Fighter (Archer) Build for PFS


Advice


Looking to put together a new PFS character for a game this weekend...and for thematic reasons I've chosen the Archer archetype for the Fighter who is seeking to join the Andorian Faction.

I've tried to give him a few weapon options for DR purposes and, although he would prefer to shoot arrows at things from a distance, he does have melee weapons and a shield for close combat.

I also need another trait....

Male Human Fighter (Archer) 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +2
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DEFENSE
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AC 19, touch 14, flat-footed 15. . (+4 armor, +1 shield, +4 Dex)
hp 13 (1d10+2)
Fort +4, Ref +4, Will +1
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OFFENSE
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Spd 20 ft.
Melee Light Shield Bash +3 (1d3+2/20/x2) and
. . Battleaxe +3 (1d8+2/20/x3) and
. . Cold Iron Dagger +3 (1d4+2/19-20/x2) and
. . Silver Light Mace +3 (1d6+2/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Longbow +5 (1d8/20/x3)
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STATISTICS
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Armor Expert
Skills Acrobatics +1, Climb +3, Escape Artist +1, Fly +1, Perception +2, Ride +1, Stealth +1, Survival +5, Swim -1
Languages Common
Combat Gear Arrows (20), Battleaxe, Cold Iron Dagger, Hide, Longbow, Shield, Light Wooden, Silver Light Mace; Other Gear Acid Flask (2), Backpack (empty), Chalk, 1 piece (10), Flint and steel, Rations, trail (per day) (7), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sunrod (3), Waterskin
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

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The Exchange

Pathfinder Rulebook Subscriber

I would suggest switching your wis and con, and at some point down the road getting Iron Will. At later levels a failed will save could mean death for your whole party.


Birthmark trait might be helpful along the lines Jaryn is mentioning.


I'd suggest not being an archer archetype. By strict RAW they can't use Gloves of Deuling, so in the long run you'll end up being a worse archer than a vanilla fighter who took the same feats.

It sucks, but that's how it is...

Silver Crusade

Andoran Traits
Hunter’s Eye: Your parents had you blessed by the
god Erastil as a youth, and you are a prodigy with a
bow. You do not take any penalties for the second range
increment when using a longbow or shortbow, and
you are always considered proficient with one of these
weapons (your choice).

Personally I think it's a good starting point for a build. With that I like the ranger class better. With a little lower damage they have a much broader role to play. If you don't want to play a wilderness ranger. You can pick up the urban ranger archetype. This lets you cover range combat, along with traps.

Equipment wise : Starting with light armor like studded leather. Keeps you mobile. This is very important for a archer build. If your going for DR just buy airrows of that type. You only realy need two close weapons. The battle axe and dagger will be more then enough for a archer type character. Though I wold go for finess weapon and work weapon finess in to your build for when you do need to melee.

Liberty's Edge

I'd drop charisma to 7 and either boost strength to 15 for 16 soon or int to 12 for the skillz.


I recently started an archer for PFS and did consider the archer archetype. I eventually decided to go divine hunter ( Paladin archetype) for the better saves, and the capability to smite through DR. Once you get Deadly aim, damage is not going to be an issue. I went with strength 13 and a greatsword for melee. 16-ish dex and charisma, you can heal a bit when needed and you get precise shot for free out of the archetype.


Jaryn Wildmane wrote:
I would suggest switching your wis and con, and at some point down the road getting Iron Will. At later levels a failed will save could mean death for your whole party.

I agree with this.


StreamOfTheSky wrote:

I'd suggest not being an archer archetype. By strict RAW they can't use Gloves of Deuling, so in the long run you'll end up being a worse archer than a vanilla fighter who took the same feats.

It sucks, but that's how it is...

I doubt that the lack of that item would make a fighter sucks. it is a good item, but not a must have.

Shadow Lodge

actually it is a must have item. i dont think i would play a fighter without them. the combat tricks are cool, but going solid fighter, no archetype, will allow you to use mithril full plate with full movement and super high dex to ac. which means you can tank if you really need to. just pull out a tower shield and you will have the highest ac in the party (potentially).


TheSideKick wrote:
actually it is a must have item. i dont think i would play a fighter without them. the combat tricks are cool, but going solid fighter, no archetype, will allow you to use mithril full plate with full movement and super high dex to ac.

Armor training is great, but it has nothig to do with the gloves. Now, cloak of resistance, that is a really must have item for fighters.

Shadow Lodge

i didnt know armor training was an item... i was talking about how gloves of dueling are the best hand slot for a fighter or sohei, its a must have for the hand slot.

armor training comment was in refrence to the opinion that a normal fighter,is better then an archer archetype, which i agree with.

armor training is enough of a reason to stay with a core fighter, but you also get weapon training , which gives access to gloves of dueling which kicks the hell out of the greater archery gloves in price and function.


TheSideKick wrote:

i didnt know armor training was an item... i was talking about how gloves of dueling are the best hand slot for a fighter or sohei, its a must have for the hand slot.

the best =/= a must have.

TheSideKick wrote:


armor training comment was in refrence to the opinion that a normal fighter,is better then an archer archetype, which i agree with.

Maybe, maybe not. But if the vanilla fighters is better than the archetype (opinion that i share) it would be for several reasons, not by a single item.

Shadow Lodge

Nicos wrote:
the best =/= a must have.

then i guess by this logic a cloak of resistance is not a must have since i can accomplish this by using the guardian weapon enchant to gain the same bonuses to saves.

Quote:


Maybe, maybe not. But if the vanilla fighters is better than the archetype (opinion that i share) it would be for several reasons, not by a single item.

i guess you didnt read the entire statement.

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