Oracle Build - needs ideas for a feat


Advice


Situation:
7 player party - Sorceror, Ranger, Inquisitor, Eldritch Knight, Rogue, Zen archer, and my Oracle. So I am the primary healer, also satisfying 2nd string melee.

Mystery of Wood
Wood Armor
+2 hit with wood weapons (+1/+`1 Darkwood quarterstaff)
Woodland Stride
Thorn Burst

Feats
Dodge
Powerattack
Toughness

Stats: STR 14, DEX 14, CON 12, INT 13, WIS 12, CHA 16

yes, I understand that I am not properly optimized. I have a long standing habit / tradition of generalist characters, and this one appears to be no different.

considering Craft Wand for some cure light sticks.

anyone have some slice of genius that may have slipped my notice? Something to enhance healing or spell buffs? Could grab Combat Casting or Warrior Priest, but casting in combat hasn't been a problem (yet). Could grab Skill Focus to start on the path of Eldritch Heritage (only one that makes sense though is Verdant). Furious Focus is always an option wtih the powerattack. Also open to the idea of something more for the generalist in me.


wow - a whole day of silence. I have come to expect these boards to be a little more ... opinionated than that.

I have noticed that with my unfocused feat spread that I am not able to get into some of the truly sexy feats - but I am open to working towards something.

FYI - come level 8 my combat spell of choice is going to be:

Blessing of Fervor

School transmutation; Level cleric 4

Casting Time 1 standard action

Components V, S, DF

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level, no two of which can be more than 30 ft. apart

Duration 1 round/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

(aka - party in a can)


Reach Spell is a must have for Oracles, IMO. The ability to use your Cure/Inflict spells from range as well as any other Touch spell (and there are a lot of them on the Oracle/Cleric list) makes it extremely valuable.


Well, as you said yourself, your build is kind of all over the place. Your stats, your feats, even your Mystery don't have any real focus.
- You lack the strength to be really effective in melee.
- You wield a double weapon (both ends enchanted for no real reason) without TWF.
- You don't have the Charisma to make reliable use of offensive spells.
- You probably don't wear armor because you can conjure one of wood.

So it's kinda hard to give you advice, really...

I'd say get a long spear and combat reflexes. That's probably the best way to make use of your stats. If you can somehow get your hands on a wooden reach weapon with the trip ability (iron wood guisarme?) get Improved Trip. Should allow you to keep some enemies at bay.

Other than that, if you want to be mostly a healer, getting a shield and some heavy armor is proably a good idea. You won't save anyone if you are dead or busy healing yourself. So anything making you more resilient is a good investment.


Reach Spell is an interesting option. Thanks.

Blave -
The Double weapon was loot, and we've been running pretty light in th emagical goodies department, so it is better than nothing.
Thanks for the idea of the Longspear (ironwood guisarme would also require a feat or dip into a pure martial class).
Wood Armor ability is kicking out a +6 armor bonus. If I drop the staff and go with Buckler, I could grab Shield Focus for another point, but that would run counter to using the Longspear.

admittedly, I have considered a Martial Class dip to combine Wooden Weapon Bonus with bows. But I am already hampered by spontaneous progression and shotgun design. Plus the above Sorceror hasn't actually hit the stage yet (currently he is a two weapon fighting Paladin, but the player isn't in love with the concept). With both the Inquisitor and the Monk shooting, that leaves the Ranger (TWF), the Rogue (Knife Fighter) and the Wizard (Barbarian / Eldritch Knight) in Melee, and they might need the help.

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