| Lexarius |
Playing Devil's Advocate here...why not just use MapTools and Skype?
Did you view their overview video?
Looks like better integration and easier to get players connected. No Java app to run locally. No port forwarding to configure. Background music. Integrated web search for tokens/map objects/music.
Hopefully it should be a more friendly experience all around. That seems to be the theory, anyway. Looks like they've collected enough money to get started, so I guess we'll see what they actually produce.
Wyldwabyt
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Gave 100 bucks to give this a crack. I have used maptools and the one thing that I did like over this was the LOS options in maptools. Honestly though maptools is not overly noob friendly and was just downright frustrating in places. As mentioned above there seems to be a number of intergrated features that may make this one of the best options for groups to date.
What I really would like to see is paizo consider working with these folks in some way. Maybe have their AP's posted to a closed sight that only those that are subscribers or bought the PDF or something have access too. This way we could access all the maps and handouts and such for our games here.
| Lexarius |
What I really would like to see is paizo consider working with these folks in some way. Maybe have their AP's posted to a closed sight that only those that are subscribers or bought the PDF or something have access too. This way we could access all the maps and handouts and such for our games here.
I believe their pitch mentions that they hope to make income from premium art packs and module packs. I could totally see Paizo licensing maps, tokens, handouts etc for their modules. These could be sold piecemeal in the Roll20 marketplace, and Paizo could supply coupon codes to cover some or all of the cost for qualifying customers.
| harmor |
Wyldwabyt wrote:What I really would like to see is paizo consider working with these folks in some way. Maybe have their AP's posted to a closed sight that only those that are subscribers or bought the PDF or something have access too. This way we could access all the maps and handouts and such for our games here.I believe their pitch mentions that they hope to make income from premium art packs and module packs. I could totally see Paizo licensing maps, tokens, handouts etc for their modules. These could be sold piecemeal in the Roll20 marketplace, and Paizo could supply coupon codes to cover some or all of the cost for qualifying customers.
This I would buy because one of the problems with Maptools is that you have to spend hours prepping the game for your players. Our GM recently got burnt out because of all the prep...and it got to the point where it was like "don't explore that part of the map" and we'll know it wasn't ready for us.
Having map packs that were licensed (especially if they could do Secret Doors correctly), would a huge for our group.
| mage4fun |
I use roll20 and I really like it. A friend used to use join.me to share his map on-line with his group (some in Georgia, one in Washington state, another in South Carolina) once I mentioned Roll20 to him, they have moved to roll20 and google hangouts.
I use it to run a pathfinder game (though I am a bit new to pathfinder system) during the weekdays with a few people I met at the roll20 forums.
It really is easy to use and prep time can be minimal. There is a lot of user input for future feature releases and the creators are listening to what the public is asking for.