Funky Acid Arrow of Fire?


Rules Questions

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I’m trying to figure out how my various abilities would interact with Acid Arrow in terms of how much damage it deals.
Here’s what you have to deal with:

Elemental Bloodline Arcana (Fire):
Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Draconic Bloodline Arcana (Fire):
Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Elemental Pupil (Fire):
Choose one of the following energy types: acid, cold, electricity, or fire. When casting a spell of 1st level or higher that deals damage of your chosen energy type, the spell deals 1 extra point of damage of this type.

Havoc of the Society:
Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.

Acid Arrow:
The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round.

Let’s say I’m level 3 so the acid lasts one extra round. Normally, the spell by itself would be
Round 1: 2d4 (Acid)
Round 2: 2d4 (Acid)

But with my abilities thrown in, which of the following would it come out to be?
Option 1--
Round 1: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Round 2: 2d4 (Fire)

Option 2--
Round 1: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Round 2: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)

Option 3--
Somewhere in the middle, such as
Round 1: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Round 2: 2d4 (Fire) + 2 (draconic)

Liberty's Edge

And no, I did not set up my build this way just so I could cast a tricked out Acid Arrow.


I'd say option 3

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Matt Stich wrote:
I'd say option 3

That's kinda what I'm thinking, with the difference between an effect that just happens when cast the spell is cast versus when the dice are rolled.


Hey, as an aside, would the Havoc of the Society trait allow the use of toppling spell with any damage dealing spell?

And Yes, I'd say option 3 is the most appropriate.

Liberty's Edge

galahad2112 wrote:

Hey, as an aside, would the Havoc of the Society trait allow the use of toppling spell with any damage dealing spell?

And Yes, I'd say option 3 is the most appropriate.

I thought about the Toppling Spell thing earlier, but I don't think it works because the trait doesn't actually change the spell itself. Toppling only works on "spells with the force descriptor", and Havoc just adds force damage. Otherwise, yeah it'd be awesome. Slap that sucker on a fireball and watch the enemies fall.

Liberty's Edge

Option 3 + target must save vs catching onfire DC15 from non-instantanious fire effect.

Liberty's Edge

Flashohol wrote:
Option 3 + target must save vs catching onfire DC15 from non-instantanious fire effect.

Oh dang, I didn't think about the catching on fire part. Good call! At DC15, it's not super great, but hey.

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