| Robb Smith |
I agree w/ AD, but just to play devil's advocate...
Thrown weapons are classified as melee weapons... (since you can basically turn any melee weapon into a "thrown weapon" by hucking it and taking the -4 improvised weapon penalty) So you're making a ranged attack, but doing it with a melee weapon.
Power attack references Melee attack and damage rolls, not the type of weapon you are using. Just because it is a melee weapon does not make it a melee attack or damage roll.
| Rasief |
Sinde both feats (Power Attack and Deadly Aim) are described based on the type of attack (melee or ranged) and do not mention the type of weapon (ranged, single, martial, etc. or even melee) it seems to me that in RAI or RAW its clear that ranged attack can be combined with deadly aim always and never with power attack.
| Midnight_Angel |
You can't us power attack with light melee weapons but I think there's a feat that allows you to.
.
Umm.....
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Just where did you get the 'no light weapons' part from? 3.5?
| Jeff Clem |
Jeff Clem wrote:You can't us power attack with light melee weapons but I think there's a feat that allows you to..
Umm....
.
Power Attack wrote:You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.Just where did you get the 'no light weapons' part from? 3.5?
I thought you couldn't my bad.
| AvalonXQ |
In another world, Power Attack [i]could have[i] read, "When you choose to use Power Attack, your Strength modifier is considered 2 points higher when calculating bonus damage." This would deal with the corner cases like flurry damage, dragon's bite damage, certain feats, etc. and also allow the damage to apply to thrown weapon attacks.