| Lobolusk |
I am a child of the 80's when I was a kid we would play army man vs ninja's. american ninja's amazing dialogue is burned into my small tiny man brain..
that being said Has any body done the "ninja thing" I feel like the ninja is like the rogue should be with cool ninja powers, But I am afraid if I play one one of 2 things will happen
1. My expectations will not be met and I will cry
2. The ninja will not live up to what I want it to be and I will woefully make the character poorly and the result will be a fat guy in a black mask screaming with a lisp "I am hanzo! HAttorio fear my blade"
I have read the guide to the ninja and I like his suggestions except for dumping will. I realize it may be one sided can any body give me some feedback on how the ninja character went in there game. some pros and cons some realistic non Michael Dudikoff expectations is the ninja able to do more than throw stars wear black and kill people? can he handle a fighter?
EDIT: full can of monster just went in my belly So I am a bit hyper.
| hellacious huni |
I Dm'd a group of tricky ninja assassins called The Sisters of Sundown and had so much fun with them I was sad when the PC's would kill one. They were harassing my players all through some deep canyon ruins so I kept track of their resources and hp during the entire session. I point this out to show that I didn't just one encounter these girls but ran with them for a good while getting a good feel for the ninja class.
I stuck to heavy acrobatics, higher ground action - never, ever went toe-to-toe but rather hit-and-run tacticked the heck out the players. Flitted in and out of the shadows and went all "clever girl" raptor on them. Made them chase a lone ninja into an ambush. Divided and conquered. Veni Vidi Vici. Naw mean?
Now, I understand this isn't your vision of Michael "Joe Dude" Dudikoff, and neither is it mine. So, if we're talking about building a Dudikoff Ninja I'd say just talk to your dm to make a fighter with an asian weapons theme. And make sure you take some unarmed combat feats!
EDIT: And hair mousse. Don't forget hair mousse.
| Marthian |
I dunno, the Ninja's sounds like she's a pretty good chance against a fighter... Maybe even better.
Vanishing Trick (Invisibility), Invisible Blade (Greater Invisibility), then Stealth.
The invisibility is at least a +20 to Stealth, Ninja's specialize in Stealth. What's the fighter going to do? He doesn't even have Perception as a class skill, and may not even have the skill ranks to max it.
Blind-Fight would bring in something interesting, and may conflict with Stealth...
Back to OP, Shuriken sounds rather difficult to pull off. Shuriken is a 1d2 weapon, uses Dex to hit, and STR for damage. Probably difficult to pull off without the assistance of feats, magic items, and maybe rolling stats. However, the concept is pretty cool, and I believe you could apply various poisons to each one, or make them all the same for a rather difficult DC... Hm, maybe I shouldn't focus on Damage for shurikens...
Or do something else, Ninjas are pretty stinkin' cool, and with that said, I really need to get back to working on my Ninja for our second darkness game.
| DrowVampyre |
I dunno, the Ninja's sounds like she's a pretty good chance against a fighter... Maybe even better.
Vanishing Trick (Invisibility), Invisible Blade (Greater Invisibility), then Stealth.
The invisibility is at least a +20 to Stealth, Ninja's specialize in Stealth. What's the fighter going to do? He doesn't even have Perception as a class skill, and may not even have the skill ranks to max it.Blind-Fight would bring in something interesting, and may conflict with Stealth...
Back to OP, Shuriken sounds rather difficult to pull off. Shuriken is a 1d2 weapon, uses Dex to hit, and STR for damage. Probably difficult to pull off without the assistance of feats, magic items, and maybe rolling stats. However, the concept is pretty cool, and I believe you could apply various poisons to each one, or make them all the same for a rather difficult DC... Hm, maybe I shouldn't focus on Damage for shurikens...
Or do something else, Ninjas are pretty stinkin' cool, and with that said, I really need to get back to working on my Ninja for our second darkness game.
Well, if you have Invisible Blade, then you grab Flurry of Stars and you're throwing 2 extras at highest bonus per round (and Rapid Shot and TWF if you're hitting reliably for another 2, but the penalties add up). And instead of being 1d2+str, they're 1d2+sneak attach+str, since you're invisible and all...that's pretty much gonna ruin the fighter's day. Provided you can hit. <_<