Non-Combatant PC


Advice


How would you build a character with no dump stats, a butt load of skills, that is a pacifist, but STILL is able to be useful adventuring both in the social aspect and on the battlefield?

Go with an average 20 pt buy. Obviously it would be underpowered, but can it be effective somehow?

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Pacifist is a term that needs to be defined. Are you okay blinding your enemies, trapping them in webs, and making them fall on their asses? Are you okay with your friends ripping their guts out? Are you okay summoning new friends to do that?

The best option is probably Bard, you get the skills, you get performance, and you can get the nice arcane spells like Grease that control your enemies. You could fall back on Dazzling Display if you don't have anything else to do in combat.

Alternatively you can be a healbot.


good point on the pacifist. He just doesn't want to be the one to do the hurting. so no lethal damage out of him.


Can a monk fill this role or a bare-handed fighter? I'm new to Pathfinder rules, so don't know the options. Could you go with the idea of non-lethal combatant?

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If you want to still be in the thick of combat, I agree the monk is a good choice. You can do a lot of manuevers, but they'll be less effective when you face monsters. Good against humanoid enemies though, who are easier to out-grapple and more likely to depend on a weapon you can disarm.


possibly monk, but remember i want him to have a TON of skills. think of the professor that decided to pull his nose out of the books and try it for real.


thinking possibly about the archivist bard or if i wanted to go rogue, maybe the sanctified rogue i dunno


PA not necessarily in the thick of combat, but involved.


Archivist bard.


i think so cheapy.

any advice on how to build, stat wise? feat wise?

no dumped stats

The Exchange

If you have a 20 point buy... try these...
14
14
14
14
10
10
And Assign them to whatever you see fit.
Or, if you would prefer, go with:
12
12
12
12
12
16
And Assign them to whatever you see fit.
Another option is:
12
12
13
13
14
14
And, again, assign them to whatever you see fit.


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Just to be silly and needlessly complicated I now present to you the party buff monk. Ki mystic, monk of the lotus, sensei. Focus on wisdom using ki mystic to grant rerolls and insight bonuses to your skill checks, sensei to grant all of the fun bardy goodness as well as reducing MAD and monk of the lotus for flavor to go along with the pacifistic theme.


Since you won't be using a weapon (at least, I think), and you have to do *something* during combat, I'm guessing you'll fall into caster mode. Caster bards were difficult to make pre-UM. I'm not sure if that's still the case, but I suspect it is.

You could pump Cha and Int, and keep other things reasonable (10 strength, 12 con, 12 dex, 10 wis, 16 Int, 18 cha. No clue if that fits any point buy...). Focus on illusions (WotC has a wonderful webseries on illusions and the capabilities and limitations of all the subschools, google it :D) to confound. You could even use silent image as a teaching aid for when you lecture at your allies!

Or you could just do non-lethal damage with a weapon all day. You could take blade of mercy to help with this. Need to worship sarenrae, of course. In this case, just do a standard beat-em-up build, but with nonlethal damage. This would be a pain for the GM, as they have to track both lethal and non-lethal.

You could ask about taking Ability Focus (Fascinate). I don't think it's really legal...but it's fascinate! And you can't use it in combat.

Or maybe ask for a feat that lets you do Aid Another at range, with gradually increasing bonuses. "No! you twit! You swing to the LEFT to hit him more effectively. My god, you people are going to be the end of me!"

The concept is kind of an odd one, tbh.


I was thinking of doing the aid another. Either be a Gnome or Human. Not sure about the gnome but I figure the human would look in books and see that people have been using spears forever so he would carry one of those to aid another.


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Priest

If you can use 3rd-party classes, try the above.

My Desnan priestess took the Luck, Knowledge(Memory) and Travel(Trade) domains; with these, she gets a lot of re-rolls and, with the Trade subdomain, despite her 12 Cha, is as good as the sorceror in diplomatic situations.

She carries a club and a sling but rarely uses them, preferring diplomacy and spells.


Sure. OK, take a bard, give him a reach weapon, and plenty of buffing and non-lethal attack spells, also healing.

With the reach weapon, give him Combat reflexes, Bodyguard and In Harms way. During combat he fights defensively, then uses his longspear to add to his buddies AC. When needed he takes a hit for them. Toughness might not be a bad idea.

I had a Inquisitor doing this with a glaive. (OK, yes, he did hit with the glaive at times), and everyone loved it.

Stats str11, Dex14, con 14, Int 12 wis 12 Cha 14(+2=16). With Human, you have up to 9 skill points per level, but I’d take the level bonus in HP.

Liberty's Edge

You could always worship Sarenrae and grab the Blade of Mercy trait and wield a scimitar (or any other slashing weapon).

That plus playing a support class like Bard or Cleric is probably enough to qualify for pacifism. Pacifistic devotees of Sarenrae are also pretty appropriate (even the most evil deserve a chance to repent, after all).


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How about a sap master rogue?


leo1925 wrote:
How about a sap master rogue?

That was what I was going to suggest. If the only stipulation is that you can't do lethal damage, a sap rogue could still be a strong combatant. Likewise, a grapple-focused Monk or Fighter that wrestles his opponents to the ground and then ties them up.

'Course, there are issues with flavor. Rogue gets plenty of skill points but doesn't really seem to fit the bookish angle. A bard could be spun as both skillful and bookish, especially through an archetype like Archivist. Lore Warden might be an interesting option for the grappler. Not a ton of skill points, but it does get all Knowledges as class skills; like a librarian that practices judo on the weekends. I think there's a build outline for a warden rope-wrestler not too far down one of these boards.

Perhaps another option could be a Diviner, Abjuerer, or Illusionist. Focus on buffs, debuffs, and misdirection. Easily bookish and your high Int would give you a decent number of skill points.


What are the general thoughts on the balance of the priest class?

you get a stronger channel and more skills and it seems you only give up medium armor and the deities favored weapon.


Vuvu wrote:

What are the general thoughts on the balance of the priest class?

you get a stronger channel and more skills and it seems you only give up medium armor and the deities favored weapon.

Seems really strong to me. Still two good saves, more spells per day than a regular Cleric, three domains, better channeling, improved spontaneous casting, tons of skill points, extra class skills, bardic knowledge... Yeah, you drop to 1/2 BAB and you don't get medium armor but you pick up an awful lot, especially considering what you want to do with it.

Consider the Cloistered Cleric archetype. It attempts a similar concept, but it makes some bigger sacrifices for fewer gains.

But if you GM is cool with letting you roll with Priest, by all means, go ahead. It'll certainly fit with your concept.


Due to the spell list, I've always seen the Priest as slightly weak.


Having played a priest for the last 6 months (7th level), I can say that she's extremely versatile - especially out of combat - but by no means overpowered.

In practise:

~the Knowledge domain is one of the more flavourful ones; it's "nice to have" rather than essential/powerful.

~the extra channeling is worth 1hp per die (so, 10 hp at 20th level); it looks better on paper than it is.

~Lore: really depends on your DM and your other players. If the other players put ranks into their relevant knowledge skills, then it becomes "nice to have". If they don't, then it becomes much more useful.

You're essentially swapping the better combat capabilities of the cleric for skills and spells; in my opinion, it's a fair trade.

Were I the DM, I'd probably reduce the Fort save progression to that of Reflex as it doesn't make sense as it is. The rest I'd leave.

I was originally considering a CC, as mentioned above, but I feel they give up too much.


i had never looked at cloistered cleric before.

not sure where i will use this char, is cloistered cleric PFS legal, and if so what happens with scribe scroll?


i would go bard with harmonic spell. never run out of performances and cast spark or create water for S & Giggles?


also a Chirurgeon alchemist, while u still have the bombs, u dont have to use them, and take the Infusion discovery to make ur extracts player friendly. and other discoveries to alter ur bombs to nonleathal types


Vuvu wrote:

i had never looked at cloistered cleric before.

not sure where i will use this char, is cloistered cleric PFS legal, and if so what happens with scribe scroll?

Cloistered Cleric is legal for PFS. You get Spell Focus instead of Scribe Scroll.

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