| blue_the_wolf |
Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size.
thus if the characters cast light on a rope the entire rope glows along its full length and can thus provide abundant light if spread out its full length. This may fit RAW....
however
RAI feels as if the spell provides something of a glowing ball of light in a small globe attached to a specific point. thus if a player casts light on the rope a glowing ball appears where they touched the rope and remains attached even if they unwind the rope but provides light only from that point.
it seems a silly argument but I want to get clarification before the next meeting as 2 of the players seem intent on getting their way with this.
Please note: this is an issue to me as a GM because I think obstacles like darkness, food and ammunition are an important part of the game and players should have to work around them. I do not make it difficult... but casting light on say, the ship, to provide unlimited light seems like something of an exploit.
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
StabbittyDoom
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I usually say that the object glows (similar to their rope example), BUT that the amount of glow dims as you get farther away from the point that the light is "attached" to. This means that while the rope would glow, after a bit the glow would dim then eventually darken entirely even though the rope isn't out of length, but if you bundled the rope up then the entire object would glow.
In effect, it won't extend the radius of the light, but the flavor is that the object is what's glowing rather than a sphere of light attached to it, though I can see how the latter would be easier to adjudicate.
| Grick |
| 1 person marked this as a favorite. |
Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size.
Light: "This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light"
It glows like a torch. How does a torch glow? A small roughly fist-sized flame. So the rope glows with a small roughly fist-sized flame, presumably originating from the part of the rope that was touched.
| Maezer |
For mechanics purposes, just like a torch, you pick an intersection of the grid and the light effect emanates from there.
That said with cantrips being of unlimited use and with a 10min/level, if the want to light up the entire rope, they'll just cast it in 10' sections. So you end with same effect. Save for the fact you are having the fun of roleplaying out relighting the object every 10 minutes*cast level - whatever saftey margin is they feel like applying.
| Grick |
That said with cantrips being of unlimited use and with a 10min/level, if the want to light up the entire rope, they'll just cast it in 10' sections.
"You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled."
| Sean K Reynolds Contributor |
Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size.
So do they think they could cast it on a house and affect the whole house? On a ship and affect the whole ship? A mountain and affect the whole mountain?
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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| 2 people marked this as a favorite. |
blue_the_wolf wrote:Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size.So do they think they could cast it on a house and affect the whole house? On a ship and affect the whole ship? A mountain and affect the whole mountain?
Pfft, quit thinking small! Target the PLANET.
Diego Rossi
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Sean K Reynolds wrote:Pfft, quit thinking small! Target the PLANET.blue_the_wolf wrote:Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size.So do they think they could cast it on a house and affect the whole house? On a ship and affect the whole ship? A mountain and affect the whole mountain?
Who is the guy that has targeted the sun?
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Jiggy wrote:Who is the guy that has targeted the sun?Sean K Reynolds wrote:Pfft, quit thinking small! Target the PLANET.blue_the_wolf wrote:Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size.So do they think they could cast it on a house and affect the whole house? On a ship and affect the whole ship? A mountain and affect the whole mountain?
Sarenrae, of course. ;)
And isn't Sarenrae a girl?
| wraithstrike |
So Sean, since we have you for the moment, what do you think about two memorizations of the light spell allowing a person to cast light twice?
- Gauss
The spell says "You can only have one light spell active at any one time."
Even if you use two slots you still have two light spells active. Now if it said two light spells from the same slot could not be active that would be different.
| Umbranus |
One GM I play with plays it like AD.
I myself usually rule that the caster can choose if he wants one point to glow or the entire object.But the glow gets weaker as the onject gets larger. So a 50ft rope could be made to glow entirely but the glow would be too faint to provide ilumination. Apart from making the rope itself very visible.
So, if the party wants to see when some door opens in the dark it could work if they made the whole door glow. But If they want to see what comes through it would be better to make one point of the ground in front of the door glow.
| Gauss |
Wraithstrike, I would like the spell to read as you just stated. If you look up at an earlier post I thought it would until I was corrected by someone. According to the exact wording you just quoted if you have light memorized in two slots you can still only have one light spell active at a time.
Cheapy, the PF light spell also indicates point touched.
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
- Gauss
| Grick |
Cheapy, the PF light spell also indicates point touched.CRB p304 wrote:This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
Whoa, that's not in the PRD!
Light: "This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object."
What version of the CRB do you have? The only Errata entry I see for the Light spell is changing the duration to 10min/lv (instead of 10 min).
| Gauss |
I have the 5th printing PDF (finally decided a 4th printing hardcopy wasn't enough and went out and bought the PDFs).
Jiggy, that was a direct copy/paste no typing (other than the [ quote = ] part). Oh, I did edit the spacing because I don't like how copy/paste paragraphs eat up extra lines.
- Gauss
| Grick |
I have the 5th printing PDF
Crazy. The PRD is supposed to update itself via the newest PDFs, and there's no mention of the change in errata (Update 1.3 first to fifth).
If it really changed in the fifth printing, we should make a note on the PRD thread so it can get fixed.
DarkLightHitomi
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Personally I like having more then just the point touched because otherwise the object itself blocks light in at least 1 direction so I would rule that the object lights up withing range of the spell compared to point touched.
I.E. light is cast on one end of the rope, the end of rope(inch or so) illuminates giving normal light and then the rest of the rope out to a max of 20 ft of length glows providing dim light.(glowing dim at 20ft gives dim light out to 40ft, 20ft beyond the last inch of glowing rope)
Thus the light never extends beyond spell range yet the item itself is the source of light and doesn't block the light in certain directions.
What I mean by blocking light is if only one side of the dagger glows then the dagger casts a shadow on the half of the room facing the opposite side of the dagger meaning that the light goes in only 180 degrees.