| Umbranus |
I was just looking throu thr ioun stones and there it is: the cracked pearly white spindle gives you regeneration (at a slow rate of 1hp/hour) for just 3400 gp.
1 Hitpoint per hour is not a lot, but as it is regeneration as the ring of regeneration the other benefits still apply: In addition, he is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.
What it doesn't say is if you can die normally while wearing the ioun stone, because normally with regeneration you can't.
And as regenerateion (the monster rule) states that forms of damage that suppress the regeneration have to be named with the regeneration, the one given by the ioun stone doesn't seem to be afected by fire or acid.
Did I miss anything?
| Lap-Lem |
Doesn't look like the regeneration can be overcome with an energy type. But bring the wearer to negative hp, walk up and take the rock floating over their heads and they are dead. At 1 hp per hour they are not going to jump back up on their feet in time to do anything about it. What source is the cracked Pearly White Ioun stone from?
| Cheapy |
I believe that the ring of regeneration doesn't use the UMR rule for regeneration. That is, what the ability says is what you get.
It doesn't mention to use those rules, and it exactly explains what you get.
I'm not even certain that the Cracked and Flawed versions do anything but give back HP every now and then, but that would also mean that they heal all damage, not just damage taken while wearing it. So probably uses the whole ring, just with a different rate.
Artanthos
|
The Ioun Stone works exactly the same as a Ring of Regeneration. The only difference is the rate at which regeneration occurs.
This stone grants the wearer the ability to regenerate 1 point of damage per 10 minutes. Regeneration works like a ring of regeneration. It only cures damage taken while the character is using the stone
This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, he is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.
No mention is made of preventing death, but neither is there a mechanism for turning off the regeneration.
| StreamOfTheSky |
So for 3400 gp, you get bleed immunity and protection against loss of limb. And an utterly negligible rate of healing. I'd chalk it up in the same field as the ring of sustenance. In real life, such an item would be invaluable and you'd be a fool to not desperately seek it out. In game...its benefits will seldom if ever come into play, making it pretty easy to gloss over for more "useful" items.
At least IME. My groups (thankfully) don't use crit decks or fumble rules, and I've almost never seen bleed effects used, and they've been for tiny amounts of hp when used, generally. So for my group, such an item would not be worth even that small amount. Your mileage may vary quite a lot, though, I'm sure.
maouse
|
Just curious: where does the idea of "implanting" ioun stones come from? They only work while floating around you... so the description says. If you eat one, it doesn't work. I don't see any "implantation" rules anywhere either. RAW, not RAU (Undermined).
As for the death: Yes it will regrow limbs and stop bleed damage - nowhere does it state that if you are reduced to -CON you will not die; nowhere does it state that if a vorpal weapon chops off your head and you suffer "death" you will regenerate (unless multiheaded). You can still die pretty easily, as unconscious you can still suffer Coup De Gras shots that kill you or, of course, remove your finger from your hand that holds the ring. (As stated, the ioun stone is easily transfered to the next person with a simple grab). If you suffer from the "dead" state, regeneration stops working, per RAW (see the spell).
I am still waiting on a ruling on the "tricking a unguent of timelessness into thinking I am a "dead class/once living object" and getting 365x my lifespan for 150 gp" though...
Artanthos
|
Just curious: where does the idea of "implanting" ioun stones come from? They only work while floating around you... so the description says. If you eat one, it doesn't work. I don't see any "implantation" rules anywhere either. RAW, not RAU (Undermined).
Implantation rules are in Seekers of Secrectes. The same source book as the flawed Ioun Stones and Wayfinders.
I am still waiting on a ruling on the "tricking a unguent of timelessness into thinking I am a "dead class/once living object" and getting 365x my lifespan for 150 gp" though...
Implant a Nacreous Gray Sphere. You stop aging (though you still die when your time up).
| Remco Sommeling |
Like mentioned it is not actual regeneration you die when at a number of hitpoints under 0 equal to con. Read the 'small print' at the bottom :
"Ioun stones only float when sent spinning around the head of an intelligent (Int 3+) creature; otherwise they are as inert as common stone. They have no effect on animals, mindless constructs, and other non-sentient creatures; comatose intelligent creatures and those with significant Intelligence damage or drain cannot use ioun stones. An ioun stone has no particular affinity for the living—intelligent undead and the rare intelligent construct can make full use of them."
So usually it would only work when concious/awake, it might stop functioning when you get intelligent damage too. Best invest in a pathfinder as well because many creatures will be able to identify it with a proper spellcraft check, and it pays to have it safely tucked away.
Still, 3,400 gold is still quite cheap considering it prevents bleed effects and could restore limbs, the minor healing efect is a bonus.. then again how often do you intend to lose a limb, better to have a scroll or elixer of 'regenerate' ready so the entire party can benefit.
It is one of those things I'd love to find as a player but wouldn't go out off my way crafting or buying.
| Deadbeat Doom |
It does not actually grant you the regeneration ability. Its just called the "Ring of Regeneration" It actually grants you fast healing 1 and some extra perks. You still die when you reach -Con. Real regeneration makes all damage you take non-lethal.
Regeneration (Ex)
A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally.
It doesn't say "fast healing" in the description of the ring, nor does it say you still die if you reach -con. I will grant you however; it doesn't say you gain regenerate either.
| Deadbeat Doom |
The spell "Regeneration" says you die if you reach a "dead" state, as it stops working. It also states that only multi-headed creatures regenerate lost heads. Ergo, you die, you stop regenrating with the rings/stones. Hard to kill =/= cannot be killed.
Regenerate
School conjuration (healing); Level cleric/oracle 7, druid 9, witch 7; Domain healing 7
CASTINGCasting Time 3 full rounds
Components V, S, DF
EFFECTRange touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DESCRIPTION
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.
Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).
Emphasis yours.
Also keep in mind that while the Regenerate spell is used in the crafting of a Ring of Regeneration, the primary function of the Ring emulates the Universal Monster Rules Regeneration ability, not the spell. And again, while the ring more than likely functions like the ability, it doesn't say that it grants true Regeneration.
The problem comes from the part where it says "allows a living wearer..." I believe this is more about saying the ring doesn't work for undead or constructs than saying the ring will cease to function if you reach the point where you would die if you didn't have regeneration. It doesn't help that the part about regrowing limbs references the spell, rather than the ability.