TWF Melee Druid


Advice


I know everyone is going to say "Just make a ranger". I'm tired of playing into the cookie cutter role, so I want to make something that you don't see that often, a druid that relies on TWFing Scimitars and his animal companion (was thinking large cat, such as a tiger so that he can ride it into battle). Wouldn't give up his wild shape, but would only use it when he isn't able to hit with his swords, or if he needs a specific shape for utility purposes, such as an earth elemental to traverse under a wall or air elemental to fly, etc.

I need some help with what feats I should take, definitely the TWF tree, weapon focus, weapon spec, improved critical(Scimitars), two-weapon rend, was going to get the guided enchant on the weapons so I could use my wis for not only spells but to hit and damage. Would be built out to level 14 (as a backup to my current char in case he should ever die).

They've blocked d20pfsrd.com at my work so I can't look through there anymore to flesh this out, I'm trying to use the SRD here, but it doesn't always load correctly, I think the network is trying to block it as well, or at least some parts.


Have you considered going to dragon or saurian or another shaman for the multiple natural attack (albeit for minutes per day) as a alternate to TWF?

It would reduce your feat load, allowing you space for increased nat attack feat and keep your BAB higher.
Also, the item buffs for wild shape would carry over (such as AMF).

Grand Lodge

Inquisitor with animal domain.


Lion shaman, to keep with your large cat, would give 1d4 bite, 2x1d4 claw, rake, and +2CMB.

Aspect of the beast feat would give permanent claws.

Grand Lodge

He wants to fight with Scimitars, not claws.
Inquisitor of Jezelda will work fine for this.


We already had someone who played a saurian shaman druid, so I was going to stay away from the dino's lizards and was focusing on cats. I kind of like the lion shaman, my only concern is, since I would only have the natural attacks for a few minutes each day, would I actually qualify for the nat attack feat?

*edit* ninja'd about the permanency of the nat attacks...

Grand Lodge

So, just to be sure as to what you want:

Fight with two scimitars.
Have animal companion.
Cast divine spells.
Be nature themed.

These are the requirements?


Not just divine spells, pretty much animal companion and TWF Scimitars. I was liking druid due to a few of the other class features, such as wild shape, thousand faces to blend in. Kind of wanted to be a bit sneaky as well to be able to set up flanking for those that need it

Grand Lodge

Heretic Inquisitor of Jezelda, with the Animal Domain.

Grand Lodge

What race choices do you have?


We currently have an inquisitor in the group and didn't want to steal his thunder. In regard to races, core races and some leeway on the monsters as PC races, these have to be approved.


I was also thinking of taking a 1 level dip into monk to get the Wis bonus to AC and picking up some bracers of armor, just so I'm not as squishy

Grand Lodge

You could go the same route with a cleric of Jezelda.
Take the Animal Domain and Deception Subdomain.

Liberty's Edge

Scimitars are horrible weapons to TWF with, they're not light so you'll take significant penalties there. And a druid is only medium attack bonus, and they don't gain any bonus feats. Finally, you're introducing a level of MAD to the build you don't really need. Really, you're going to end up significantly weaker after all your investment TWF with scimitars than you would just fighting in cat form with no investment. If you take the investment and put it into cat form, you'll be very good.

But as to how to make the drizzit clone, my only real suggest is instead of accusing ranger of being "cookie cutter" you look at the character that you're wanting to build and ask what class best suits him, and its ranger. . .

Grand Lodge

I would go with Sawtooth Sabres. Less penalties, same flavor.


I'm trying to cut back on purpose Shadow, currently my last two builds (invuln rager barb, and zen archer monk, 3 if you want to include a 1 off while I was building the archer, was a whip master who could trip almost anything on the field, if it could be tripped) have outshined most of the group, the only one who has kept up with me is the inquisitor, and that was only after he saw what my characters can do. I was trying to go something less then optimal so that even if I do end up sort of min/maxing the character, he'll be more in line with the rest of the group, rather than completely over the top.

In regard to the drizzt clone, that thought never even crossed my mind. And by cookie cutter comment, what I meant was that you see more ranger TWFers than you do druids. I was thinking I might switch the weapons to wakisashis too, to reduce the penalties.


blackbloodtroll wrote:
I would go with Sawtooth Sabres. Less penalties, same flavor.

what are the stats for the sawtooth sabres? can't find them in the PRD.

Grand Lodge

Sawtooth Sabres are one-handed, but count as light weapons for two-weapon fighting. This also means they could be wielded with two hands for single attacks.

Grand Lodge

Sawtooth Sabre


ShadowcatX wrote:
...you're introducing a level of MAD to the build you don't really need. ...

With this build, the only two stats that really matter would be Wis and Dex. Dex for the prereqs for TWF, wis for spell casting. With the guided enchantment on my weps I would apply wis to hit and damage, so no need for strength there. Con wouldn't be far behind as I'd need a decent score to keep my HPs up so I can take a few hits if they target me.


I can't load that website BBT, my work instituted a new web filter, and that website is blocked :(

Grand Lodge

Tengu sounds like a good option.

Grand Lodge

Here:

Pathfinder Campaign Setting: The Inner Sea World Guide. wrote:


Sabre, Sawtooth

The signature weapons of the notorious Red Mantis, sawtooth sabres are cruelly efficient weapons. Their curved, serrated blades can cause deep wounds.

Description: A sawtooth sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtooth sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.


blackbloodtroll wrote:

Here:

Pathfinder Campaign Setting: The Inner Sea World Guide. wrote:


Sabre, Sawtooth

The signature weapons of the notorious Red Mantis, sawtooth sabres are cruelly efficient weapons. Their curved, serrated blades can cause deep wounds.

Description: A sawtooth sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtooth sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

thats going to get expensive in the feat cost isn't it?

Grand Lodge

Not as a Tengu. He would be proficient already.
The Tengu also have +2 Dex and +2 Wis.

Liberty's Edge

materous wrote:
ShadowcatX wrote:
...you're introducing a level of MAD to the build you don't really need. ...
With this build, the only two stats that really matter would be Wis and Dex. Dex for the prereqs for TWF, wis for spell casting. With the guided enchantment on my weps I would apply wis to hit and damage, so no need for strength there. Con wouldn't be far behind as I'd need a decent score to keep my HPs up so I can take a few hits if they target me.

Guided was designed for 3.5. If your DM will allow you to use it, by all means, go for it.


It exists in one of the pathfinder books, Pathfinder 10: A History of Ashes, if its in a pathfinder book, we can use it.

Guided

*let me know if the link doesn't work, tried to type it out from looking on my phone

Liberty's Edge

materous wrote:

It exists in one of the pathfinder books, Pathfinder 10: A History of Ashes, if its in a pathfinder book, we can use it.

Guided

*let me know if the link doesn't work, tried to type it out from looking on my phone

Link works fine.

Its in a "pathfinder" book, not a Pathfinder book. (Ie. That book was not written for the Pathfinder rule set. Heck, it was published before the Pathfinder core rulebook was published even.)


ShadowcatX wrote:
materous wrote:

It exists in one of the pathfinder books, Pathfinder 10: A History of Ashes, if its in a pathfinder book, we can use it.

Guided

*let me know if the link doesn't work, tried to type it out from looking on my phone

Link works fine.

Its in a "pathfinder" book, not a Pathfinder book. (Ie. That book was not written for the Pathfinder rule set. Heck, it was published before the Pathfinder core rulebook was published even.)

Shh he doesn't need to know that :) Thank you for the clarification, was wondering why I couldn't find that book on the paizo site, did not realize that it wasn't a Pathfinder book. That changes things then.

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