Advice on my gestalt multiclass


Advice


Ok, in a gestalt campaign in a homebrew setting I am currently playing I am a human wizard/ barbarian with conjuration as his school and abjuration and divination as opposed who plans on attempting combat control. We have been allowing anything on d20pfsrd.com and the GM has used this liberally. But, here's the thing.

In my party we also have a barbarian/ sorcerer with an int of 7 and as such in role playing has been bothering my character with his int of 20. After a little role playing he offered me the skulls of his defeated enemies as a gift from one barbarian to another and has offered to stay behind and study. I told him not to and we agreed to settle our differences between our ideals on the whole "lazy magic vs. learned magic" that has been going on. And as a result out of character we have discussed both of us multi-classing to the opposite caster as a sign of a forged bond.

I have planned on ending as wizard/ barbarian 11 and sorcerer/druid 9 so that I can get greater rage and also the ninth level ability for sorcerer.

My stats are
Strength:14
Dexterity:14
Constitution: 11
Intelligence: 20
Wisdom: 7
Charisma: 7
I plan on increasing Con to 12 at level 4 and putting the rest into intelligence.

The traits I took are Care taker and desperate focus.

So I have planned my feats ahead and they are as follows
1: Improved initiative
1: Dodge
3: Spell focus (conjuration)
5: Augment summoning
5: Silent spell
7: Improved arcane bond (for my bonded great sword)
9: Combat casting
10: Opposition research (abjuration)
11: spell finesse (intelligence, this allows me to base all casting on one stat)
13: synergistic training (wizard as first class sorcerer as augmenting)
15: synergistic training (sorcerer as first class wizard as augmenting)
17: synergistic training (druid as first class barbarian as augmenting)
19: (most likely) boon companion

and my rage powers will be. (note: at our table we allow a feat in place of a rage power because it stops things from falling off too hard late game though no item creation feats cause that would just be odd.)
2: moment of clarity
4: toughness
6: power attack
8: fast study
10: Opposition research (divination)

Now for the questions.
1: is there any feat replacements you would take in place of these?
2: what bloodline has the best bonuses only going to level 9?

Grand Lodge

I think you probably would have been better served going the Urban Barabrian route. You would have been able to rage, although not to the same extent, but still would have been able to cast spells without moment of clarity.


I saw urban barbarian though I wanted my character to have a little contrast, his wizard side being refined though still a jerk and his barbarian side to be a bloodthirsty raging thing if need be.


Also my party so far consists of a bard/ sorcerer of the abyssal bloodline the barbarian/ sorcerer of the Orc bloodline a alchemist/ rogue and summoner/ something else that I can't think of

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