Brother Swarm

Wraithstrike Minion #2's page

5 posts. Alias of Humphey Boggard.


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Wraithstrike Minion #1 wrote:
Jason Bulmahn wrote:
wraithstrike wrote:

Jason:

I am taking over the universe soon.

Do you wish to be on my side or the losing side?

So.. you plan to dethrone me...

I see, you have played your hand too soon and now I shall destroy you.

Glory to Lord Wraithstrike as he overthrows the tyrannical red dragon!!

May thoughts of the Magnificent Many-Eyed one haunt your dreams.

Damn you Wraithstrike Minion #1 - how do you always get there first?! All glory to Lord Wraithstrike!


Wraithstrike Minion #1 wrote:
wraithstrike wrote:
EldonG wrote:
wraithstrike wrote:
A level 12 barbarian can take out many CR 8 encounters without raging, any if they are solo monsters they may not survive one full round attack when he is raging. It should theoretically be possible to ration rage rounds if needed since there are 2d6 rounds between encounters.
He'd have to.

That is ok, because it can...

Now 2d6 average out to 7 rounds between fights so the barbarian can rage for 1 or 2 rounds if needed and not be fatigued for the next fight. With his higher saves he is more likely to last longer than the fighter.

It's lucky the CR is only 8 oh masterful lord else they could come full force into your omnipotent wrath.

I was going to say that!


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Wraithstrike Minion #1 wrote:
wraithstrike wrote:
nobody74 wrote:
Shuriken Nekogami wrote:

monk as a scout class? there are some problems with that

lack of decent class skills, they have half a list, but tis not sufficient for a proper skill monkey. not that they have enough skill points to use them all.

Does a scouting role require more than Acrobatics, Perception, and Stealth? It seems that the Monk can specialize in a stealth role.

lack of proper skill augmenting powers beyond extreme jumping distance. most of thier abilities are all defensive and combat oriented

lack of proper spellcasting, like the rogue, they are a 3/4 bab noncasting class, but like the rogue, they get a form of compensation called flurry. much like a rogue gets sneak attack.

That argues for using monks against soft targets like enemy rogues or spellcasters. Most of their class feature seem tailor made for mage killing. Stunning fist also would seem to work well against annoying rogues and ninjas. Flurry of blows is likely to annihilate most other support characters and casters very quickly. Also, while there are several magic items that can nullify a sneak attack, there are very few that can negate the stunning fist.
If all else fails, monks are quite good at grappling foes so that other party member can finish the job.

since the monk clearly doesn't have the skill points to be a proper scout or skill monkey, doesn't have the spells to be a caster, there is one last role. martial combatant, but they suck at that too.

I disagree.
I disagree. :)
I agree with your disagreeing oh omnipotent one.

I also agree with your disagreeing but I disagree with the other minion agreeing with you since he was clearly just sucking up to curry your favor.


wraithstrike wrote:
I would play him as someone who easily grasp what is explained to him, but is not good at figuring things out on his own. I have met people that were well read and knew a lot, but they could not come up with unique solutions to a problem.

Excellent explanation Lord Wraithstrike. Perhaps a high WIS but low INT character could be thought of as an exceptionally competent minion that doesn't ask too many questions. It is wise to not ask questions that will get you smitten by your Lord.


However, it is considered excellent taste to create an alternate alias referencing a forum regular in hopes of getting his advice. Am I right, Omnipotent one?