
loaba |

1 / 11 (--)
7 / 15 (+2)
-1 / 9 (-1)
-1 / 9 (-1)
10 / 16 (+3)
17 / 18 (+4)
What would you do with the very *fabulous array? It was rolled via 4dl-DTL and the stats are in the order rolled.
My first inclination is to go with a Human Sorcerer. He's not a book-smart guy at all, his magic comes deep from within. He's got an excellent dexterity and that's a blessing, because he can't take a hit. He's strong enough to adventure and wise enough to perhaps even stay alive.
So, I ask you, what you do? Paladin, perhaps? How would work the different racial modifiers?
/ *It's equivalent to a 33 point buy, which is why I do describe it as fabulous. Granted, this was the 5th of 5 arrays rolled...

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Bard or Rogue. Quick-witted and sharp-tongued, fast on his feet for when his charms can't get him out of the trouble his lack of knowledge got him in. Definitely a light-weight, so he prefers to negotiate instead of fight. Street-wise instead of book-smart.
Halfling will up that Dex while tanking Str, gnome would bump Con instead, while both would make him Mr. Charisma. Half-Orc could be an interesting 'runt of the litter' kind of survivor.

doctor_wu |

I also think maybe think about gnome sorceror to get your con higher and still have redicolous charima but would only get one skill point per level. Also what level at low levels if you are gnome you will have decent perception. And you get stealth at low levels from the small size gives a +4 and no armor check penalty meanign you are hard to spot. Toughness will make a good feat to get more hit points.

Beebs |

A ranged paladin seems compelling. Holy Gun as mentioned, or Divine Hunter maybe? Or Oath of Vengeance so you can take Extra Lay on Hands to get more smites?
Attacking from range, great saves, d10 hit die, and the ability to heal yourself is mighty compelling way to make up for Con 9.
Human Paladin (Divine Hunter) 1
Str: 11
Dex: 17 (15 + 2)
Con: 9
Int: 9
Wis: 16
Cha: 18
HP: 10 (10 - 1 con + 1 favored class)
AC: 18 (10 + 5 scale mail + 3 dex)
Longbow +4 or +2/+2 d8/x3
when Smiting: +8 or +6/+6 d8+1/x3
Feats:
Point Blank Shot, Rapid Shot (Human Bonus), Precise Shot (Archetype Bonus)
Not too shabby for level 1.
As suggested, sorcerer (maybe gnome) with the toughness feat seems solid as well. Maybe arcane bloodline and a toad familiar for a few more HP at low level? (You can pick up improved familiar to get something cooler later). Gnome Arcane Bloodline Sorcerer with Toughness a Toad familiar, and favored class bonus to HP has 13 HP at level 1. Again, not bad.

Mabven the OP healer |

This could make a bad-ass cleric. Take every channelling feat you can get your hands on, take 2 domains from among Fire, Air and Earth, take one level of sorcerer with elemental bloodline(water). You will be a walking howitzer blasting off almost any element you wish at will, doing channel nova-blasts against outsiders and elementals, and pumping out more healing than most parties need. Or you could do a sorcerer/cleric/mystic theurge with similar domains/bloodline and skip the channel feats, although mystic theurge is a hard road to travel.
As an added benefit, this is all in the Core Rulebook, in case your group does not play with additional resources.

loaba |

First - love the ideas, folks. TOZ's take is quite compelling as is Mabven's Elementalist. Bill's Dwarf idea is precisely what I was thinking of when I asked about Racial Mod suggestions. Again, this is all good stuff.
Human Synthesist Summoner use favored class for HP and bonus feat for Toughness to make up the bad Con score.
Anytime a DM would make me roll stats my go to class would be synthesist.
Okay - I've seen Synthesist mentioned on the boards numerous time; what is it?
/ Core only is optimal, but in reality I do have access to the AGP, UM and UC.
// Paraxis - is it just me, or does you avatar have a certain Hugo Weaving vibe to it?

Drothmal |
Synthesis is a summoner archetype that allows you to "wear" your eidolon, replacing your physical stats
Before you use it, check with your DM. Many DMs are not comfortable with the class (there is some ambiguity about certain rules and it is usually considered "cheesy")
Here are the links
http://www.d20pfsrd.com/classes/base-classes/summoner
http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---su mmoner-archetypes/synthesist

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Human Synthesist Summoner use favored class for HP and bonus feat for Toughness to make up the bad Con score.
Anytime a DM would make me roll stats my go to class would be synthesist.
He has decent stats for any primary caster.
Str: 7
Dex: 11
Con: 18
Int: 9
Wis: 15
Cha: 20

Mabven the OP healer |

Paraxis wrote:Human Synthesist Summoner use favored class for HP and bonus feat for Toughness to make up the bad Con score.
Anytime a DM would make me roll stats my go to class would be synthesist.
He has decent stats for any primary caster.
** spoiler omitted **
He specified that all the stats were in order, thus your gnome sorcerer is actually:
Str: 9
Dex: 15
Con: 11
Int: 9
Wis: 16
Cha: 20

Paladin of Baha-who? |

Only downside that is that you've effectively dumped INT and have average CON, which would give you one less skill point per level, unless you take your favored class bonus as a skill point, which will reduce your HP to only what the dice give you. Annoying, but you can work around it.
Whatever class you choose, taking a dip into bard early on (unless you choose a bard as your main class of course) would help make up for a skill rank deficit and allow one to layer spell and performance buffs. A magical Knack trait, if your GM allows traits, would allow your main caster level to continue to rise with your overall level even if you take a couple levels of bard. Versatile performance will cover two other skills if taken judiciously. The only class that wouldn't necessarily need a bard dip would be inquisitor, although it certainly couldn't hurt.
You need to get a bonus to constitution, no question, so your available races are: Dwarf, Gnome, Human, Half-elf, Half-orc, and if your GM allows more obscure races, Gillman, Hobgoblin, Merfolk, and Demodand-, Devil-, and Kyton-spawn Tieflings.
Gillman and Merfolk would work best if your GM is running a very water-themed campaign, one based on an island-hopping ship for example. Hobgoblins and tieflings may represent RP challenges, such as being mistakenly attacked by NPCs as a threat or being excluded from cities.
Assuming you're playing a core race, a dwarf would allow you a very powerful cleric focused on spells and channeling energy a lot. A 16 CHA cleric can do a great deal with her channeling. Alternate Racial favored class bonuses can increase her domain power usage as well. Being able to wear fairly-heavy medium armor such as chainmail without speed reduction and still getting the +2 AC from a 15 DEX would be helpful. The alternate racial traits of Stonesinger would be excellent if the cleric selects the Earth domain, and Deep warrior may be useful if your GM tells you the campaign will involve lots of fighting against aberrations. Dwarf could also be useful for the Empyreal sorcerer, a wildblood type found in UM that uses wisdom instead of charisma for everything, or a spell and ranged weapon-focused inquisitor, or a gunslinger.
Gnome would be optimal for full-on bards, or a sorcerer or oracle with a bard dip. Gnomes have an alternate racial trait called pyromaniac that would synergize with a fire sorcerer or flame oracle very nicely.
Human can let you do sorceror, oracle, perhaps gunslinger or very channel-focused cleric, you maybe could even make intimidate focused inquisitor work. You'll get an extra skill point every level, so you can put your favored class bonus into more HP, or put it into getting more spells. And of course the additional feat is awesome. The additional skill point may allow you to skip the detour into bard, but I would still go for it.
Half-elves make your planned detour into Bard still give you favored class bonuses. They allow the same class options as humans, but give a skill focus bonus (very useful), get a bonus to perception (also useful considering you won't have many skill points to put to it, although high wisdom makes it not as necessary), and have other abilities besides. Alternate racial trait of Ancestral Arms allow you to switch out the skill focus for an exotic or martial weapon proficiency (Bastard sword, Elven curved blade, shortbow or longbow would be good choices).
Half-Orc is your best bet if you want to try an Inquisitor. With the half-orc's racial bonus to intimidate, combined with that of the Inquisitor, you can have an Intimidate bonus of +10 at level 1! You can also use an alernate racial trait to switch orc ferocity for a natural weapon (toothy), a +2 perception bonus, or a +1 to all saves. Alternate favored class bonus also lets you boost your intimidation. Note: if your GM is willing to give hints about his campaign, ask him if his enemies will be frequently undead, oozes, plants, vermin, constructs, and other things immune to being intimidated. If he says yes, consider a different option than this intimidate-focused class, and you can take an alternate racial trait that replaces intimidating if you wish.
Half-orcs can also be effective sorcerors, oracles, or clerics (with a bard dip in each case), with fire sorcerors being the most effective variety due to the favored class bonus letting you build up +1/2 bonus damage for fire spells.
Whew, I kinda wrote a novel!

loaba |

I think it's very interesting that most of the responses are mechanical.
And why wouldn't they be? I asked people to look at the array and make suggestions.
Background and personality are very much tailored to the individual running the character and not subject to debate.
Regardless of suggestions here, appropriate background and personality will be chosen by me and the campaign setting.

Paraxis |

Paraxis - is it just me, or does you avatar have a certain Hugo Weaving vibe to it?
Yeah I guess it does, I just choose an avatar that resembled what I pictured one of my favorite characters (Paraxis - a fire savant from 3.0)would look like. When I played the character I based his looks off of Arnold Vosloo as Imhotep in the Mummy movies.
Back to the topic on hand, any charisma focused caster is good but a synthesist summoner lets you get in the middle of the action and for me that is where I like to play.
I also like the sylvan bloodline sorcerer from ultimate magic it let's you have a druid animal companion, there is a feat that will take away the -3 level thing. Go with Big Cat or Giant Wasp, the cat is great for combat and if you are a gnome or halfling the wasp let's you fly it all the time from level one, nothing keeps you from taking hits like not being in range of melee at lower levels.
Plus a lot of DM's at low levels don't think about flying PC's so getting around the obstacles they put down are easy to bypass.

loaba |

DreamAtelier wrote:Straight up barbarian. Big, strong, and just a tad bit slow on everything mental. Combine with Half-Orc for extra smashy.He said the stats were in order, and could not be changed. So, your barbarian would be weak, nimble, fragile, stupid, wise and charming.
I think keeping them in order is kinda the price I have to pay, but extra smashy Half-orc goodness is so tempting... Meh, gotta go with the order.
My Steam-punky Gnome flyer is gonna have to do. I figure he can even sport a leather cap a la WW-I. Goggles will come later. I'm thinking I might call him Lhongducdangledopper.

DreamAtelier |
DreamAtelier wrote:Straight up barbarian. Big, strong, and just a tad bit slow on everything mental. Combine with Half-Orc for extra smashy.He said the stats were in order, and could not be changed. So, your barbarian would be weak, nimble, fragile, stupid, wise and charming.
Hmm... I missed that part.
Yeah, synthesist then.