Making a Mad Cleric?


Advice


I've been thinking about making a Cleric of Groteus who has had his mind shattered by the God of The End Times, who fights under the pretense that none shall escape the end, but the end is not here yet. I'm not sure how to make this work mechanically, though.

It seems to me that most insane creatures would have a terrible Wisdom score. As a Cleric, I can't have a terrible Wisdom, and I don't want to play a Derro(which are, afaik, the only race which can use Charisma for Wisdom abilities).

Taking the Madness domain is a possibility, certainly, but I would still need a high WIS, which just doesn't feel right. I know Sorcerers have some bloodlines which let them use INT or WIS instead of CHA; is there anything like that for Clerics?


you may wwant to revive the old madness domain power from 3.5

Madness Domain Power wrote:

Granted Power: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.

For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.
Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.


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There's no way to swap out Wisdom for a cleric, as far as I know.

You could make him an Oracle instead, their fluff and mechanics may lend themselves better to an insane persona. The Dark Tapestry mystery might fit the theme somewhat.

Otherwise you could simply argue that there might a strange and alien form of wisdom associated with madness, and just run with the cleric concept. The Madness domain is pretty powerful too - and usually you don't get to use it much because it doesn't fit your typical adventurer cleric all that well.


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Sean H wrote:

I've been thinking about making a Cleric of Groteus who has had his mind shattered by the God of The End Times, who fights under the pretense that none shall escape the end, but the end is not here yet. I'm not sure how to make this work mechanically, though.

It seems to me that most insane creatures would have a terrible Wisdom score. As a Cleric, I can't have a terrible Wisdom, and I don't want to play a Derro(which are, afaik, the only race which can use Charisma for Wisdom abilities).

Taking the Madness domain is a possibility, certainly, but I would still need a high WIS, which just doesn't feel right. I know Sorcerers have some bloodlines which let them use INT or WIS instead of CHA; is there anything like that for Clerics?

You can have high mental stats and still be insane. The insane person just has a different thought process, but the ability to figure things out or recognise what they need to see in order to accomplish goals would not be compromised. That would stop many evil cults from gaining real power if loss of wisdom was the same as being insane.


Alright, I guess I'll just run with the 'in madness lies wisdom' theme. The arguments presented for it are sound, after all.


Have you thought about playing an oracle instead? Charisma based casting and the class curse could be an outgrowth of big G's dabbling with your PC's mind. You might try the wasting curse. It doesn't get a lot ofo love.


therealthom wrote:
Have you thought about playing an oracle instead? Charisma based casting and the class curse could be an outgrowth of big G's dabbling with your PC's mind. You might try the wasting curse. It doesn't get a lot ofo love.

I did, but my last character had multiclass Oracle levels so I wanted to try something different. Domains appeal to me, so I want to stick with Cleric.


Sean H wrote:
therealthom wrote:
Have you thought about playing an oracle instead? Charisma based casting and the class curse could be an outgrowth of big G's dabbling with your PC's mind. You might try the wasting curse. It doesn't get a lot ofo love.
I did, but my last character had multiclass Oracle levels so I wanted to try something different. Domains appeal to me, so I want to stick with Cleric.

consider Priest then, it is basically the European version of monk, has a bit more domains too I think, you could be the one living old crazy abbot still hanging around in the old ruins of the monastery after it got attacked by some unspeakable evil


Wisdom is

1) a creatures insight; the insane are often shown to be able to make great leaps of intuition, sometimes bordering on (or actually becomming) clairvoyancy.

2) Willpower: Consider this a form of Joker Immunity: you are too poodles too crazy to be affected by mind affecting spells.


Pathfinder Adventure Path Subscriber

I know you said you wanted to stick with cleric, but have you considered using a bard?


joriandrake wrote:


consider Priest then, it is basically the European version of monk, has a bit more domains too I think, you could be the one living old crazy abbot still hanging around in the old ruins of the monastery after it got attacked by some unspeakable evil

Priest? I've never heard of that, what's it from?


It is a 3rd party class.

It has light armor, behave like a bard to some extent with respect to knowledge skills. It has poor BAB. It channels with D8's instead of D6's, and it the knowledge domain for free in addition to two other domains. It can prepare 2 domain spells per day instead of two.

I don't like the class because of a lack of defense though.


then just take Medium Armor Proficiency for it if that is an issue for you


A +2 armor bonus is not worth the loss of 10 ft of base land speed early on.


Turin the Mad wrote:
A +2 armor bonus is not worth the loss of 10 ft of base land speed early on.

depends how much the character plans to run and move around, or plans to use riding and get some mounted feats, of course other feats like Dodge could also be taken

a support priest from atop a mount in the background could be very useful and helpful, out of combat his knowledge skills would be a benefit too

These are all thinking about actual game benefits, unlike until now when it was only about the best concept to fit the flavor role

Liberty's Edge

Back in the days of Living Greyhawk, I played at a table with a guy who had several different lists of (I think) randomly-determined spells prepared, or at least SOME of the spells were random. Then, to simulate his cleric worshiping a god who was a bit off himself, he'd roll to see which list of spells he had for that day. It also turned out that one of his random lists happen to have the exact spell we needed to easily overcome one particular challenge. Handy!

If it's any indication, I still remember it.

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