
ayronc |
The DC goes up with level and Wisdom increases
There are some additional effects that can be chosen at higher level instead of Stunning
- Fatigued (4th)
- Sickened for 1 minute (8th)
- Staggered for 1d6+1 rounds (12th)
- permanently blinded or deafened (16th)
- Paralysed 1d6+1 rounds (20th)
Potentially a useful ability to have. Doesn't always work, but when it does it works well

Iced2k |

I'm currently a Fighter 1/Rogue 3. I was intending to take Rogue once more for the uncanny dodge making me level 5.
I am TWF and use double Sawtooth Sabres.
I am intending to take Monk for 5 levels (Master of Many/Monk of the Standing) Which replaces Evasion for toughness and gives me fast access to Mantis style and Mantis wisdom.
Giving me +2 on Stunning fist DC's which should help.
Our GM has house ruled Red Mantis Assassins levels stack with Monk level, so a dip into that will give me Weapon Spec and continue to increase my monk abilities.
I like the idea of stunning/fatiguing an opponent in combat with a kick and following up with sabre slices.
Is what I'm attempting viable? I know it's not as great as pure Fighter with Rogue for Damage, but we have a pure fighter already and this would give me much more battlefield utility.