Salabrian
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I’m trying to figure out how my various abilities would interact with Acid Arrow in terms of how much damage it deals.
Here’s what you have to deal with:
Let’s say I’m level 3 so the acid lasts one extra round. Normally, the spell by itself would be
Round 1: 2d4 (Acid)
Round 2: 2d4 (Acid)
But with my abilities thrown in, which of the following would it come out to be?
Option 1--
Round 1: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Round 2: 2d4 (Fire)
Option 2--
Round 1: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Round 2: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Option 3--
Somewhere in the middle, such as
Round 1: 2d4 (Fire) + 2 (draconic) + 1 (Elemental Pupil) + 1 (Havoc)
Round 2: 2d4 (Fire) + 2 (draconic)
Salabrian
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Hey, as an aside, would the Havoc of the Society trait allow the use of toppling spell with any damage dealing spell?
And Yes, I'd say option 3 is the most appropriate.
I thought about the Toppling Spell thing earlier, but I don't think it works because the trait doesn't actually change the spell itself. Toppling only works on "spells with the force descriptor", and Havoc just adds force damage. Otherwise, yeah it'd be awesome. Slap that sucker on a fireball and watch the enemies fall.