Magic Jar while polymorphed?


Rules Questions


If you magic jar in a body that is currently polymorphed what happens to the body ? does it revert back to normal or does it stay polymorphed for the duration.

The reason I'm looking is it would be nice to polymorph into a tiny or smaller form , hide on one of your companions and then magic jar your way around the battle. Thus protecting yourself the same way a familiar would.

e.g. Familiar Form (beast bonded witch) into tiny whatever, hide in the Clerics robes and then magic jar into the fight leaving your polymorphed body not only protected but mobile with the group.


Polymorph effects aren't based on the soul within the body which they're affecting. So if you magic jar from a polymorphed body it stays as is, so long as the duration of the polymorph continues.


Alitan wrote:
Polymorph effects aren't based on the soul within the body which they're affecting. So if you magic jar from a polymorphed body it stays as is, so long as the duration of the polymorph continues.

handy, seems to solve the problem of where do you put your body, answer in your buddies pocket


You'd probably need to cast MJ first, then polymorph (casting magic jar just sets up the jar to be usable, as I recall) unless you're stilling/silencing the MJ spell. Hard to cast as a kitten...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Your question is very similar to ones I asked in this thread a while back:

1) If I have several ongoing spells cast on me, and then I cast magic jar to possess another, do those buffs remain with my original body, or do they follow me into the new body? On one hand it's great if they do. I can fight the enemy using their own numbers against them, and when they kill my current body, I can possess another enemy and maintain all my buffs in the new body. On the other hand, it's good if my body keeps the buffs as I can then use illusions to disguise my witch's body to look like a passed out drunk or something innocuous.

2) If my life force is in the magic jar (and not in any body) can I still cast spells from the jar's location (provided I have access to silent spell, still spell, and eschew materials)?

3) When you take over someone's body with this spell, and their soul is trapped in the magic jar, are they aware of what's going on? Once freed and returned back to their body, do they remember what happened? Or will they be confused and disoriented about their "time away" much like an amnesiac?

4) If you are in a room full of people ranging from 1st to 10th level, but can only tell a difference of 4 HD or more, is it safe to say that the caster of the magic jar spell can deduce which entity is 1st, 2nd, 3rd, 4th...9th, and 10th-level, by comparing each one to the other nine?

5) I'm in possession of another's body via magic jar and my original body has been slain. When the spell ends I become a soul with no where to go (and are thus considered truly slain). Can I prolong the magic jar duration with multiple castings in order to stay in possession of my surrogate body long enough to see my original body resurrected?

6) What happens if I am in possession of another's body, and cast magic jar a second time, choosing a different gem for the new magic jar? Whose soul goes where?

7) As far as I can tell, non-dimesnional spaces are NOT considered other planes. Does that mean I can throw my original body in a bag of holding or similar area while masquerading as a troll or similar powerful creature? If my magic jar is in a bag of holding, can I possess people within range of the bag of holding?


Ravingdork wrote:
1) do those buffs remain with my original body, or do they follow me into the new body?

Buffs that enhance a body stay with that body, I think that one we can all agree on. Mental buffs are another issue though. For all its mentioning of "soul" and "life force", Soul Jar seems to put your mind in another persons body. I'd say mind-buffs go with you. But the rules are silent on the issue.

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2) If my life force is in the magic jar (and not in any body) can I still cast spells from the jar's location?

Well, what's doing the actual "magic"? I can see a point for Divine magic being "soul based", but Sorcery is in the blood and Wizardry in the brain. So I think Arcane magic is a no-no, and innate magic too. And by then, for simplicity's sake, it's easier to just nix all spellcasting while jarred.

Although by this logic most classes couldn't cast when possessing another body either.

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3) When you take over someone's body with this spell, and their soul is trapped in the magic jar, are they aware of what's going on?
When the caster is in the Jar, they can "see" life forces. So I guess an involuntarily enjarred creature would at least see that too.
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Once freed and returned back to their body, do they remember what happened?
Well why wouldn't they?
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Or will they be confused and disoriented about their "time away" much like an amnesiac?

Exactly how a creature will come to terms with what happened will probably depend on how much it already knows, and how much it can guess. A wizard will likely figure out what's going on straight away. A low-wis NPC will never understand, and may well blame the experience on a bad batch of beer.

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4) the caster of the magic jar spell can deduce which entity is 1st, 2nd, 3rd, 4th...9th, and 10th-level, by comparing each one to the other nine?

No. The number 1-4 and 6-10 would be indistinguishable. And of course, once you pick your target it'll still be a random crapshoot: "which particular stronger or weaker creature you attempt to possess is determined randomly".

So if you try to grab body 5, you can randomly end up in numbers 2 to 9.

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5) Can I prolong the magic jar duration with multiple castings

No. Spells don't "add up" unless the description says otehrwise. You can "rejar" all you like, but when the first one times out, you're a goner.

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6) What happens if I am in possession of another's body, and cast magic jar a second time, choosing a different gem for the new magic jar?

Your soul goes into the second gem. Why would it go anywhere else? Things only really get tricky when the first spell expires while you're possessing your second victim - where does their soul go?

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7) If my magic jar is in a bag of holding, can I possess people within range of the bag of holding?

No. Since the target is in another set of dimensions, they're effectively always out of range.

Those are my opinions on these matters, anyway. Consult your local GM for a likely completely different view.


Figured I'd throw in my input.

Ravingdork wrote:


1) If I have several ongoing spells cast on me, and then I cast magic jar to possess another, do those buffs remain with my original body, or do they follow me into the new body?

Reflexively I want to say the magical effects, having conduit'd through your body, don't follow you. Even the more mental effecting, or spiritually effecting things, whether they be castings of Eagle's Splendor, or confusion. The exception might be negative levels or other effects that 'tag along' even after being resurrected. Those seem to actually be attached to your soul.

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2) If my life force is in the magic jar (and not in any body) can I still cast spells from the jar's location (provided I have access to silent spell, still spell, and eschew materials)?

Not really... you can't target anything with your conventional spells. Even if you could say lightning bolt, you couldn't aim at a soul because you have no perception of space. Even things that center on 'self' I'd make it easy and just say your 'self' is currently limp deadlike on the floor.

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3) When you take over someone's body with this spell, and their soul is trapped in the magic jar, are they aware of what's going on?

I imagine they see what you see in the jar: A bunch of soul-blobs, although they can't attack them. Added bonus: they may not even have the faintest clue what happened. (ie soul jar a Triceratops, what's he gonna gather happened). I'd let someone make a spell craft check to identify the spell once they were in there, to realize what happened. But they have no senses or spatial awareness while a gem.

Kind of feels like someone should be flatfooted when you jaunt in, or release a body until you/it acts again, on account of the massive disorientation that would reasonably occur.

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4) If you are in a room full of people ranging from 1st to 10th level, but can only tell a difference of 4 HD or more, is it safe to say that the caster of the magic jar spell can deduce which entity is 1st, 2nd, 3rd, 4th...9th, and 10th-level, by comparing each one to the other nine?

Difficult, but seeing as this is a spell often cast by characters with 20+ intelligence it doesn't seem outside of ability.

Side note: since James Jacob's says you can soul jar outsiders, I guess you should be able to tell if a creature is powered by an alignment or elemental energy, not just pos/neg.

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5) I'm in possession of another's body via magic jar and my original body has been slain. When the spell ends I become a soul with no where to go (and are thus considered truly slain). Can I prolong the magic jar duration with multiple castings in order to stay in possession of my surrogate body long enough to see my original body resurrected?

I don't think so. I don't see evidence of durations stacking. Multiple castings of the same effect, you only get one effect once, which seeming wears off when the last duration does (when in fact one wore off earlier, you just didn't feel it. Since soul jar triggers a jaunt back to your original as soon as it ends- I don't think you can extend it that way. Probably can only play it safe and extend the spell.

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6) What happens if I am in possession of another's body, and cast magic jar a second time, choosing a different gem for the new magic jar? Whose soul goes where?

My gut says that casting it, the after the 1st casting, you go in gem A, then you put creature A's soul into gem A, and you into creature A.

Second casting, you go into gem B, Then you can force Creature B's soul into the gem B and take his body.

If slain you go back to whatever gem's one you cast last.

When the either spell ends (I'll assume the first one first) let's say by duration, you immediately are forced back to your body. This also triggers the end to all other castings of magic jar, forcing any trapped souls back to their original bodies.

(do note you'll need your materials, a focus, and the ability to speak in your new body to cast all this).

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7) As far as I can tell, non-dimesnional spaces are NOT...

I guess. How does one get out of a bag of holding though?

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