Hidden Weapon + Quickdraw


Rules Questions


3 people marked this as FAQ candidate.

Do Ninja Trick--Hidden Weapon and the Quickdraw feat stack to make drawing a concealed weapon a free action?


They do pretty much the same thing in regards to drawing a hidden weapon, the effects don't combine. And there are ways the devs could have worded the ability had they wanted the ability to combine. That said, you might find a GM who will let them combine, since it does seem logical that is how they would interact, but that is not what the rules call for.

Hidden Weapons (Ex): A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.

Quickdraw...
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.


Is this something that has been overlooked or purposely kept this way? I am just getting into the Pathfinder Society with a level 1 ninja, so I am trying to learn about all these rules and possibilities.


The Ninja Trick essentially allows you to treat hidden weapons (which are normally drawn as a Standard action) as regular weapons (which are normally drawn as a Move action). The Feat allows you to draw regular weapons (which are normally drawn as a Move action) with a Free action.

The way I see it, the Ninja Trick lets you draw them as a Move action. Then, the Feat allows you to draw a weapon as a Free action instead of as a Move action, which due to your Ninja Trick, hidden weapons are drawn as a Move action normally. But you don't draw them normally because you took a Feat to be exceptional at quick draws.

I would say that they stack by RAW. I would also say that they stack by house ruling if there's errata to say they don't stack.


Nigrescence wrote:
The way I see it, the Ninja Trick lets you draw them as a Move action. Then, the Feat allows you to draw a weapon as a Free action instead of as a Move action, which due to your Ninja Trick, hidden weapons are drawn as a Move action normally. But you don't draw them normally because you took a Feat to be exceptional at quick draws

By that logic, Quickdraw would do that on it's own since it too makes drawing a hidden weapon a move and makes weapons that take a move to draw free actions.

All quickdraw does in regards to hidden weapons is "You can draw a hidden weapon (see the Sleight of Hand skill) as a move action." That texts sets the action to draw the hidden weapon, just as The ninja trick does the same thing. Both set drawing hidden weapons to move actions, rather than explicitly reducing the action to be one step easier than normal. Had either ability done that, they would have worked together. Since they don't, it is same ability from different sources.


Or pay 5 gold and get a spring loaded wrist sheath.

Balance-wise, I don't think it's much of an issue. Best person to talk to is your GM though, they get the final say.


Oterisk wrote:

Or pay 5 gold and get a spring loaded wrist sheath.

Balance-wise, I don't think it's much of an issue. Best person to talk to is your GM though, they get the final say.

^This. I even took two for more options! Wand of Sleep in one, some shuriken in the other.

Just remember to take a breather and turn the gears back into place for a full-round action or (preferably) after combat.

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