Character Inspiration


Advice


My Character has unfortunately had to be retired due to alignment issues.

I now have carte-blanche to create a new character and I'd like him to be pretty quirky.

I'm thinking A Gnome chef/alchemist who's recipes are deadly bombs and helpful extracts.

I've never played an Alchemist, gunslinger, monk or bard and would welcome any suggestions!

Really use your imaginations here, I'm keen to try something completely different.

He's still gotta be optimised, just quirky!

Any ideas?


depends at what level?

I have a hilarious monk build, but it comes to maturity at level 11 or 12. it is centered solely around provoking attacks of opportunity. the a character would be a clown that basically dances around a subject attempting combat maneuvers destined for failure just the provoke the opps which he gets a +8 to AC against. couple that with the paired opportunist feat, and you and a melee fighter get to go to town on a monster until they stop taking their attacks on the monk


Haha. That sounds great.

The character will come in at level 4.


Iced2k wrote:

Haha. That sounds great.

The character will come in at level 4.

do you have a role to fill? Alchemists are really cool because you always have something to do that is quirky and are effective at all levels in almost any build you can think of.

I'm not a big fan of gunslingers personally because to be really effective in combat you have to specialize, and i like the idea of sword and gun style which is completely not practical. Gunslingers are boring to me. fighters aren't, but gunslingers are... I don't know why

Bards can be fun depending on how much your GM will cater to you. the diversity is great, but I haven't seen much combat utility. though you could probably combine guns and bard and have yourself be a 'gangsta' would be hilarious


We already have:

Pure Fighter w/ Greatsword
Ranger3/Sorc1
Summoner
Cleric

How would Gun slinger and Bard combine? Mysterious Stranger + Bard?


I played a chef character recently, and played it as a ninja who dual-wielded a chef's knife and a skillet. In retrospect it would have worked well to play as a vivisectionist. That way I could have my food be magic without the feat tax I had (master craftsman (profession:chef) and brew potion with the permission of the DM). A few of the vivisectionist abilities don't fit flavor too well, but since he had skill as a butcher, but no ability to make bombs, I figure sneak attack would be a good replacement.


just a bard with exotic weapon prof gun

you could be a rapper


What level, what point-buy, do you use traits, what is the setup of the rest of the party... A bit more input would be helpful :-)

Alchemist is a great class.

Summoner would be another way. One of my characters I created for an upcoming campaign is a summoner with an eidolon "butler". Background in short:
- Family used to be rich aristocrats
- Fortune wasn't good during the last century, so they are about middle-class wealth.
- "Alfred" is the eidolon butler who has served every family heir for the last 200 years. He cooks, serves tea, acts as bodyguard, makes sure his master gets enough sleep...
- And the summoner himself is a self-confident, a bit egocentric type of adventurer.

Bard is a very cool and powerful class. Do not underestimate them - I played one for a very long time and it rocked :-)


dragonfire8974 wrote:

just a bard with exotic weapon prof gun

you could be a rapper

I like that :-D


How about a Grateful (Un)Dead Bard/Alice Cooper shock rocker bard?

Dirge Bard (*this is NON-evil) from Ultimate Magic (pg 26) allows you to re-animate enemies that your buddies drop and have them fight for you only as long as you perform---killer groupies! Your mind-affecting spells would work on undead by 5th level to buff them or hurt them. You also gain necromantic spells from other lists---e.g., I'd pick False Life cuz it's 1hr/level extra HP and stays useful through high levels.

I can't find it but I think there's a grave-singer type feat that lets bardic music affect undead...I may be thinking of 3.5.

The drawback is you lose versatile performance (perform checks in place of other skill checks) & well-versed (+4 to saves vs certain effects), but the save bonuses are nice and the flavor could be fun. Also your GM might have to cooperate and send you undead to mess with...

That, or one of our group had a blast playing a drunken master monk. Cleric had to keep casting "Neutralize Poison" on him when he got too hammered, especially in social situations. ;)


Point buy 20. Any traits or feats from Paizo products only.


Iced2k wrote:
Point buy 20. Any traits or feats from Paizo products only.

helpful is an extremely cool trait as it gives a +4 on an aid another check instead of +2. if you're going pure support, that could be pretty devastating.

other than that, grabbing a class skill that you want

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