 3 - HP Cost 7
etc
This loss cannot be healed magically, but may be recovered after 8 hours rest. There is no need to memorise spells in advance.
Select one 'signature' spell per spell level. This spell costs 1 fewer HP to use.
I may add further magic house rules.

| FabesMinis | 
 
	
 
                
                
              
            
            Background
The adventure will be set on an island chain bearing a vague resemblance to the British Isles of a past that never was. In the North, Northmen invaders have settled kingdoms for several years now, in the South the Celtic-styled native people (the Waelish) still hold onto their lands that resemble Medieval England and Wales.
Humans
Have either a Viking or Celtic-Medieval background. Any others, please chat to me about.
Halflings
The little dark people, reputed to have skill in brewing potions and sorcery, they tend to keep themselves to themselves, but may sometimes be found in human communities.
Elves
The Fair Folk, to the Northmen the lios-alfar, to the Waelish, the Sidhe are of human height (sometimes surpassing it slightly) and thinly built. They are rarely seen in the mortal realms now, and reputedly have retreated to hidden islands across the sea. 
Dwarves
The stout folk of the hills and mountains have a good relationship with all the other races, treating them fairly and equally.
Goblin-folk
They come in various shapes and sizes, including the erlking (forest goblins) who are reputedly more likely to trade with Man than pillage.

| Rev Rosey | 
 
	
 
                
                
              
            
            Sharing my first attempt.
I just rolled 3d6 old school (i.e. on my desk) and came up with the following craptastic magic user ...
Str - 5
Dex - 6
Con - 11
Int - 11
Wis - 7
Cha - 11
He's moderately likeable, moderately healthy, moderately intelligent, falls over carrying the shopping and with that dex score cripples himself doing so. To top it all off, he's not got the sense to come in out of the rain and will only ever be able to cast spells up to 6th level.
Re-rollage coming right up.

| FabesMinis | 
 
	
 
                
                
              
            
            If anyone has a hankering to play one of the classes Here, please let me know.
Appropriate ones are the wonderful godi, bard, ranger, and druid.

| Rev Rosey | 
 
	
 
                
                
              
            
            Godi, pretty please. It's even possible I think, unless I've read it wrong.
New rolls are a much more survivable -
Str - 9
Dex - 11
Con - 11
Int - 13
Wis - 13
Cha - 8
Not so adorable, but functional and could be either cleric/godi or m-u. I'll hold fire on the decision until others start posting.

| hogarth | 
 
	
 
                
                
              
            
            Roll #1:
3d6=9  3d6=10  3d6=7  3d6=10  3d6=8  3d6=11
Roll #2:
3d6=9  3d6=8  3d6=13  3d6=8  3d6=9  3d6=11
O.K., it looks like I've got my cleric on the second attempt!
Str 9
Int 8
Wis 13
Con 8
Dex 9
Cha 11

| Szombulis | 
 
	
 
                
                
              
            
            Remember that the idea of 'party balance' and 'roles' has no place here. :D
Be a godi if you want to be, Rosey!
I think I might have more time to PLAY than to GM, if you'll have me. After lunch, I'll TRY my hand at a ranger (stat intensive!) or a druid. Do you need me to link my dice rolls to an offsite, or trust alone, or what do you need?

| Malvoisin | 
 
	
 
                
                
              
            
            Roll them bones!
3d6=8, 3d6=9, 3d6=14, 3d6=13, 3d6=9, 3d6=12
Hey, Fabes, I was just about to assign these rolls, but I see a discrepancy in the order Rosey used (more modern convention), and that hogarth used (OLD SKOOL). Which would you prefer?

| hogarth | 
 
	
 
                
                
              
            
            Roll them bones!
3d6=8, 3d6=9, 3d6=14, 3d6=13, 3d6=9, 3d6=12
Hey, Fabes, I was just about to assign these rolls, but I see a discrepancy in the order Rosey used (more modern convention), and that hogarth used (OLD SKOOL). Which would you prefer?
I think we're on the honour system here, so don't worry about it too much!

| Szombulis | 
 
	
 
                
                
              
            
            Malvoisin wrote:I think we're on the honour system here, so don't worry about it too much!Roll them bones!
3d6=8, 3d6=9, 3d6=14, 3d6=13, 3d6=9, 3d6=12
Hey, Fabes, I was just about to assign these rolls, but I see a discrepancy in the order Rosey used (more modern convention), and that hogarth used (OLD SKOOL). Which would you prefer?
http://invisiblecastle.com/roller/view/2055186/
Looks like a good cleric here, or a druid...I'll double check the requirements...
10, 8, 16, 6, 9, 8
Core Rules was what- STR, INT, WIS, DEX, CON, CHA, right?

| Ghindor the Grim | 
 
	
 
                
                
              
            
            Fabes, are you happy for me to use Gabra? She sort of works with this setting and doom is what she expects.
Think she's nearly there, but if someone could just cast an eye over her, I'd be grateful.
I made a prnit-out, but t 1st glance, she looks well-built, based on stats! Nice job! I'll finish my character this evening...

| FabesMinis | 
 
	
 
                
                
              
            
            Rosey - Gabra is fine. Doom will find her, I'm sure.
You can indeed get retainers, hirelings, henchmen, but I would prefer that their acquisition be roleplayed in the thread. You can't start off with them immediately but they are a vital part of the old school vibe.

| FabesMinis | 
 
	
 
                
                
              
            
            No prob. I'll just be an elven adventurer. I'm just confused on what my hit points are for 1st level.
It isn't very clear is it? But that's part of the charm I suppose... :D
Here's my ruling:
It depends on whether you start your first level in Magic-User or Fighting Man. So if you decide to start out as a Fighter at 1st Level in our campaign you would have 8HP plus Con modifier, or if you were a Magic-User it would be 5HP plus Con modifier.
Regarding Fighting Styles, an Elf Adventurer can only utilise them when acting as Fighting Man on a game day. When acting as a Magic-User, they are not in effect.
ROSTER
Mordulin - Elven Adventurer
JZ - ?
Malvoisin - 'Sturdy' Hrolf Oleson - Human Magic-User
Rev Rosey - Gabra the Accursed - Human Godi
Szombulis - Ghindor the Grim - Human Fighter
Hogarth - Wolf-Sark - Human Cleric
Alignment
The alignments are:
Good
Unaligned
Evil
Please pick one! Unaligned means you're basically a fairly normal person, albeit one who breaks into tombs, fights monsters and takes gold.

| FabesMinis | 
 
	
 
                
                
              
            
            Doh! I thought I had imagined it... Sorry!
I'll amend the list.
Mordulin - Byggvir - Elven Adventurer
JZ - ?
Malvoisin - 'Sturdy' Hrolf Oleson - Human Magic-User
Rev Rosey - Gabra the Accursed - Human Godi
Szombulis - Ghindor the Grim - Human Fighter
 
	
 
     
     
     
	
  
	
  
 
                
                 
	
  
	
  
 
                
                 
	
  
	
  
	
 