Johaan05
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I have a question about Wild Fighting. They way I read it, it would seem that during the Barbarian's attack routine, she never has negatives to hit or AC. It applies to attack rolls for Attacks of Opportunites and her AC during the opponent's attacks.
I am just having a hard time understanding "Until the beginning of her next turn". I appreciate the everyone's help
| StreamOfTheSky |
-2 to hit is worth it for an extra attack at highest BAB generally. The -4 AC makes it something you don't want to do often. Basically, use it when a) you expect to be able to kill off the foe this round so the AC penalty will not matter; b) in desperation / when he has such an easy time hitting you the AC loss doesn't matter; c) in situations where the foe cannot retaliate before your next turn. Like if the monk has him stunned for a round.
I don't suggest using the Wild Rager archetype for anything more than a 1 or 2 level dip at all, though. It's a very very poor archetype for anyone making a 1-20 barbarian build. The will save DC scales super fast and makes you lose access to the majority of your class features and possibly kill your friends. If you just dip and thus have few or no rage powers and the DC is only 11 + or 12 + cha mod, it's much more manageable.
Johaan05
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-2 to hit is worth it for an extra attack at highest BAB generally... ...I don't suggest using the Wild Rager archetype for anything more than a 1 or 2 level dip at all, though.
And that is exactly what I am doing. I am combining this with Alchemist to take all the way up. It actually worked out to be a Half-Orc with a 7 Charisma. In this situation a very low Cha is superb:
During a rage, when a Wild Rager reduces a creature to 0 or fewer hit points, must attempt a Will save (DC 10 + the barbarian’s level + the barbarian’s Charisma modifier) or become Confused.
And that would be 2 levels, for 10 + 2 levels + [-2] Charisma = 10. All is good. I thank all that contributed.
Johaan05
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They stack. Use it sparingly, as detailed before. When they can't actually fight back.
StreamOfTheSky, I wanted to thank you for your help, and I have read your other fabulous guides, like "Rolling on the Floor Cackling - The Witch Handbook" (Read 4736 times)
I am thankful and honored to have a serious gamer assist me in understanding a generally worthwhile 2 level dip in Barbarian. Ich danke Ihnen
| StreamOfTheSky |
The Rage would be nigh worthless to you and the chance of getting confused and thus forced to melee would make raging at all basically a no-no. But if you were ok with dipping 2 into Barb as an archer and just forgoing your rage and rage powers forever (so you get like...wild fighting and fast movement out of your 2 levels, I guess), it could be ok.
I'd rather just do the Sohei Monk archery flurry of blows* + Rapid Shot combo at that point, but whatever.
*Ignoring the current problems with one-weapon flurrying...
| ub3r_n3rd |
Quick question about wild fighting, do you have to declare it before you attack? Or can you say after your first attack that you want to wild fight and gain the additional attack? Just curious because I have a level 2 wild rager/level 3 fighter who dipped in for RP/character concept reasons.
Anyhow the point is that I feel that I can declare it after I attack my first time if that doesn't kill the enemy I'm fighting so that I can finish him off that same round, but a couple of the other guys at the table say I have to declare it before my first attack takes place.
| StreamOfTheSky |
You don't have to rage, no. You're just wasting half of your class features. I wouldn't want to go that route, the extra attack isn't worth it to me. For others, maybe it is.
And I thought the martial holy grail was either obtaining pounce (or some other means of move + full attack) or attacking touch AC...and still being able to Power Attack / Deadly Aim.