Barbarian Wild Fighting


Rules Questions

Grand Lodge

I have a question about Wild Fighting. They way I read it, it would seem that during the Barbarian's attack routine, she never has negatives to hit or AC. It applies to attack rolls for Attacks of Opportunites and her AC during the opponent's attacks.

Wild Fighting:
At 2nd level, even when not raging, wild ragers often fight with reckless, savage abandon. A wild rager using the full-attack action can make one extra attack per round at her highest base attack bonus. Until the beginning of her next turn, however, she takes a –2 penalty on attack rolls and –4 penalty to AC.

I am just having a hard time understanding "Until the beginning of her next turn". I appreciate the everyone's help


It would apply during the attack routine. "Until the beginning of her next turn" means from the moment you are declaring you are using the ability, not from when the attacks are done.

Grand Lodge

So if this is true, is gaining that extra attack worth -2 to hit and -4 to AC?


-2 to hit is worth it for an extra attack at highest BAB generally. The -4 AC makes it something you don't want to do often. Basically, use it when a) you expect to be able to kill off the foe this round so the AC penalty will not matter; b) in desperation / when he has such an easy time hitting you the AC loss doesn't matter; c) in situations where the foe cannot retaliate before your next turn. Like if the monk has him stunned for a round.

I don't suggest using the Wild Rager archetype for anything more than a 1 or 2 level dip at all, though. It's a very very poor archetype for anyone making a 1-20 barbarian build. The will save DC scales super fast and makes you lose access to the majority of your class features and possibly kill your friends. If you just dip and thus have few or no rage powers and the DC is only 11 + or 12 + cha mod, it's much more manageable.

Grand Lodge

StreamOfTheSky wrote:
-2 to hit is worth it for an extra attack at highest BAB generally... ...I don't suggest using the Wild Rager archetype for anything more than a 1 or 2 level dip at all, though.

And that is exactly what I am doing. I am combining this with Alchemist to take all the way up. It actually worked out to be a Half-Orc with a 7 Charisma. In this situation a very low Cha is superb:

During a rage, when a Wild Rager reduces a creature to 0 or fewer hit points, must attempt a Will save (DC 10 + the barbarian’s level + the barbarian’s Charisma modifier) or become Confused.

And that would be 2 levels, for 10 + 2 levels + [-2] Charisma = 10. All is good. I thank all that contributed.

Grand Lodge

I do have a serious quandary though. Does the -4 AC for wild fighting stack with the -2 AC for raging? Honestly that seems steep for a -6 AC penalty for 1 extra attack. I would have to agree this measure may be best held for surprise rounds, defenseless opponents or dire situations.


They stack. Use it sparingly, as detailed before. When they can't actually fight back.

Grand Lodge

StreamOfTheSky wrote:
They stack. Use it sparingly, as detailed before. When they can't actually fight back.

StreamOfTheSky, I wanted to thank you for your help, and I have read your other fabulous guides, like "Rolling on the Floor Cackling - The Witch Handbook" (Read 4736 times)

I am thankful and honored to have a serious gamer assist me in understanding a generally worthwhile 2 level dip in Barbarian. Ich danke Ihnen


No problem, glad I can help!


Pretty nice for an archer who doesn't plan on being hit often.


Cheapy wrote:
Pretty nice for an archer who doesn't plan on being hit often.

So not what the image of the class is.

But nothing says it wouldn't stack with Rapid Shot. Or Haste...


The Rage would be nigh worthless to you and the chance of getting confused and thus forced to melee would make raging at all basically a no-no. But if you were ok with dipping 2 into Barb as an archer and just forgoing your rage and rage powers forever (so you get like...wild fighting and fast movement out of your 2 levels, I guess), it could be ok.

I'd rather just do the Sohei Monk archery flurry of blows* + Rapid Shot combo at that point, but whatever.

*Ignoring the current problems with one-weapon flurrying...


Except the Sohei FoB / RS thing isn't intended to work so I don't know why you'd use it anyways, and you don't have to rage to get an extra attack, the holy grail of all martials.


Quick question about wild fighting, do you have to declare it before you attack? Or can you say after your first attack that you want to wild fight and gain the additional attack? Just curious because I have a level 2 wild rager/level 3 fighter who dipped in for RP/character concept reasons.

Anyhow the point is that I feel that I can declare it after I attack my first time if that doesn't kill the enemy I'm fighting so that I can finish him off that same round, but a couple of the other guys at the table say I have to declare it before my first attack takes place.


You don't have to rage, no. You're just wasting half of your class features. I wouldn't want to go that route, the extra attack isn't worth it to me. For others, maybe it is.

And I thought the martial holy grail was either obtaining pounce (or some other means of move + full attack) or attacking touch AC...and still being able to Power Attack / Deadly Aim.

Liberty's Edge

You have to declare it before you start attacking because it gives a penalty to *ALL* attacks. You can't attack first in an effort to avoid the penalty.


@shadow, dang missed that part. You are absolutely correct.


...As did I.

That's what happens when you post quick on your way out the door.

So, due to it having a -2 attack penalty, yes, you would have to declare it before attacking at all.

EDIT: Deleted previous post.

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