Fromper
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This is for Pathfinder Society, so don't mention any third party stuff - Paizo only.
I want to do a halfling that's good in melee. But with the -2 strength, a melee halfling could be pretty weak. So I've been trying to decide how to deal with having a low strength melee character, especially with small sized weapon damage, and I've come up with a couple of ideas.
1. Pump strength as high as I can and just accept that I'll never be as good as my counterparts with racial strength bonuses. Barbarian rage is an option to help with this.
2. Weapon finesse to base hit rolls on dexterity instead of strength. Maybe follow up with dervish dance to use a scimitar with dex added to both the attack and damage rolls. This lets me dump strength with this build. The Dawnflower Dervish bard archetype is worth considering here. With the dex bonus on damage, self buffing bardic performance at double the normal bard bonus, and high crit range of a scimitar, this could be effective. Add in power attack, for even more damage.
3. Go rogue. Use weapon finesse to hit things based on dex, then rely on the sneak attacks to do all the damage. Like option 2, this lets me dump strength somewhat, though not quite entirely. This seems like the most obvious option, and would seem to pair well with the Halfling Opportunist prestige class.
Any other thoughts on how to make an effective melee halfling?
| Azten |
13 Strength is easy to get, even with a -2 from Halfling, and a two-handed weapon with Power Attack is nice. I've played a Halfling Paladin with an Elven Curved Blade to great effect.
A Fighter can add Weapon Specialization and Weapon Training too, adding even more damage. 13 Strength is all that's needed for Power Attack, but there is no reason to not go higher if you can.
| DukeRuckley |
Think about going with the Dawnflower Dervish (or Dervish Dancer) bard and then take a single (or more if you are interested) dip into Urban Barbarian. Urban barbs allow you to put your rage toward Dexterity without any hit to your bardic abilities. It's basically an instant +2 to both attack and damage with the Dervish Dance feat.
Raymond Lambert
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Small size pc summoner mounted on a medium sized eidolon can be done at first level without spells. In both this example and the cavalier, you have another body on the field you can control to use to add damage at your command. Maybe not damage by your character directly but it is still melee damage. Consider taking mounted combat to defend the mount and spirited charge to do even more damage yourself. As a summoner you can take the errata heirloom weapon to gain proficiency in the lance. Sadly, that version only allows a non-masterwork weapon and the magic spell that turns mundane weapons into masterwork weapons permanently only lasts one game by PS rules. Might be better to try that in a home campaign. As much as I hate the idea of multiclassing a summoner, your could try doing it for one level so you can get free martial weapons and something or other else based on what class you take.
Silent Saturn
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Rangers get Favored Enemy, Paladins get Smite Evil, Barbarians get Rage, Rogues get Sneak Attack, and Bards get Inspire Courage bonuses (and Arcane Strike). Pick any of those classes and right out of the box you'll have a class ability that'll help boost your melee damage, though you won't be able to use it all the time.
Additionally, a battle cleric could Bull's Strength himself to make up the damage, or use Inflict spells as a touch attack. Or you could ride a mount and get double damage on a lance-- cavalier is obviously the class to do it with, but a summoner with a mount-trained eidolon can pull it off too.
Mergy
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How about don't go with a low strength? A halfling can start off with a 14 with some investment.
Go barbarian and you have an 18 strength while raging: with a small-sized greataxe you're doing 1d10+6/x3 at first level, 1d10+9/x3 with Power Attack. You'll have about the same chance to hit as most other characters as well.
Finesse builds, in my opinion, are a very sisyphean strategy.
Iammars
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Halfing cavalier? For PFS there's not a lot of places for a large mount, but a medium-sized 50 ft speed wolf/riding dog being ridden by a lance-wielding, charging halfling would be pretty formidable. Spirited Charge and Ride-By-Attack would ensure your halfling would be a blitzkrieg miniature tank.
+1 to this. I've run a halfling cavalier up to 7th level so far, and it can be a lot of fun, especially if you are a tactical thinker on the field, trying to figuring out how you want to line up your charges/ride-by attacks. And the damage is very respectable. Buying a 14 str w/ a +2 belt, you can manage 3d6+45 on a charge/challenge at lvl 7.
Also, if your luck is anything like mine, you'll have a companion who is better at surviving than you are and who keeps dragging your body back to the grand lodge.
Mergy
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You might need to justify your point of view with more than just "this is incorrect" as someone randomly looking at the thread could think that either of you is right as basically you have both just posted opinions and no one has actually posted a rule one way or the other.
You're right. It's late and I'm tired.
The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
It's not like you get the feat and then have to make up the prerequisites. This is something that rangers get over other classes. It's the same way that monks don't need to meet the prerequisites of the bonus feats they take.