Help me build a ridiculous character


Advice

Liberty's Edge

So, after somehow not playing Portal for the first time until a few weeks ago, and replaying Half-Life 2, I have been inspired to make a bizarre Gordon Freeman/Chell mashup expy.

In short, I want to play a character who dual-wields the Gravity Gun and the Portal Gun.

They don't need to be guns, or even magic items. I just want to duplicate the effects of both of these pieces of equipment, and make that the primary schtick of this character. Class, race and flavor don't matter yet. I'm more interested in physics-manipulating awesomeness.

I was thinking something along the lines of a Generation school wizard to start, but truth be told, I don't even know how to approach this.

Is anyone up to the challenge of a possible build?

Edit: Stuff I'll need

* Immune to fall damage
* Able to create two-way portals at-will
* Has some sort of fast sprint ability and an at-will flashlight
* Can manipulate, propel and grab objects at a safe distance
* Can throw unattended objects at enemies as a staple means of attack
* At higher levels, can throw living beings around at-will
* Carries the closest weapon I can get to a crowbar as backup
* Some way of administering poison antidote at-will
* Decent AC

Sovereign Court

http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wiza rd-archetypes/spellslinger

Spell slinger looks like your base class.

Sovereign Court

mage armor, shield spell and a few points in dex will help AC.

Liberty's Edge

Nezthalak wrote:

http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wiza rd-archetypes/spellslinger

Spell slinger looks like your base class.

That would definitely be my first choice if guns were allowed.

I'm still at a loss as to how to replicate the linked portals theme. I think I remember reading something about linked gates, but the cost was prohibitive.


Telekinesis, feather fall, reverse gravity and haste cover almost all the ability you describe. For AC mage armor, ablative armor and shield helps too.


The Red Mage wrote:


* Immune to fall damage
* Able to create two-way portals at-will
* Has some sort of fast sprint ability and an at-will flashlight
* Can manipulate, propel and grab objects at a safe distance
* Can throw unattended objects at enemies as a staple means of attack
* At higher levels, can throw living beings around at-will
* Carries the closest weapon I can get to a crowbar as backup
* Some way of administering poison antidote at-will
* Decent AC

1. Feather Fall. First level spell

2. Dimension Door is about as good as you can get with this. 4th level spell, 3rd if you are a summoner.
3. Expeditious retreat. First level spell.
4. Telekenesis. 5th level spell. Mage hand, 0th level spell for lower levels.
5. Telekenisis again.
6. Light mace should do the trick. It's a simple weapon, so just about anyone can use it.
7. You would need access to Neutralize poison, only way I can think of is through two levels of Pathfinder Savant at level 9-10 to put it on your list as a 4th level spell. Actually, I think there is an Ioun stone which makes you immune to poison.
8. Decent AC, not too hard to do.

So, on your list we have a cantrip, two first level spells, a 4th level spell and a 5th level spell.

The cantrip can be handled by a trait. Magical Talent. Or it can be handled by any of these classes: Bard, Magus, Sorcerer, Wizard, Summoner.

Both Feather Fall and Expeditious retreat are just as easy to get, all it would take is one level in any of the aforementioned classes.

Dimension Door can be gained through all of the aforementioned classes plus Witch, and Monk, and Horizon Walker. Similar options can be done by the teleportation subschool wizard.

Telekenesis is only available through Magus, Wizard and Sorcerer. You can get a ring of of it at will, which would be about what you need.

Decent AC is most easily gotten through high dexterity or armor laden builds. Shields are also nice to get. Since Gordon runs around in armor, that isn't a terrible option either.

That all said, here is my recommendation.

Wizard (teleportation subschool) first level.

Mage Hand, Expeditious Retreat, Feather Fall, Mage Armor, High Dexterity. Higher level you get stuff like ,dimension door, telekenisis, Enemy hammer, teleport, and reverse gravity. You are going to need that Ioun stone that makes you immune to poison, take Craft Wondrous Item to get it at half price.

I hope that was helpful.

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