| blue_the_wolf |
when your casting a summon spell (such as summon natures ally or any other such summon spell.)
do you chose the location of arival at the time you summon or at the time the spell resolves. In other words since summon is started on this turn and ends at the beginning of your next turn. do you pick the target at the begining or at the end allowing for battle field changes.
also... the spell says you have to pick an environment that can support the summon... that means you cant cast, for example, an eagle under water... but can you cast a wolverine 10 feet in the air as the environment cant technically support him but he falls upon arrival. (thus taking damage making him immediately rage on the nearest target.
| spalding |
NOW that said earth elementals can be supported in the earth... or ceiling with their earth glide ability from where they can proceed to fall to the ground below crushing things on the way. But you'll have to be able to command them specifically to do such and the ceiling has to be within range of the spell you are casting.
| spalding |
Cheapy wrote:You would need line of effect.would blindsight work?
No -- blindsight gives line of sight to where you have line of effect. Line of effect is blocked by solid objects (like glass or walls of force) even if line of sight isn't blocked.
You can have the following situations:
Line of Sight but no line of effect (looking through glass)
Line of effect but no line of sight (a target in a cloud of smoke)
Line of sight and line of effect (someone you can see with nothing in the way)
No line of sight and no line of effect (a place under ground or on the other side of a wall)
| blue_the_wolf |
no worries. works for me to cast on the ground.
could I then have another person ready an action to shoot the wolverine with a bow when it appears setting off its rage?
1) druid starts summoning and says to the archer beside him "hey... shoot this animal i am summoning behind that guy as soon as it appears.
2) on his turn archer readies action for wolverine to appear.
3) on druids turn summon completes, archer interrupts to shoot wolverine with one arrow dealing damage, druid casts a spell weakening the target enemy (who happens to be right next to the wolverine)
4) druids turn ends and summon steps into initiative immediately after the summoner full attacking the nearest creature.
complicated I know... but a cute way to get a pissed off wolverine to rage out (and provide flanking) against a target.
| spalding |
... no... baddie will probably one shot the wolverine.. or at the least take two hits to kill him.
this way I am sure the wolverine will get all of its attacks at full rage.
stop acting like you know everything when people ask questions.
Um... it should get a full attack to start with...
The summoned ally appears where you designate and acts immediately, on your turn.
Though that of course doesn't turn on the rage... but if it's going to get one shot then I don't see how wasting an attack from the archer is going to help -- must be situational.
As to not liking me answering -- don't ask if you don't want answers? I mean really who complains of getting answers (and information to boot) when they don't know and ask for such to begin with?
| Remco Sommeling |
I'd ask your GM if he is ok with using silly mechanics to get your wolverine to rage first though, personally I wouldn't be happy with the cheese it brings to the table.
That said someone can ready an action as soon as it appears, provided you inform them before you start casting and they actually get to ready an action to do that.. hard to imagine a situation where that would be beneficial though.
| blue_the_wolf |
actually I am the GM.
with a slightly overpowered group.
they are the ones who told me about dropping the wolverine (in a totally unrelated conversation)
but in my mind I would rather say they can do something than they cant.
thus if they have the option to cheese out a raging wolverine then go for it... but understand that so can others in the game world. I just want to make sure I do it in a rules legal way, I am not going to cheese them against the rules the same way i would correct them if they tried to do it themselves.
| Rory |
but can I set up a readied action to shoot the wolverine upon summoning (and if it hits) setting off rage when it attacks.
I'd have no problem with it.
However, the target of the wolverine's attack wouldn't necessarily be who the druid intended. It would be in a "rage" afterall. The archer being the prime choice to be the target of the rage.
As you are the GM, you can simulate this by randomizing close targets (assuming the wolverine can't get easy access to the archer).
Another "option" might be to summon the wolverine on top of caltrops or something similar. This would not paint a target in the wolverine's mind for his rage as clearly as having an archer shoot it.
Or, the "archer" could just toss an Alchemist's Fire and be less of a target too I'd say.
| spalding |
blue_the_wolf wrote:but can I set up a readied action to shoot the wolverine upon summoning (and if it hits) setting off rage when it attacks.I'd have no problem with it.
However, the target of the wolverine's attack wouldn't necessarily be who the druid intended. It would be in a "rage" afterall. The archer being the prime choice to be the target of the rage.
As you are the GM, you can simulate this by randomizing close targets (assuming the wolverine can't get easy access to the archer).
Another "option" might be to summon the wolverine on top of caltrops or something similar. This would not paint a target in the wolverine's mind for his rage as clearly as having an archer shoot it.
Or, the "archer" could just toss an Alchemist's Fire and be less of a target too I'd say.
Meh... the creature doesn't target randomly though regardless of who attacks it:
The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.
Attacking the creature isn't the same as being your opponent.
| Rory |
Meh... the creature doesn't target randomly though regardless of who attacks it:
Summon Nature's Ally wrote:Attacking the creature isn't the same as being your opponent.
The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.
I should have said: "randomizing close opponents" and not "randomizing close targets".
The creature targets to the best of its ability, not automatically who the druid desires, unless the druid directs it. And for a "raging" creature that was attacked by the PCs? I'd have it attack a bit more randomly than a non-raging creature.
Attacking the druid or his minions directly can be viewed as an opposition act against the druid. The wolverine is animal intelligence and not prone to know strategical differences, especially under rage. To me, the archer directly attacking a raging wolverine makes the "opponent" list (unless the archer does it from stealth of course), until the druid removes him.
The spell gives the ability to alter the "opponent" list. I simply think this is an instance of using that part of the spell.
Just my opinion...
| blue_the_wolf |
good point.
my intention is that the druid is casting from a second floor balcony supporting his minions in a battle at ground level. several archers are next to him supporting his efforts.
the wolverine would be summoned into a square which would hopefully make the target enemy the only adjacent enemy meaning the closest target for the wolverine.
if i cant do that.. as in the target enemy has an ally next to him giving the wolverine 2 targets I will randomize the wolverines target.
| spalding |
good point.
my intention is that the druid is casting from a second floor balcony supporting his minions in a battle at ground level. several archers are next to him supporting his efforts.
the wolverine would be summoned into a square which would hopefully make the target enemy the only adjacent enemy meaning the closest target for the wolverine.
if i cant do that.. as in the target enemy has an ally next to him giving the wolverine 2 targets I will randomize the wolverines target.
IF the druid has a speak with animals spell up or some other means of communicating with animals he can tell the wolverine to attack a specific target too.
I kind of like the caltrop idea as well, there are a few other spells that do similar things.
One other idea is to place the wolverine in a spot to flank or attack a target that isn't likely to drop him in a single hit. Rogues that aren't flanking can be good for that or spell casters. If the spell caster doesn't take the bait and swing the wolverine might still get a chance to attack on an AoO or at least force a concentration check that could be failed.