| Pirate |
Yar!
Why the extra 2000gp? I'm sorry if I'm totally missing an obvious thing!
...because the rules say so.
his iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added.
Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not. A double weapon with one cold iron half costs 50% more than normal.
Cold iron has 30 hit points per inch of thickness and hardness 10.
Bolding is mine.
~P
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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A +2 (Enhancement bonus) weapon counts as cold iron for the purposes of overcoming DR so most of the time it ends up being nearly the same cost for a MUCH better upgrade to upgrade your primary weapon to +2 over actual cold iron.
Incorrect. It takes a +3 to overcome as though the weapon was cold iron.
Carbon D. Metric
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Carbon D. Metric wrote:A +2 (Enhancement bonus) weapon counts as cold iron for the purposes of overcoming DR so most of the time it ends up being nearly the same cost for a MUCH better upgrade to upgrade your primary weapon to +2 over actual cold iron.Incorrect. It takes a +3 to overcome as though the weapon was cold iron.
Ohh, ok thx, I could have sworn it started at 2...
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Jiggy wrote:Ohh, ok thx, I could have sworn it started at 2...Carbon D. Metric wrote:A +2 (Enhancement bonus) weapon counts as cold iron for the purposes of overcoming DR so most of the time it ends up being nearly the same cost for a MUCH better upgrade to upgrade your primary weapon to +2 over actual cold iron.Incorrect. It takes a +3 to overcome as though the weapon was cold iron.
I ran into an old "vet" who thought the same thing, so maybe it used to be?
@Pomkin - Only if your local barbarian likes to grab you by the ankle and use you to beat demons to death.
| Xot |
pg 155 Core Rulebook, just after it talks about Mithral weapons NOT counting as a easier to use. "Mithral weapons count as silver for the purpose of overcoming damage reduction."
Maybe in the upcoming Ultimate Equipment Guide, they'll give us some more info about special materials and overcoming DR?
| EvilMinion |
Under Special Materials in the Equipment section for Mithril
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Bolding mine.
| Ashiel |
Cold iron weapons are something all adventurers should carry. Especially as backup weapons. They can be quickly enhanced with an oil of magic weapon (just provides the +1 enhancement, cost increase be damned), and later having greater magic weapon cast on your favorite cold iron weapon each day will last your whole adventure (1 hour / level, can be extended with a lesser rod) to carry around a +5 cold iron weapon. Honestly, greater magic weapon plus an extend metamagic rod is a great combo for most any weapon.
| Lokiron |
| 1 person marked this as a favorite. |
on a side note.
I always considered Mithral to be the fantasy version of titanium. more of an alloy or special proces like steel than a specific metal.
Can't help myself, I need to burst your bobble here. Titanium IS NOT an alloy, but an element (no. 22). Correctly, steel is an alloy, but fun fact about it, it's more pure iron than what we'd call iron. Completely pure iron is hard to make and is fragile and useless.
| HaraldKlak |
While some of the special materials grant bonusses, I would rather turn the attention to the inferior materials: Bone, Obsidian and Stone.
As long as your are going to make an MW weapon, there is no reason that you should make it from Obsidian or Stone, as they loose the fragile quality.
So while you lower the hardness, you get a lighter, cheaper weapon.
For ammunition, using stone is a given. While it isn't that expensive, cutting costs by 75% is the only rational choice. After whenever you roll a natural 1, which break the arrow, it is going to miss anyway.
For shurikens, it becomes shamelessly nice, as it makes you able to use the Disposable Weapon and Splintering Weapon feat. Auto-confirming crits is nice, but adding 1d4 bleed to every attack you make starting at lvl 1 or 3, is very nice.
Stiletto
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Please, someone, tell me on what page in the Core Rulebook (or any other Pathfinder book) what, exactly, are the bonuses for COLD IRON?
I've seen this:
This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties.
Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not.
HP/inch 30
Hardness 10
Cost Weapons x2 normal. Add magic enhancement +2,000 gp.
Cost (Longer Wording) "Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with one cold iron half costs 50% more than normal."
What are the exact bonus, DR bypass or anything? Does it do extra damage to fey or demons? Does it bypass fey or demon DR? What is the "effectiveness" they are talking about? And on what page??
What page??? (I feel like I've looked forever, getting frustrated).
Thanks!
TriOmegaZero
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What page??? (I feel like I've looked forever, getting frustrated).
Thanks!
Dretch CR 2
XP 600
CE Small outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +5
DEFENSE
AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 18 (2d10+7)
Fort +5, Ref +0, Will +3
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
| WRoy |
For shurikens, it becomes shamelessly nice, as it makes you able to use the Disposable Weapon and Splintering Weapon feat. Auto-confirming crits is nice, but adding 1d4 bleed to every attack you make starting at lvl 1 or 3, is very nice.
Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.
Shuriken crafted of fragile materials are treated as ammunition, and do not qualify for the Disposable Weapon or Splintering Weapon feats.
| Ashiel |
HaraldKlak wrote:
For shurikens, it becomes shamelessly nice, as it makes you able to use the Disposable Weapon and Splintering Weapon feat. Auto-confirming crits is nice, but adding 1d4 bleed to every attack you make starting at lvl 1 or 3, is very nice.PRD, emphasis mine wrote:Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.Shuriken crafted of fragile materials are treated as ammunition, and do not qualify for the Disposable Weapon or Splintering Weapon feats.
Not to encourage such things but the feat HaraldKlak refers to has nothing to do with what happens to the weapon itself after it is thrown. The weapon is a throwing weapon but is only treated as ammunition for the specific purposes listed. It is otherwise not ammunition. I'm not seeing a problem with what he's saying, beyond that it seems a bit devious.
| WRoy |
Not to encourage such things but the feat HaraldKlak refers to has nothing to do with what happens to the weapon itself after it is thrown. The weapon is a throwing weapon but is only treated as ammunition for the specific purposes listed. It is otherwise not ammunition. I'm not seeing a problem with what he's saying, beyond that it seems a bit devious.
Shuriken are treated as ammunition for the purposes of what happens to them after they are thrown. The Disposable Weapon and Splintering Weapon feats modify what happens to a fragile thrown weapon after it is thrown, but excludes ammunition as a qualifier. One can make an argument that shuriken's description disqualifies it as a weapon usable with those feats.
It's not the most solid argument, but it can certainly be held as just a valid interpretation as the opposite.
EDIT:
If you don't agree that the description of shuriken disqualifies them, this may seem a more logical approach from a different angle.
- Shuriken are treated as ammunition for the purposes of what happens to them after they are thrown.
- Ammunition which hits its target is immediately destroyed.
- Disposable Weapon and Splintering Weapon both give the broken condition to a thrown weapon which has already hit a target to auto-confirm a critical or apply a bleed effect, respectively.
- You can't give the broken condition to an object which is already destroyed.
| Captain Sir Hexen Ineptus |
| HaraldKlak |
Shuriken are treated as ammunition for the purposes of what happens to them after they are thrown. The Disposable Weapon and Splintering Weapon feats modify what happens to a fragile thrown weapon after it is thrown, but excludes ammunition as a qualifier. One can make an argument that shuriken's description disqualifies it as a weapon usable with those feats.It's not the most solid argument, but it can certainly be held as just a valid interpretation as the opposite.
I think the wording of counting as ammunition after being thrown quite directly refers to the fact that they are being destroyed.
No matter what, using it to base a ruling on the fragile feats becomes vague, since the rules text has been written years before those.If you don't agree that the description of shuriken disqualifies them, this may seem a more logical approach from a different angle.
- Shuriken are treated as ammunition for the purposes of what happens to them after they are thrown.
- Ammunition which hits its target is immediately destroyed.
- Disposable Weapon and Splintering Weapon both give the broken condition to a thrown weapon which has already hit a target to auto-confirm a critical or apply a bleed effect, respectively.
- You can't give the broken condition to an object which is already destroyed.
The problem with this line of reasoning is that if they are destroyed as soon as you succeed the attack roll, they can't deal damage, let alone roll to confirm a critical.
EDIT: Actually it doesn't work at all. None of the materials can as written be used to make a ranged weapon. My mistake.
Although it seem a bit weird that a longspear can be made from obsidian, while a javelin cannot.
| WRoy |
The problem with this line of reasoning is that if they are destroyed as soon as you succeed the attack roll, they can't deal damage, let alone roll to confirm a critical.
Deciding you can apply the broken condition to a fragile thrown weapon that is getting destroyed as part of using it is equally questionable and problematic.