| cmastah |
I'm not talking about crafting magical weapons here, just curious how many spells you can enchant a weapon with. Can you cast a light spell along with an alarm and a contingency spell (baleful polymorph)?
Also, when crafting magical arms, are the magical components crafted at the time or can magical components be added later?
Can a contingency spell be used to trap an item with? If you cast contingency and make the condition that it merely gets touched by someone who isn't the owner?
| cmastah |
You can add more magic later. For example turn a +1 Longsword into a +2 flaming longsword.
Price for it is the difference between the two
Thanks, one of my players is going to be happy to hear he won't have to get rid of his wakizashis (still need to figure out how to drop masterwork wakizashis in his hand).
Howie23
|
I'm not talking about crafting magical weapons here, just curious how many spells you can enchant a weapon with. Can you cast a light spell along with an alarm and a contingency spell (baleful polymorph)?
Also, when crafting magical arms, are the magical components crafted at the time or can magical components be added later?
Can a contingency spell be used to trap an item with? If you cast contingency and make the condition that it merely gets touched by someone who isn't the owner?
Enchanting a weapon is a term that generally applies to crafting magic weapons.
If you are targeting a weapon with various spells, there effectively is no limit. There is a section in the Magic chapter on the interaction between spells. The key section is, "Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates."
However, the spells being used in this way have to allow an item to be the target of the spell. Light is cast on an object touched, so that's fine. Alarm is an area spell that is centered on a point in space. It cannot be cast on an item. Contingency is a personal spell with a target of you (the caster). It cannot be cast on an item.
| VRMH |
Related: What happens to the permanent magical effects on an object, once it's animated?
There's no rule saying magic vanishes or becomes inert when the bearer ceases to be a valid target for the original spell.
But there never was any confirmation the magic stays active either. Consult your GM.| pobbes |
Generally speaking, spells which alter the body after death "damage" the body so it could not be resurrected. Therefore, it would take more power magic to restore and such magic would undo those effects. Conversely, those spells could likely be disenchanted or dismissed to restore the body to a form that could be raised. Shrink Item seems like a spell that would not damage the body, but would need to be dismissed before raising. Hardening is a toss up, but I would make it incompatible with being brought back to life one way or another.
If you're willing to just go with some imagination. I would probably humorously let both work. The shrunk PC now is effectively size fine until the spell duration wears off. For Hardening, I would probably have the PC paralyzed until the hardening could be undone.