Game speak - anyone?


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"game speak" - anyone got some?

1) "Dust 'em" - hit the monster/area with Glitter Dust.

2) "elevator down!" - cast a Pit spell, goes with "elevator coming up!" means the spell is ending next round!

3) "TPK" - does anyone REALLY need this spelled out?

4) "Mook or mooks" - henchmen of the bad guy or small beasties that rely on numbers, usually used to fill out encounters. Used to be "Orcs".

any others? looking for funny ones esp...


This isn't related to Pathfinder Society, is it?

Other than that, I can't think of any...

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Marthian wrote:

This isn't related to Pathfinder Society, is it?

Other than that, I can't think of any...

sorry, I ment it to be.

here's one...

5) "Chelaxian agreement" - a contract between two or more PCs at a table to help each other out one "side tasks" (wink-wink), no questions asked. "You need me to nab what book? sure. Hay, be on the lookout for this stupid flower ok?"


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We have a few.

6) "Surbering" - when the players are totally lost and the GM is letting them bang their heads against a wall rather than moving the game along.

7) "Tylenol" - any game in which your character is yourself translated into another world or setting.

8) "Tunafish" - what you yell when you're about to do something that will blind everyone in an area (we got that from the old Bureau 13 books)

9) "Soap" - roleplaying (as opposed to hack-n-slash), usually in an excessive amount.

10) "Guns-n-Giants" - a game that blends modern technology with traditional D&D fantasy.

11) "Junebug Schwartz" or "Billy-Bo-Bob Worthington-Smythe" - joke names of the kind that poke fun at excessively flowery/Mercedes Lackey-esque PC names, usually for elves and the like.

12) "Pittsburg" - the answer to any question from an NPC who is trying too hard to be cryptic.

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Jerry Wright 307 wrote:

We have a few.

6) "Surbering" - when the players are totally lost and the GM is letting them bang their heads against a wall rather than moving the game along.

7) "Tylenol" - any game in which your character is yourself translated into another world or setting.

8) "Tunafish" - what you yell when you're about to do something that will blind everyone in an area (we got that from the old Bureau 13 books)

9) "Soap" - roleplaying (as opposed to hack-n-slash), usually in an excessive amount.

10) "Guns-n-Giants" - a game that blends modern technology with traditional D&D fantasy.

11) "Junebug Schwartz" or "Billy-Bo-Bob Worthington-Smythe" - joke names of the kind that poke fun at excessively flowery/Mercedes Lackey-esque PC names, usually for elves and the like.

12) "Pittsburg" - the answer to any question from an NPC who is trying too hard to be cryptic.

Ok, #8 got me. Made me laugh!

I use that too! or "Peanut Butter!" then Pyrotechnics Fireworks.

I don't understand #6 and #7

thanks! anyone else?


#6 comes from the name of the GM who was prone to give us puzzles and let us stew with no progress for hours.

#7 comes from a game in which we played ourselves and received our powers from taking Tylenol capsules with superhero names printed on them.


"Pulling a Sam" is doing something incredibly, incredibly stupid when your character has more than enough in-character understanding and high enough INT and WIS to know better. Especially when the party has warned you, IC and OOC, not to do so. Named after a Psion alchemist who created (or summoned, it was kind of unclear... and I was the GM!) a world-ravaging monstrosity by messing around with two extremely potent, extremely dangerous concoctions.

"Stupid Healer's Oath" is something regularly grumbled by whoever happens to be the party healbot in this campaign, most often when having to heal someone who just pulled a Sam or otherwise took injury they probably didn't need to get, or who has made themselves irritating to the healer and is only being tended to for the sake of having another body between them and the bad guys. Coined by my Killoren Archivist, who regularly griped about two of her party members pulling stupid stunts then having to patch them up rather than give them the drubbing they deserved.

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"No Brad"... anytime a player asks to make a character that is so much power in a wee little body. AKA "I want to play a Gold Dragon. He will be first level and advance with the party. "

"My Psion is fully compatible with the party I just ignore these rules I don't understand until I can POWER GAME!"


Forgot a big one.

The phrase "you see fish" has come to be slang in my groups for "your perception check is so useless you barely manage just to pick up on the obvious surroundings". If I remember correctly, I think it came from a scene where one of my oldest characters - an Air-Genasi Cleric - was plodding along the bottom of an underground lake or stream (yay not having to breathe) and I rolled particularly terrible several times in a row. The deadpan way the DM responded just nicked everyone's funnybone and the phrase stuck.


Jerry Wright 307 wrote:

8) "Tunafish" - what you yell when you're about to do something that will blind everyone in an area (we got that from the old Bureau 13 books)

We yell out "Quack", as in duck, but even if the BBEG got it they wouldn't vlose their eyes, but be in a stupid position.


FM -- acronym for "f***in' magic", the stock explanation for any in-game situation which made no logical sense. When something doesn't make sense, it must be f***in' magic.

OTA -- acronym for "obligatory thug attack". I was first introduced to this one while playing Living City; many LC adventures had one fight (early in the module) which consisted of a bunch of goons jumping the party in the street. OTAs rarely serve the bigger plot; they're just a way to get in another combat.

BDF -- acronym for "big dumb fighter".

"I got a FOUR!" -- blowing a skill check, particularly a Stealth / Move Silently check. From "Order of the Stick".


Mike Mistele wrote:
+ FM -- acronym for "f***in' magic", the stock explanation for any in-game situation which made no logical sense. When something doesn't make sense, it must be f***in' magic.

That's the same thing we used to say in R&E when the airframe and powerplant boys asked us how any particular piece of equipment worked.

"It's FM, boys. Don't sweat it." :D


From back in highschool (this would be about '80), when the adventure went to crap, and the standard plan didn't work:

Plan C

KIck 'em in the nuts.


"Plotte Wallace"

The nickname for any NPC specifically introduced to drive the plot. His weapon of choice is a railroad spike.

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"happy stick" - wand of cure light wounds, e.g. "hit 'em with the happy stick"


Mike Mistele wrote:
"I got a FOUR!" -- blowing a skill check, particularly a Stealth / Move Silently check. From "Order of the Stick".

We use this one on occasion.

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Not a verbal vocabulary, but when one of us makes a Reflex save, we mime a dodge by leaning to the side with our hands in front of us as if we were diving out of the way. If the individual in question has evasion, the hands are flipping off the GM :)

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"wandering experience" - a random encounter

"wandering damage" - a random encounter that turns out badly for the PCs

Grand Lodge

"Greyhawk the bodies!" = Collect any useful gear the enemy had after battle.

"Hey, I got an idea. I'll keep watch while you guys rest to regain spells." = That idea you just had will end as horribly as resting in the dungeon did that one time.

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TOZ, our groups must have cross-pollinated at some point. I've heard "Greyhawk the bodies" before.


Mike Mike = Magic Missiles.
"Can't hit that guy? Well, I got two pals that can. Mike Mike!"
BAMF = Although this stands for Bad Assed Muther F**ker, it is used to indicate spectacular failure. "Wow, we really BAMF'd that one."

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Charlie Bell wrote:
TOZ, our groups must have cross-pollinated at some point. I've heard "Greyhawk the bodies" before.

It was passed down by one of my grognard friends, so it's definitely been around awhile. :)


I'm thinking it was popularized at an early con. My group has used it, too, but a long time ago.


Wandering damage i've heard.

In the context of the GM saying "Looks like a random encouter- I'll roll for it on the wandering damage table.

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"adventurer pajamas" - a mithral chain shirt


Hot breakfast - nickname for the heroes' feast spell. Coined by the halfling shadowdancer in the last campaign as we figured out we needed to cast it first thing in the morning.

Neon sign - a term coined in antiquity, it refers to anyone, monster or PC, who currently has 1 hp. As part of the joke, everyone can see a pink glowing '1' over the head of the target-to-be. Usually accompanied by good-natured ribbing about not being able to squeak out that last point of damage or two needed to put a monster (or PC) down.


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Like Charlie Bell, we too have mimes we perform for certain actions.

Summoning spells are now accompanied by both hands straight in the air.

Detect Magic is waving your hand across while saying "Ahhh".

We cast magic missile into the darkness.... ;-) Also when casting magic missile we sing it to the song "Rollercoaster of Love".

We also use "I rolled a 4!"

And in honor of Your Highness, we like to say, "Magic, Motherf*****".

Oh, and after each battle is concluded, we hum/sing the Final Fantasy battle conclusion music.


CaroRose wrote:
Oh, and after each battle is concluded, we hum/sing the Final Fantasy battle conclusion music.

I alternated between this and Lucca's fanfare from Chrono Trigger.


We only use one in our current game:

A.B.A.D.A.R. - Alignment BAsed Detection And Ranging...this is what our Paladin of Abadar uses to check for evil.

"Fire up the Abadar, Bertram, this guy looks bad to me."


CaroRose wrote:
Oh, and after each battle is concluded, we hum/sing the Final Fantasy battle conclusion music.

We had the Final Fantasy battle music cued on WinAmp for random encounters.

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One session I had the Wilhelm Scream on my laptop for whenever an enemy was killed.

Dark Archive

Liked the roller coaster idea for casting a specific spel. Not sure how that song matches up to mm but it does sound fun. I would like the idea of coming up with fun alternates to saying I cast x spell. Maybe announce the spell after the fun name and after a level or two, people will remember what it is. Also liked the fire up the abadar and dust'em.

When I use to activate the rabid wolf strike manuver from the book of 9 swords, I would bark as I rolled the dice. A howl might sound better to some but I forgot the name and had been calling it a rabid dog strike for a while anyway. I would say my teleportation Psionics powers looked the same way as Raiden's teleport from motal combat, I would pick up the figure with a hum going out and put it back down with another hum.

I would love to see more of these slang terms, I hope they keep coming.


Nepherti wrote:
CaroRose wrote:
Oh, and after each battle is concluded, we hum/sing the Final Fantasy battle conclusion music.
We had the Final Fantasy battle music cued on WinAmp for random encounters.

Which one? =)


"cookie monster" - any unusual monster that doesn't really pose a threat to the player characters, but seems to have weird attributes necessary to further a plot.

Based on a home campaign, where this unusual sea around the Mage Isles was the Violet Ocean, (it had a purple color and was still as glass. The only thing that could navigate it were these mageships). The lone inhabitants of the Violet Ocean were giant sea serpents that would attack ships if they weren't fed cookies.)


'run away ! run away !' from Monthy Python. When the player character party realizes they are way in over their heads and should never have engaged in that particular combat.

Or someone starts humming the Twilight Zone theme music... sometimes me, and we all know someone just made a really really really really bad game decision.

'Is this a wind up toy moment ?' based on the time a guy's character wound up, oooh, as Asmodeus' wind up toy.


The "memorable scenes" thread reminded me of this one:

"I think-talk to the rock." - Spoken any time a player gets discombobulated and screws up their terminology. From a scene where my character was interacting telepathically with a sentient boulder, and I could not for the life of me remember the word "telepathy" or any of its derivatives.

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Orthos wrote:
From a scene where my character was interacting telepathically with a sentient boulder, and I could not for the life of me remember the word "telepathy" or any of its derivatives.

Nuclearator.


"Greyhawk the bodies" has been replaced by "CPR" -- Check Pockets and Run.

"Happy stick" can also be a "Very Happy Stick" -- wand of cure moderate. Of course, "I'll touch her with my happy stick" can cause giggles on its own.

All healing potions in our worlds are "Minty Green", of course with deeper shades of green.

"We shall not speak of it" is code for rolling a 1 on d20. Happens a lot to me, it seems.


Had one last week.
Our characters come from a place that was sequestered from the rest of the world via an impenetrable barrier, which we had recently knocked out. The first race we came accross outside were halflings, and Sylvan was the only shared language we had to communicate with them in that hadn't changed since the barrier went up (8k years prior).
After the initial excitement of meeting another humanoid race (only humans were in the barrier) and upon being told there were other kingdoms both human and elven, my character got excited and said to one of the other charcters "(That) f**king rocks!" <arm pump>.
Then realized in Sylvan, that probably translated to 'copulating stones!' to which the halflings blinked, then laughed. It was a catch phrase for the rest of the session...and probably will contiunue to be so, as we like to mercilessly tease each other.


TriOmegaZero wrote:
Orthos wrote:
From a scene where my character was interacting telepathically with a sentient boulder, and I could not for the life of me remember the word "telepathy" or any of its derivatives.
Nuclearator.

Heh. Yes much like that. >_>

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"To the face!" means a crit.

With a Variation of "To the knee!" for ranged attacks.


When we played 2nd edition searching for traps was actually Find And Remove Traps soooo when checking for traps we would just say "i fart the door" i still use that term and usually have to explain it lol

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Just played the first game of a campaign. The half-ogre pc was killing the bandits in one hit. I starting yelling "There's a new sheriff in town." whenever that player did so. I am hoping it will catch on as his nick name.

I think pyromancers all over just shout the word burn for their spells while holding out how many fingers represent the level of the fire spell in question.

The Exchange

"griffin line" - An inside joke relating to a player who had just met the rest of the group, left without saying a word having decided to go hunting in the forest. Long story short, griffin food. Nowadays we joke about having the griffin line there to keep the party together.

I'm sure I'm not in the only group to use 'Are you sure?' as a red flag that something is incredibly dangerous/stupid.

Grand Lodge

"We can build siege weapons!" - Any time someone says something stupid.

In honor of a player with a dwarven wizard in Red Hand of Doom, thinking they should follow just that course, despite no one having any knowledge of how to do so. His logic was 'my character is a dwarf, and all dwarves know how to build siege weaponry'.


Zerombr wrote:
I'm sure I'm not in the only group to use 'Are you sure?' as a red flag that something is incredibly dangerous/stupid.

My players hate it when I ask that...

they feel they don't do anything rash, but plan everything out.

But they don't.

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