Can Monks Unarmed Strikes be enchanted?


Rules Questions

Scarab Sages

So, under the monk unarmed strike it states "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."
I had assumed this to mean that a monk could enchant his unarmed attacks the same way a fighter might enchant his longsword. Does anyone know if a dev or someone like JJ has weighed in on this? It can make a fairly substantial difference in the Monk's ability to stay on track for accuracy and such compared to other melee classes.

As a note, I know it seems a little ridiculous on the surface, but I always pictured it as intricate tattooing or magical energy being infused directly into the monk's ki.


Other than amulet of mighty fists, no.

Scarab Sages

Cheapy wrote:
Other than amulet of mighty fists, no.

But is there anything that actually says this? Based on the entries for the Monk's Unarmed attack, it seems to state that you can. I can't find anything in RAW that would say you can't.


Creating Magic Weapons: "Only a masterwork weapon can become a magic weapon"

I wouldn't let you cast masterwork transformation on an unarmed strike, mainly because there is no "masterwork equivalent" for a unarmed strike, which means the spell would have no effect.


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well, spend 100 gold pieces on medical supplies and deliberately break then reset the bones in the limb till you get a masterwork fist with a DC20 heal check and tada, your fists are master work once you spend 300 gold pieces worth of time as per the craft skill. now that your fists are masterwork, you can enchant them. it takes several weeks. essentially works like craft, but different flavor.

Scarab Sages

Grick wrote:

Creating Magic Weapons: "Only a masterwork weapon can become a magic weapon"

I wouldn't let you cast masterwork transformation on an unarmed strike, mainly because there is no "masterwork equivalent" for a unarmed strike, which means the spell would have no effect.

Thanks for the references Grick.

Knowing that though, I feel like it's something they should errata to improve the monks ability to actually compete with his unarmed attacks past a certain level. Which I'm sure a million people are going to jump on with "That's what we've been SAYING" but I feel like changing the text slightly to allow it would resolve 80% of the problems with the monk, specifically almost all the ones related to accuracy scaling. I like the monk, but I've also apparently been cheating.


don't forget magic fang and permanency

Scarab Sages

Shuriken Nekogami wrote:
well, spend 100 gold pieces on medical supplies and deliberately break then reset the bones in the limb till you get a masterwork fist with a DC20 heal check and tada, your fists are master work once you spend 300 gold pieces worth of time as per the craft skill. now that your fists are masterwork, you can enchant them. it takes several weeks. essentially works like craft, but different flavor.

Shuriken, I nominate you for poster of the week. you may play at my table anytime.


there is nothing wrong with monks enchanting unarmed strikes except an issue certain game designers see with the base weapon dice of the monk's high level unarmed damage, which they forget to take into account the average result, (which isn't that impressive) and forget to factor all the other bonuses that 2handed weapons get such as 1.5 STR, 1.5 Power Attack, or reach.


http://paizo.com/forums/dmtz4eoc?Can-I-chop-my-hands-off-and-replace-them-w ith#1

try this

Scarab Sages

Shuriken Nekogami wrote:
there is nothing wrong with monks enchanting unarmed strikes except an issue certain game designers see with the base weapon dice of the monk's high level unarmed damage, which they forget to take into account the average result, (which isn't that impressive) and forget to factor all the other bonuses that 2handed weapons get such as 1.5 STR, 1.5 Power Attack, or reach.

Not to mention the capability of a high level fighter with his weapon of choice, which will still be more accurate than the monks attacks, even allowing for enchantments. And auto confirm crits, the large range of weapons with higher multiplier or threat ranges, etc.

I would probably, however, also stipulate that a monks unarmed strikes count as a single weapon for the purposes of enchantments, so you couldn't say, have one Frost fist and one Flaming fist. As cool as that would be.


After a certain level Monks are able to treat their Unarmed Strikes as manufactured and magical for overcoming DR (becoming essentially +1 up to the equivalent of adamantine at higher levels).

You mention the PRD's line "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." True Strike, Weapon Focus, and the like all apply here, so any enchantments (such as True Strike) apply as well.

@Ssalarn
I have to buy 2 brass knuckles to use the modifier in my Flurry. I wouldn't see why if you are taking a full round action using 1 fist then the other why they couldn't have 1 flaming and 1 icy :)


Ssalarn wrote:
Cheapy wrote:
Other than amulet of mighty fists, no.
But is there anything that actually says this? Based on the entries for the Monk's Unarmed attack, it seems to state that you can. I can't find anything in RAW that would say you can't.

The line you quoted does not extend to the ability to give your unarmed strikes enhancement bonuses like you would a sword. It is not the intent for them to be able to enhance their strikes normally. The amulet of mighty fists is their method of getting enhancement bonuses and weapon abilities.

Scarab Sages

Cheapy wrote:
Ssalarn wrote:
Cheapy wrote:
Other than amulet of mighty fists, no.
But is there anything that actually says this? Based on the entries for the Monk's Unarmed attack, it seems to state that you can. I can't find anything in RAW that would say you can't.
The line you quoted does not extend to the ability to give your unarmed strikes enhancement bonuses like you would a sword. It is not the intent for them to be able to enhance their strikes normally. The amulet of mighty fists is their method of getting enhancement bonuses and weapon abilities.

I wasn't concerned so much with intent as RAW. Though I would question the intent as well, if Grick hadn't brought up Sean Reynold's quote earlier in the thread. If it can be treated as a manufactured weapon for the purposes of spells and effects that affect manufactured weapons, it would stand to reason one could enchant them the same. It seems like the real RAW hold up is the requirement that a weapon must be of masterwork quality to be enchanted.


Michael Sayre wrote:

So, under the monk unarmed strike it states "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

I had assumed this to mean that a monk could enchant his unarmed attacks the same way a fighter might enchant his longsword. Does anyone know if a dev or someone like JJ has weighed in on this? It can make a fairly substantial difference in the Monk's ability to stay on track for accuracy and such compared to other melee classes.

As a note, I know it seems a little ridiculous on the surface, but I always pictured it as intricate tattooing or magical energy being infused directly into the monk's ki.

Not sure that this is necessarily what you were looking for, but if you don't have any access to the Magic Fang spell, the spell Magic Weapon (which has a much wider range of caster classes) specifically says that it can be used on monk's unarmed strikes. No material components means there isn't a cost besides the spell-slot itself, but it can't be made permanent as Magic Fang and still lasts only 1 minute/level.

Liberty's Edge

He asked 6 years ago ...


Diego Rossi wrote:
He asked 6 years ago ...

better late then never?

Liberty's Edge

LordKailas wrote:
Diego Rossi wrote:
He asked 6 years ago ...

better late then never?

I hope he has found what he searched for a bit earlier than a day ago, but you never know. ;-)

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