Amulet of Mighty Fists (Spell Storing)


Rules Questions

Shadow Lodge

If I get an Amulet of mighty fists (spell storing) it seems like I should be able to store a spell into each one of my unarmed strikes and/or natural attacks? The FAQ has a specific entry on The Speed enhancement

If a creature with multiple natural attacks (such as bite/claw/claw) wears an Amulet of Mighty Fists with the speed property, does it get one extra attack with each of its natural weapons?
No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000 gp (the price of a +4 amulet).

Stating that the ability does not stack because it is too powerful. It would appear that normally an enhancements from Amulet of mighty fists would be usable on each attack, storing a spell into each separate attack and resolving them individually.


Speed is called out because it works differently than say Flaming. Flaming triggers on all hits etc. Mostly because Flaming is not used up.

Spell Storing however expends the charge in it, so if your first attack hits, theres nothing for your second attack to unload from the ability

So I would say no, doesn't work.


Agreed. You have paid for spell-storing once, you get one spell stored. That's it.

Liberty's Edge

Agreed. 1 storing item = 1 spell.


I just came across this last night, with an eidolon potentially being able to store up to 5 scorching rays. I can see why people would think it gains spell storing on each attack individually, but for 5000 item, that is just way too much power. agreed on the above posts.


How would this work in conjunction with, say, frostbite, or any other 1 touch per CL spell at 2+ CL?


galahad2112 wrote:
How would this work in conjunction with, say, frostbite, or any other 1 touch per CL spell at 2+ CL?

Those spells aren't cast on the target, which means they don't work in a Spell Storing weapon. Multiple-strike spells are cast on the caster, effectively giving them an extra attack form for a limited time. Spell Storing weapons have to cast the spell on the person you're hitting with the weapon.


Oh, good call.

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