
AlyxTheKitty |

I was looking at the Pathfinder's Loremaster the other day and remembered why I was kinda disappointed in it. It doesn't give much leeway for any classes other than Wizard because of the Intelligence based abilities. But then I realized; The Witch! They're arcane intelligence-based casting that won't suffer from a reduced BAB (like the Magus does). I googled the idea but I didn't find a single result. Now that I think about it, that may be my answer.
Anyway, what does the general public think about a Witch Loremaster?

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I was looking at the Pathfinder's Loremaster the other day and remembered why I was kinda disappointed in it. It doesn't give much leeway for any classes other than Wizard because of the Intelligence based abilities. But then I realized; The Witch! They're arcane intelligence-based casting that won't suffer from a reduced BAB (like the Magus does). I googled the idea but I didn't find a single result. Now that I think about it, that may be my answer.
Anyway, what does the general public think about a Witch Loremaster?
Personally I think PrCs are a thing of the past. Paizo has done a fantastic job, through buffing abilities and archetypes, to make core classes appealing.
A Witch Loremaster would have less powerful hexes and less hexes to throw around. Hexes are her strongest ability and the niche of the class. The loremaster doesn't bring any appealing abilities to the table. A witch's tongues hex can be intelligently roleplayed to work like secret language. Qualifying for loremaster requires three feats that could be better used for buffing your spells or survivability.
If you're set on becoming a loremaster, a 3 level dip for +2 on two saves would probably be best. Otherwise keep cackling your foes to their graves :)

blahpers |
1 person marked this as a favorite. |

Honestly, loremaster as a PC adventurer class seems like a lost cause. The loremaster's signature ability, Secret, is just not that great. I suppose if you already qualify, a one level dip for the bonus feat isn't completely out of the question. But "+1 on attack rolls"? Seriously? If you're looking for a lore type add-on without losing much spellcasting, you're better off with Pathfinder Savant.
For an NPC, loremaster is a fine class.

Lifat |
1 person marked this as a favorite. |
Loremaster requires a number of divination spells known and 4 feats and 2 knowledge skills.
But lets be honest with ourselves. The knowledge skills you'll have anyways (unless you're a sorcerer), the feats you will have all but 1 of (skill focus in a knowledge skill?) and the spells are easily lived up to unless you have a limited amount of spells known, such as a sorcerer.
All in all what you are really paying for entry to this class is some gold (to learn the spells) and a single feat.
All that being said what we gained was entry into a class where I'm left thinking "That wasn't better than going straight wizard or whatever you were before this".

AlyxTheKitty |

Yeah, I kinda thought that would be the case. 1-20 just seems like the only good way to do the Witch. I was just curious if there were any theories or pet project characters like this out there.
I agree that PrCs maybe much less popular than before.
Has anyone tried transforming Loremaster into a base class?
You mean a Divination Wizard? :P

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Yeah, I kinda thought that would be the case. 1-20 just seems like the only good way to do the Witch. I was just curious if there were any theories or pet project characters like this out there.
unnambed wrote:You mean a Divination Wizard? :PI agree that PrCs maybe much less popular than before.
Has anyone tried transforming Loremaster into a base class?
Perhaps a subschool which provides the bonus to knowledge skills.

Sir Ophiuchus |
1 person marked this as a favorite. |

If it is possible to meet the prerequisites for loremaster via bard, that's the way I would personally go. I just don't know off hand if the bard gets access to enough divination spells. I assume they do, but I'm not certain.
Oh yes.
0: Detect Magic, Know Direction, Read Magic
1: Comprehend Languages, Identify
2: Detect Thoughts, Locate Object, Tongues
3: Clairaudience/Clairvoyance, Scrying, See Invisibility
That's just from the core rulebook, and you only need seven out of those eleven, only one of which has to be third-level.

Ughbash |
Sweet! Well there you go then, I'd take bard into loremaster over wizard/witch/anything else.
Why? One of the few advantages of Loremaster over Wizard is 4 skills instead of 2. With going bard to Loremaster you are loosing 2 skills rather than gaining 2.
Your spell casting does not increase (compared to pure bard), and you loose out on performance, bab, saves and other benefits.

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I was looking at the Pathfinder's Loremaster the other day and remembered why I was kinda disappointed in it. It doesn't give much leeway for any classes other than Wizard because of the Intelligence based abilities. But then I realized; The Witch! They're arcane intelligence-based casting that won't suffer from a reduced BAB (like the Magus does). I googled the idea but I didn't find a single result. Now that I think about it, that may be my answer.
Anyway, what does the general public think about a Witch Loremaster?
The Loremaster is generally built around the idea of a true Academic Wizard. Academic and the Paizo Witch are are only a bit less polar opposite than Academic and Sorcerer. Maybe if you go at it as an Order of the Golden Dawn flavor of Witch.
Downside... No Hex progression at all. No bonus spell progression. You can pick up Hexes through feats, but you won't get any level based improvement on the ones you have or acquire.

David knott 242 |

The player of the witch in my Pathfinder game will only go for a prestige class that grants hexes (not that any such classes exist yet -- but we are holding out hope that the upcoming prestige class book will cover it). To him, hexes are actually more important than spells.

Lifat |
1 person marked this as a favorite. |
If you are thinking about going with loremaster from wizard here is what you are going to lose:
progression in school powers.
possible progression in familiar
Loss of 1 feat (skill focus (knowledge skill) (the other 3 feats you are probably going to want anyways)
loss of 2 spells known/lvl
True you do gain more feats/lvl in loremaster but the extra feats gained is from a very short and not that great a list.
You do gain a bonus in your knowledge skills and some minor tricks down the path.
You do gain 2 skill points (extra) per lvl and UMD is a class skill which is very nice.
But to me the cons outweigh the pros.
I would not recommend this prestige class.
That said. It does have a nice flavor and it isn't a terrible downgrade so if you really want to go for it.

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The player of the witch in my Pathfinder game will only go for a prestige class that grants hexes (not that any such classes exist yet -- but we are holding out hope that the upcoming prestige class book will cover it). To him, hexes are actually more important than spells.
More than likely, he's probably better off staying a witch. Ask him what he wants from the Loremaster progression. Maybe some of it can be realised with feats and traits.

David knott 242 |

Oh, that witch player does not want to become a loremaster, for the reason that I cited. Loremaster was a good deal for D&D 3.5 wizards, who gave up a bonus feat every 5 levels for all of the Loremaster goodies, with the same spell progression either way. In Pathfinder, the core classes have much more to give up, even before you consider favored class bonuses.

hogarth |

Honestly, loremaster as a PC adventurer class seems like a lost cause. The loremaster's signature ability, Secret, is just not that great.
Most of the other abilities are not that great either.
A +10 bonus to identifying magic items? The DC is already fairly small, you can take 10, and you can retry after one day.
Bonus languages? Whoopee. By level 11, casting Comprehend Languages or Tongues is not a hardship.
Legend Lore/Analyze Dweomer once a day? By level 17 (!), a level 6 spell 1/day is not terribly interesting.

Ughbash |
The Loremaster is not a route if you're looking to construct for raw power.
But if your wizard's aim is to be the Knowledgeable Sage, then there is no better path to go.
If your goal is knowledgeable sage go Bard 20 and make IQ yor top stat.
Now if you want knowledgeable sage and level 9 arcane spells then you MIGHT want to go Loremaster.

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One other reminder.
"Viable" does not mean "super maxxed-out optimised", or at least not for me.
To check to see whether the Loremaster fits your definition of "viable", you need to set some goals as to what you want the character to accomplish. Preferably the less vague the better.
Then you'll be in a position to answer your own question.

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LazarX wrote:The Loremaster is not a route if you're looking to construct for raw power.
But if your wizard's aim is to be the Knowledgeable Sage, then there is no better path to go.
If your goal is knowledgeable sage go Bard 20 and make IQ yor top stat.
Now if you want knowledgeable sage and level 9 arcane spells then you MIGHT want to go Loremaster.
My aim is not a performer who sings of legends of old. Loremaster is for one and one exact trope, the Wizard who's the Sage. The fact that the power masters are going to turn down this class gives it added value from the fact that I'm not on another cookie-cutter FOTM road.

Ughbash |
Loremaster is not better than a straight wizard, but is not worse. this PRC is still a good choise.
Straight wizard is better then Loermaster.
Loremaster gets +2 skill points a level... but if your wizard is using favored class bonus for skill points then itis only +1 per level.
Loremater 10 wizard 10 gets +5 on all Knowledge skills.
+2 on all saves (costs 3 secrets)
Minor additinal stuff.
In return Wizard 20 gets:
1 extra feat (bonus feat at 15 and 20) to Loremasters 1 secret feat (arguably more since you do not waste feats getting into the class).
Familiar Progression
Arcane Mystery Progression (many of them require a certain WIZARD level not arcane caster level).
Progression on his School powers.

Ughbash |
Ughbash wrote:My aim is not a performer who sings of legends of old. Loremaster is for one and one exact trope, the Wizard who's the Sage. The fact that the power masters are going to turn down this class gives it added value from the fact that I'm not on another cookie-cutter FOTM road.LazarX wrote:The Loremaster is not a route if you're looking to construct for raw power.
But if your wizard's aim is to be the Knowledgeable Sage, then there is no better path to go.
If your goal is knowledgeable sage go Bard 20 and make IQ yor top stat.
Now if you want knowledgeable sage and level 9 arcane spells then you MIGHT want to go Loremaster.
Then don't sing any songs of old, don't take any perfomance skills at all. Though performance oratory would be appropriate to lecture the young whipper-snappers.
Human IQ 20 (we are goign for sage after all) 12 skill points.
All 10 knowledges, Linguistics, and either Spellcraft or Perform Oratory. Now if you really want to use your favored class for skill you can pick up the otehr skill mentioned though most would use it for extra known spell.
You can play that character a wisened sage not as some silly minstrel.

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Then don't sing any songs of old, don't take any perfomance skills at all. Though performance oratory would be appropriate to lecture the young whipper-snappers.
Human IQ 20 (we are goign for sage after all) 12 skill points.
All 10 knowledges, Linguistics, and either Spellcraft or Perform Oratory. Now if you really want to use your favored class for skill you can pick up the otehr skill mentioned though most would use it for extra known spell.You can play that character a wisened sage not as some silly minstrel.
The Archivist Bard Archetype is built for precisely this. He loses out on Performance skills being useful, but gains some snazzy lore and intellect related options.
And probably a better pure scholar than a Wizard with Loremaster.
Loremaster's big thing is that it lets you play the expert scholar of magical lore specifically, i.e. a master scholar prepared spellcaster with 9th level spells.

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Then don't sing any songs of old, don't take any perfomance skills at all. Though performance oratory would be appropriate to lecture the young whipper-snappers.
Human IQ 20 (we are goign for sage after all) 12 skill points.
All 10 knowledges, Linguistics, and either Spellcraft or Perform Oratory. Now if you really want to use your favored class for skill you can pick up the otehr skill mentioned though most would use it for extra known spell.You can play that character a wisened sage not as some silly minstrel.
Yes.. but you overlook the essential point here. I don't want this character as a Bard. Even with those tips he's not a Wizard he's a very different type of character roleplay wise than my present Loremaster. If you don't see how these characters would be roleplayed very differently, than I'm just not getting my point across.
Familliar progression is not an issue with me as my Arcane Bond is a staff.