How to Roleplay high Wis. / char. and low int.


Advice


How do you roleplay a 20 wis, 16 char. and a 7 int.

The character is a fourth level Cleric of Cayden Cailean the "fun god". How would you balance those stats?

Dark Archive

insightful, caring, but ditzy and doesnt know much about science or how things work. he knows his god makes things work for him, and thats enough to get him by


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Someone described it once like this:

Intelligence means you know a tomato is a fruit
Wisdom means you know not to put it in a fruit salad

I kinda liked that one :)


I would play him as someone who easily grasp what is explained to him, but is not good at figuring things out on his own. I have met people that were well read and knew a lot, but they could not come up with unique solutions to a problem.


"Salt of the earth" folks are good examples of this. They live their lives according to simple rhythms of nature, know "good-sense" from "nonsense", could never be accused of being "sophisticated" and like to keep things plain and simple. If some loudmouth comes into town full of "high-falutin' ideas" well, everyone smiles and lets him shoot his mouth off, and then run him outta' town on a rail.

You can usually find them working the fields, tending to the cattle, reading the Good Book on Sunday, or just smoking a pipe in front of the general store and sharing local gossip.

And we don't have time for those wild adventurin' types when they come around, neither.


wraithstrike wrote:
I would play him as someone who easily grasp what is explained to him, but is not good at figuring things out on his own. I have met people that were well read and knew a lot, but they could not come up with unique solutions to a problem.

Excellent explanation Lord Wraithstrike. Perhaps a high WIS but low INT character could be thought of as an exceptionally competent minion that doesn't ask too many questions. It is wise to not ask questions that will get you smitten by your Lord.


I once heard it described in this way:

While traveling two men come to a ricket bridge. The intelligent man begins to assess the structural integrity of the bridge to assertain if it is safe to cross. The wise man looks at the bridge not willing to risk his life and that of his friend mentions there maybe another place to cross further ahead. While they are conversing out of the thicket a group of blood thirsty brigands rush them. The intelligent man looks again at the bridge, the wise man half way across the bridge looks back and says run.

As to rp such a character I would go with the "salt of the earth" suggestion mentioned earlier. Perhaps he has a collection of witisms and phrases his grandpappy taught him.


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A charismatic religious leader with bare minimum intelligence? Yeah tough to find examples of that.

Liberty's Edge

Your guy should be fun loving, charming, strong willed, empathetic and sensible.

He's also never been good at school, probably bad at math and logic, has to puzzle his way through writing a word at a time, and doesn't tend to think in terms of complex strategies or tactics, preferring simple, workable, direct plans.

Which is why he's not the party's planner, and why all his puzzle solving is of the Gordian Knot variety. He should know when to shut up, and be charming when he speaks, and may even be a good liar, but any complicated deception or con-game is beyond him.

If the party does do any complex plans, he's more than capable of seeing his part through as long as it's laid out for him clearly, but may ask at several points "Guys, why are we doing this again?" as he just doesn't quite get why or how everything will come together in the end.

He's a simple, straightforward fellow, for the most part. Though that straightforwardness could easily be in the form of a straightforward lie if he felt like it.

He'd make an excellent leader (charming, knows who to trust and who not to, sensible decision making...), actually, as long as nothing that he couldn't deal with in a direct fashion came up. If such a thing did come up, he'd try and get someone else smarter to tell him how to fix it (the wise thing to do) and probably pick a pretty good choice to do so (Sense Motive and thus judging people is also Wisdom).

He's also likely not good with how valuable money is (Appraise is Int-based) and may spend more than he needs to on things like good wine and charitable donations, but is unlikely to be outright cheated (Sense Motive again).

Sczarni

He'd probably not come up with a lot of ideas on his own, but he'd know horse sense when he heard it and he'd be hard to fool. He'd be good at judging character, and thus he'd know when it's time to let someone else do the thinking, and he'd know who that someone else should be. He'd probably be quite good at getting that someone else to help him, what with the charisma. Though he wouldn't use a lot of fancy two-dollar words, he'd be very persuasive when he needed to be.

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