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The pretender's healing? Can't have that.
*stabstabstabstab*
Main Hand Attack, 2WF, Bless, Inspire, Flank: 1d20 + 9 ⇒ (2) + 9 = 11
Main Hand Damage, Inspire: 1d4 + 6 ⇒ (4) + 6 = 10
Main Hand Sneak Attack: 2d6 ⇒ (5, 6) = 11
Off Hand Attack, 2WF, Bless, Inspire, Flank: 1d20 + 9 ⇒ (12) + 9 = 21
Off Hand Damage, Inspire: 1d4 + 3 ⇒ (4) + 3 = 7
Off Hand Sneak Attack: 2d6 ⇒ (4, 1) = 5

GM Auke |

Fazgyn thrusts his sword into the mirrored doppleganger and manages to deal it a killing blow! Its body explodes into jagged glass shards that deals piercing and slashing damage: 2d6 ⇒ (6, 5) = 11 points of to creatures within a 20-foot-radius burst.
Reflex DC 12 for half
Fazgyn: 1d20 + 8 ⇒ (8) + 8 = 16 saves and evades
Athrax: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 saves and takes 5
Engashez: 1d20 + 6 ⇒ (6) + 6 = 12 saves and takes 5

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"Arthrax come over here! Stab again!"
No clue what the Alchemist can do, but throwing bombs against something with fire resistance that's being surrounded by us doesn't seem like the best idea..so stabbing at it (and taking away it's last mirror image?) seems like a good idea

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Not sure if there are any mirror images left..if there is at least one left..shooting ray of frost now. If there's no image left - telling Pethjun to attack and then step away before shooting the ray to avoid cover
To hit touch AC Gonarav: 1d20 + 4 + 1 + 1 - 4 ⇒ (6) + 4 + 1 + 1 - 4 = 8
Cold damage if hit: 1d3 + 1 ⇒ (2) + 1 = 3
(bless, inspire if it's still up, firing into melee)
Not that it matters with that roll

GM Auke |

Not sure if there are any mirror images left..if there is at least one left..shooting ray of frost now. If there's no image left - telling Pethjun to attack and then step away before shooting the ray to avoid cover
[dice=To hit touch AC Gonarav]1d20+4+1+1-4
[dice=Cold damage if hit]1d3+1(bless, inspire if it's still up, firing into melee)
Not that it matters with that roll
AFAIK, inspire is gone and that is indeed a miss

GM Auke |

Pethjun just goes ham witha rapier prick and a tail spike.
With bless and inspire added those both hit and destroy the Soulsliver!
It explodes in glass shards damage: 2d6 ⇒ (4, 2) = 6
reflex saves DC12 for half
Pethjun: 1d20 + 3 ⇒ (19) + 3 = 22 saves, takes 3
Varanog: 1d20 + 4 ⇒ (4) + 4 = 8 fails, takes 6
Engashez: 1d20 + 6 ⇒ (15) + 6 = 21 saves, takes 3
Athrax: 1d20 + 8 ⇒ (10) + 8 = 18 saves, takes 3
Skyrahk: 1d20 + 4 ⇒ (5) + 4 = 9, fails takes 6
and Fazgyn is out of the blast radius

GM Auke |

As the portal was activated 5 rounds ago, there's still 5 rounds untill it is active.

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"Let's heal before we do that!"
I might have missed something but it looks like:
Pethjun: 3
Varanog: 6
Engashez: 3 + 5 + 3 = 16
Athrax: 3 + 5 = 8
Skyrahk: 6 + 3 + 6 - 4 = 11
No clue what we have left in the party for healing..but since we only have 5 rounds even if Skyrahk's wand has enough charges we can't heal everyone. I have a potion of cure moderate wounds for Engashez but then I'd like a wand charge. So 1 wand charge for Vanarog, Pethjun, Athrax and Skyhahk? Then if there's a 5th charge left we can decide who needs it most?.
"Athrax come over here"
Vanarog pulls out a wand and recasts mage armor on the green scaled kobold.

GM Auke |

When I posted there was most definately one left. :)
Alright I stick myself twice with the CLW wand for a total of 10 hp.
"Anyone else?"
Timing is an issue, so no taking 5 on cures :-(
And there was most certainly no enemies left for at least 12 hours, so maybe a browser glitch on your side! :-) There was never a blue fake kobold to begin with!

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Vanarog pulls out a scroll and start to mentally count
"One, Two, Three, Many..Many one, many two, many three, lots..lots one..."
Timing mirror image to go off the round before we teleport
before dropping the spend scroll and placing his claw on the orb
Images: 1d4 + 1 ⇒ (4) + 1 = 5

GM Auke |

As you all touch the orb it teleports you to the spire of the tower.
Crisp air swirls around the unguarded edges of the spire’s apex. Polished mirrored marble covers the circular floor, spreading out in a forty-foot radius. A pile of gleaming copper coins with a dragon-shaped indent rests on the northern end of the platform. Beyond the edges of the platform, the dim lights of the city below are visible, accented by multi-colored glyphs adorning the sides of what appear to be massive termite hives in the distance. A floating mirror-like sphere rests in the southern edge of the platform, while a larger sphere floats in the center. The central sphere lacks the mirror-consistency of the gate and instead swallows the already dim light of the region like a black hole.
Near the pile of coins is a small dragon. Clutching a black scale in one claw, it is moves warily around the perimeter of the platform. It looks at you with a bit of surprise.

Slow Fang Shui |

Fazgyn's beady little eyes dart this way and that way as he surveys the tower, checking for slow fangs that might go off if he steps on them.
Perception, Trapfinding: 1d20 + 11 ⇒ (13) + 11 = 24
Hoping to buy the rest of the party some time to gather their wits, come up with an actual plan, and maybe even heal, he starts walking a bit to the side, and talking to the dragon with an amazed look on his face.
"A True Trueblood! Awesome! Err, I mean, we didn't accidentally stumble into your lair, did we?"

GM Auke |

If possible I'll quickly stick the wand of CLW in Pethjun while the 'dragon' is distracted, if not ignore this. [Dice=CLW]1d8 +1
You had two rounds (of healing?) left before the orb activated. I'll allow you to (still) use those. If you want to do anything now, I'll require your stealth against the dragon's perception ;-)