Chakram


Rules Questions

Liberty's Edge

prd:
Chakram: The chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use; you take a –1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor.

When attacking in melee you need to make a reflex save or take1/2 the damage no str mod. would you also take 1/2 damage from extra damage effects like flaming or spell storing or is it full damage or no damage?

If a holy vindicator with the death domain 8th level ability used channel smite could he heal himself? What about a pally?

Grand Lodge

Wear a gauntlet.


Before assuming the Gaunlet works Check with your GM since Gaunlets by them selves are not Heavy armor (or even armor at all).
Most GMs will allow it and have no problem with it but is better than having to deal with accusations of cheating if its suddenly realized its not heavy armor and you haven't been making Reflex Saves.


'Flaming' wrote:
Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.

Emphasis mine.

That part is easy.

'Spell Storing' wrote:
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.

Emphasis mine.

Assuming you don't want to activate the weapon's effect targeting you, you should be fine there as well.

I'll have to look into the holy vindicator class before answering that last one.

Grand Lodge

Gauntlets come with armor. That's the part that protects your hand while using a chakram.

The Exchange

Technically, Blackbloodtroll, that does nothing for you. The Chakram specifically says you don't need to make the save if you are wearing Heavy armor, not a gauntlet.

Regarding the damage, you don't, mechanically speaking, strike yourself, as there is no attack roll. You don't take damage from flaming et al, and you don't activate channel smite on the "hit". You simply take half damage with no strength modifier. Any enhancement bonuses apply, as they are a part of the weapons damage once applied. Say it's a +2 flaming chakram, and you fail your save. You take 1d8 + 2 ⇒ (2) + 2 = 4 /2=2 damage.

Edit: Blackbloodtroll, while the gauntlet may protect your hand, what is protecting your body? It doesn't say you cut your hand, it says you cut yourself. Whether that is the hand or across your shin, or the bottom of your foot isn't specified. You may have cut your other arm on the follow-through after your strike.

Grand Lodge

What about heavy armor prevents your hands from getting hurt? I am pretty sure it is the gauntlets. I mean, if you are wearing a breastplate and an armored kilt, now you cannot hurt hands? That is just silly.

The Exchange

That's what I was saying. It doesn't say you cut your hands. You cut yourself. WHile the hands may be a likely subject for the cut, it's not defined as the sole possibility. The heavy armor is to assume you've got something protective enough to not matter if the blade hits you, not to make sure your palms don't get cut up.


blackbloodtroll wrote:
What about heavy armor prevents your hands from getting hurt? I am pretty sure it is the gauntlets. I mean, if you are wearing a breastplate and an armored kilt, now you cannot hurt hands? That is just silly.

Heavier armors protect a larger portion of the body better, hence the larger armor bonus granted. You remove the chance of hurting yourself because you are better protected. You need to be wearing a heavy armor to avoid the check. Learn to deal, or houserule it.

Grand Lodge

The Elusive Jackalope wrote:
blackbloodtroll wrote:
What about heavy armor prevents your hands from getting hurt? I am pretty sure it is the gauntlets. I mean, if you are wearing a breastplate and an armored kilt, now you cannot hurt hands? That is just silly.
Heavier armors protect a larger portion of the body better, hence the larger armor bonus granted. You remove the chance of hurting yourself because you are better protected. You need to be wearing a heavy armor to avoid the check. Learn to deal, or houserule it.

Sorry, I did not mean to hurt your feelings.


blackbloodtroll wrote:
The Elusive Jackalope wrote:
blackbloodtroll wrote:
What about heavy armor prevents your hands from getting hurt? I am pretty sure it is the gauntlets. I mean, if you are wearing a breastplate and an armored kilt, now you cannot hurt hands? That is just silly.
Heavier armors protect a larger portion of the body better, hence the larger armor bonus granted. You remove the chance of hurting yourself because you are better protected. You need to be wearing a heavy armor to avoid the check. Learn to deal, or houserule it.
Sorry, I did not mean to hurt your feelings.

I'm confused as to what you mean by this.


Flashohol wrote:

** spoiler omitted **

When attacking in melee you need to make a reflex save or take1/2 the damage no str mod. would you also take 1/2 damage from extra damage effects like flaming or spell storing or is it full damage or no damage?

If a holy vindicator with the death domain 8th level ability used channel smite could he heal himself? What about a pally?

No and no, because Channel Smite transfers the Channel Energy dice into your weapon, and having it affect only the creature you're attacking.

Grand Lodge

Not wanting to offend anyone, but does mithral heavy armor still count?

Dark Archive

blackbloodtroll wrote:
The Elusive Jackalope wrote:
blackbloodtroll wrote:
What about heavy armor prevents your hands from getting hurt? I am pretty sure it is the gauntlets. I mean, if you are wearing a breastplate and an armored kilt, now you cannot hurt hands? That is just silly.
Heavier armors protect a larger portion of the body better, hence the larger armor bonus granted. You remove the chance of hurting yourself because you are better protected. You need to be wearing a heavy armor to avoid the check. Learn to deal, or houserule it.
Sorry, I did not mean to hurt your feelings.

I don't think his feelings are hurt. He was answering a rules question with a rules answer.

The Exchange

Mithral heavy armor is still heavy armor, so yes, it works.

Grand Lodge

Oh, with "deal with it" line, I figured he was offended at something.


*And he thought to himself: Mergy gets me.*

@ blackbloodtroll:

'Mithril' wrote:
Most mithral armors are one category lighter than normal for purposes of movement and other limitations.

Chakrams are neither effect movement (speed doesn't change) nor are considered a limitation property intrinsic to your armor.

The Exchange

I feel it was more of a "If you don't understand, that doesn't exempt you from the rules" sort of "learn to deal".


1 person marked this as a favorite.
blackbloodtroll wrote:
Oh, with "deal with it" line, I figured he was offended at something.

I ammend a lot of things with "learn to deal." Don't take it as an insult. In fact, I think I'm going to make "learn to deal, or houserule it" my new catchphrase.

Grand Lodge

Well, if it is a houserule, I would houserule that gauntlets prevent the damage.


As would most GMs just make sure you dont word it that Gauntlets count as heavy armor or you will have all kinda issues there. Just point out that Gauntlets let you ignore hurting yourself in melee.

Or do like me and just ignore the penalties for meleeing with them all together.


Talonhawke wrote:

As would most GMs just make sure you dont word it that Gauntlets count as heavy armor or you will have all kinda issues there. Just point out that Gauntlets let you ignore hurting yourself in melee.

Or do like me and just ignore the penalties for meleeing with them all together.

You mean by not using them in melee? ;)

I never use them in melee because chances are if I'm using them, I have quick draw, and am using them to hit hard to reach targets before drawing my main weapons.


No I let my players use them without penalty or heavy armor that includes the -1 to hit. I can't stand this games need to feat tax a weapon for being subpar but thats what 90% of exotic weapons are subpar

Grand Lodge

Are crystal chakrams considered chakrams?

The Exchange

They are, but they don't have the -1 to hit or Reflex save to avoid damage. They're chakrams in name and shape only, not mechanically.

Grand Lodge

This weapon seems to be a good candidate for the Transformative enchantment.

The Exchange

Now if only there was a good way around that heavy armor requirement without a houserule.

These would be fun for a TWF ranged character. Throw Crystal Chakrams(for that crit range) in addition to a pair of normal chakram for melee fighting. I can see weapon focus/specialization applying to both.

Grand Lodge

Huh.

I did not expect the necro of this year old thread.

Grand Lodge

I am reviving this thread, as I now have a PFS Chakram focused PC.

I am reading my updated copy of Adventurer's Armory, and under the Chakram description, it notes:

Adventurer's Armory wrote:
Chakram: The chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use; you take a –1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor or a gauntlet.

So, is this Chakram that can be used in PFS?

Liberty's Edge

From my understanding the Adventurer's armory content is all PFS legal.

Grand Lodge

I hope this is a legal version.

Some of the other books, leave the part about Gauntlets out.


wow that's a great little adendum there....


On a similar subject, Ive been thinking of two handing a large Chakram for a two handed thrower build. Large chakrams do 2d6 damage, with a range of 30ft. Either for monks or barbarians, or any flavour martial, it is decent.

Grand Lodge

You don't need to use larger Chakrams to Two Hand it.

I have a Divine Hunter Paladin that uses Two-handed Thrower with Chakrams.


blackbloodtroll wrote:

You don't need to use larger Chakrams to Two Hand it.

I have a Divine Hunter Paladin that uses Two-handed Thrower with Chakrams.

Why wouldnt you, if it is free damage, use a two hamded chakram. Am I missing something, size penalty? Thought they werent in effect if you increased number of limbs used to wield it.

Grand Lodge

Well, there are size penalties.

The number of hands used, do not negate these.


should still be -2 to hit i think?

Grand Lodge

Zwordsman wrote:
should still be -2 to hit i think?

Yes.


Size penalty comes from the weapons size in comparison to yourself, a large weapon used on a medium character is more unwieldy compared to a normal sized weapon.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Chakram All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions