Beast Shape Druid


Rules Questions


Our party consists of a Fighter, Wizard, Cleric and Druid. The class I am having difficulties with: my beloved druid. He chose the following built:

1 Level Monk
6 Levels Druid

The cross classing checks out and has been built properly into his story. His tactic: He buffs up (Bull Strength, Haste, Mage Armor -> from Wizard, Magic Fang, Owl's Wisdom), then changes into a Dire Ape and here begins the issues I am having with this guy:

He is up to AC 26 (depending on other buffs even higher), has an attack bonus of +12 on EACH attack, 10 foot reach and makes minimal damage of 37 (rolling only 1 on each die) and maximal damage of 55 - without any crits (4 attacks -> 3 attacks 1d6 +8 on one 1d4 +9). So far everything checks out.

However, if i take a look at the Dire Ape in the Bestiary, it has only +6 on each attack with a Base Attack of +3 / Str Modifier of +4, while it should have +7. My Druid gets +12 with this Shape on each attack (he takes his strength and BAB)...

I am seriously having trouble, cause he rocks away encounters on his own, he is insanely difficult to hit, makes an incredible amount of damage and has a stunning versatility. Does everything checks out with the Natural Attacks? Have you guys house ruled anything?
Of course there are still the possibilities a DM has -> once he gets more famous and known for his tactics in the world, he will be target number 1. However, I suspect that this will only encourage him to power game even more...

Thank you for your help


Bull Strength, Magic Fang, Owl's Wisdom all last one minute/level, haste lasts 1 turn/level.

If they're spending time in-combat casting these, that's a lot of actions they're not spending disabling the enemy. If they are buffing RIGHT BEFORE a fight and the enemy isn't, well, that's how you win at D&D.

Sczarni

You forgot size mod to hit. If large -1, small +1


First a couple of minor things which won't affect much:
a) he should get -1 to hit & AC from large size.
b) Magic Fang must be cast on the bite & both claws separately (well actually I think he is using Greater Magic Fang in which case it checks out)
c) There is something else wrong in the damage he does. It should be someting like d6+8, 3xd4+8 & d4+10 or d6+7,3xd4+7 & d4+9

Anyway those minor things aside. I don't see the druid soloing as the wizard boosts him & probably the cleric heals, if things get seruous. So the problem here is the fighter. What are his stats / tactics? The numbers for the druid you have presented should easily be equalled / surpassed by the fighter of 7th level. He also probably benefits far more from the haste.


I assume the OP meant Greater Magic Fang, which lasts for hour/level. At his level, there's no point in even casting it on each natural weapon, as until CL 8 it only gives a +1 anyway. Much better to take the "all natural weapons get a +1" deal.

Liberty's Edge

I would also point out that while this is an extremely capable build, you're also at the sweet spot for the druid.

It could be far, far worse. He could be using a form with pounce.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Beast Shape Druid All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions