Gully13
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| 15 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite. |
1) A number of class powers (like those from various domains and bloodlines) give characters an ability for one round.
2) Page 178 of the Core Rulebook says "effects that last a certain number of rounds end just before the same initiative count that they began on"
3) Because many of these powers require a standard action to activate, their durations often ends before the character with the power can make personal use of them.
Resulting in:
– powers that can only be used on others at lower levels (example A)
or
-powers that have no direct function because it can't be given to others and doesn't last long enough to be used by the character (example B, unless its a swift spell I suppose)
Does anyone know if this is what the developers intended? Has it been addressed in an FAQ or in other posts somewhere? It seems like the obvious purpose would be to have the character use the power for one round (similar to True Shot), but the wording prevents it.
War Domain
Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.
Pit-Touched
Your diabolic corruption is from a source in the deepest parts of Hell.
Associated Bloodline: Infernal.Bloodline Arcana
Whenever you cast a spell, you gain a bonus on Intimidate checks equal to the spell’s level for 1 round.
| Mabven the OP healer |
Example A is fairly clear: another creature can get its benefit for normal iterative attacks on their round. The caster can only benefit from it on attacks of opportunity.
Example B is definitely in need of an FAQ, as using intimidate is at the very least a standard action, and the rules as written, as I understand them, make this ability impossible to use. It seems to me that the wording of at least some of these should be changed from "for 1 round" to "on your (or the creature's ) next round."
Gully13
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Thanks for the feedback ...
I didn't know for sure if domain/bloodline powers where intended to be used on others, but I suspected it ... and then I saw Pit Touched and I reconsider my previous beliefs ...
... and then thought to run it be the knowledgable people (err, monsters) here.
If everyone wouldn't mind FAQing this, I'd love to hear from Paizo to see if indeed these powers are mainly seen as something to help others, and to hear what they might consider a fix to Pit Touched.
| Grick |
| 1 person marked this as a favorite. |
If everyone wouldn't mind FAQing this, I'd love to hear from Paizo to see if indeed these powers are mainly seen as something to help others, and to hear what they might consider a fix to Pit Touched.
My favorite house rule for this is to let Clerics use their early powers on themselves as a swift action, mirroring Lay on Hands.
By RAW though, I guess you could feather fall just before trying to scare someone. "Look at me, I'm falling, FALLING VERY SLOWLY!"
| Stynkk |
Stynkk, I think full rounds end right before your turn. So it'd end, you would get the bonus, your turn would start, and you would lose the bonus.
Nonono..
Round 1:
Your turn, begin cast a spell with a 1 round casting time. Pit Touched does not activate (you haven't finished yet).
Round 2:
Your turn, at the start of your turn the spell comes into existence, you've finished casting the spell so pit touched comes into effect this turn.
You've now got your full compliment of actions to intimidate.
Anyway, that's how I'm reading it. But, it's entirely possible that Pit Touched is even more (read: notgood) than I'm giving it credit for. I guess it just comes down to on when you think the spell is cast. Quicken Spell is effective too.
| Stynkk |
Quote:A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.That's the part I'm talking about. If Pit Touched lasts for 1 round then it should last for the entirety of the round through to the next round even though your turn occurs. No?
| Cheapy |
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I had the order wrong in my original post. What I think happens is this:
You start casting summon monster.
Right before your next turn, you finish casting it.
The moment you finish casting, you get the bonus to intimidate.
Effects that last a round end right before your next turn starts.
You are still not in your next turn.
Right before the next turn starts, you lose the bonus.
I don't know if I'm correct, but I do suspect so.
This is, of course, utter pedantry and worthy of being slapped with the CRB.
| Mabven the OP healer |
I think this discussion is moot. I am quite convinced that the RAI on the matter is not that the Pit-Touched bloodline arcana is intended to only be usable after casting spells which have a casting time of swift or faster, or a casting time of one round or longer. This is in need of an FAQ, and arguing RAW on something which is obviously worded incorrectly is pointless.
| Stynkk |
I had the order wrong in my original post. What I think happens is this:
You start casting summon monster.
Right before your next turn, you finish casting it.
The moment you finish casting, you get the bonus to intimidate.
Effects that last a round end right before your next turn starts.
You are still not in your next turn.
Right before the next turn starts, you lose the bonus.I don't know if I'm correct, but I do suspect so.
This is, of course, utter pedantry and worthy of being slapped with the CRB.
That would be useless, but I hope that the 1 round is based on ability activation rather than your own turn.
| Archaeik |
Looks like you could use it with this rage power as well.
Cast(std)->Rage(free)->Intim Glare(move)
do what you want with the swift
pretty sure this combo would also allow a 5ft step
Very niche, but what you gonna do?