Agile throwing.


Rules Questions

Grand Lodge

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Does a melee weapon with the Agile weapon property retain it's dex to damage when thrown? Example: Starknife.


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It just says "damage rolls". It puts no restriction on the attack roll. The restriction is that the weapon must be finesseable and you must have the Weapon Finesse feat.

Interesting question, but considering a thrown weapon usually adds Str to damage anyway, I don't see how this is inconsistent, or a problem. It's not like you can start throwing this on Composite bows...

Grand Lodge

Well, this could be the key enchantment for such weapons.


Well it calls out melee weapons specifically to allow it.

I would somehow think that the RAI is that it would seize to function as soon as you stop using your melee weapon as a melee weapon and instead throw it (making it a ranged weapon).

Would a vorpal greatsword retain it's vorpal property if you throw it as an improvised weapon? (however that would look supercool if it actually happened)

Grand Lodge

Well, if the vorpal greatsword, was a throwing vorpal greatsword. I am talking about weapons like the dagger, that work in melee, or can be thrown.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
Does a melee weapon with the Agile weapon property retain it's dex to damage when thrown? Example: Starknife.

I don't see why not.


blackbloodtroll wrote:
Well, if the vorpal greatsword, was a throwing vorpal greatsword. I am talking about weapons like the dagger, that work in melee, or can be thrown.

Well let's up the ante a bit...

Elven Curve Blade is finesseable and slashing...
RAW, I don't see anything that restricts the use of weapon properties based on the type of attack roll.

However... Where do you draw the line?

Throwing wrote:

This ability can only be placed on a melee weapon.

A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use.

Returning wrote:

This ability can only be placed on a weapon that can be thrown.

A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature's next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can't catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.

Seeking wrote:

This ability can only be placed on a ranged weapon.

The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.

Is an ECB with Throwing now "a weapon that can be thrown"? Is it a ranged weapon by association(or are thrown weapons not ranged)? Does Seeking then apply to melee attacks?


Weapons: "Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large)."


The question is more about does a Melee weapon become a ranged/thrown weapon if you give it the Throwing property?

Thanks for that citation though, as it clears up part of the question on Seeking.

This has implications as far as Throwing + Returning melee weapons.(ones that weren't designed to be ranged at all)
It's clear Seeking is intended to apply only to ranged attacks, but the text doesn't restrict this because it assumes it can't find its way onto melee...

Per the OP, I don't see it as a problem in any way to apply Agile to thrown weapons, BUT such a ruling opens up this abuse based on trying to apply the ruling consistently.


PRD wrote:
Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.

So a dagger is a melee weapon even though you can throw it (it's listed under light melee weapons), and a javelin is a ranged weapon even though it can be used in melee (it's listed under ranged weapons).

So A Throwing ECB is still a melee weapon and cannot have the Seeking ability.

This still doesn't answer whether melee only abilities function when melee weapons are thrown.


Quote:
So A Throwing ECB is still a melee weapon and cannot have the Seeking ability.

This really limits Seeking to handful of thrown weapons though (as most are "effective in melee").

Grand Lodge

I see little reason to arbitrarily restrict enchantments. I see no real balance issues. I do like to know the RAW of enchanting weapons.


<Necromancy>

This is old but I'm bumping it to see if we can get more FAQ traction.


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Doesn't need it. It's clear by RAW that the property applies to all damage rolls, and that the restrictions are only for a weapon usable with Weapon Finesse as far as property application is concerned.

Even a question of intent isn't really necessary because we have no ambiguous indications telling us that it doesn't work. I mean, unless we want Paizo to nuke this from orbit like they have done with 90% of other Dex to Damage options, it's fine the way it is.


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I agree with Darksol. Just slowly back way and pretend we saw nothing. No reason to incur the nerfhammer of infinite nerfing. Nothing to see here.

If there was a un-FAQ button, I'd be hitting it right now...


It’s already probably the least desired dex to damage option we have.


How about a Sharding, Agile weapon?


Melkiador wrote:
It’s already probably the least desired dex to damage option we have.

Do you REALLY think that protects it from nerfing? I don't...

Daw wrote:
How about a Sharding, Agile weapon?

As they both work on melee weapons, I see no issue.

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