Stunning Fist


Advice


Does it scale?


Yes it does.


All the way?

Grand Lodge

Oh yeah, all the way baby.


The DC goes up with level and Wisdom increases

There are some additional effects that can be chosen at higher level instead of Stunning
- Fatigued (4th)
- Sickened for 1 minute (8th)
- Staggered for 1d6+1 rounds (12th)
- permanently blinded or deafened (16th)
- Paralysed 1d6+1 rounds (20th)

Potentially a useful ability to have. Doesn't always work, but when it does it works well


I'm currently a Fighter 1/Rogue 3. I was intending to take Rogue once more for the uncanny dodge making me level 5.

I am TWF and use double Sawtooth Sabres.

I am intending to take Monk for 5 levels (Master of Many/Monk of the Standing) Which replaces Evasion for toughness and gives me fast access to Mantis style and Mantis wisdom.

Giving me +2 on Stunning fist DC's which should help.

Our GM has house ruled Red Mantis Assassins levels stack with Monk level, so a dip into that will give me Weapon Spec and continue to increase my monk abilities.

I like the idea of stunning/fatiguing an opponent in combat with a kick and following up with sabre slices.

Is what I'm attempting viable? I know it's not as great as pure Fighter with Rogue for Damage, but we have a pure fighter already and this would give me much more battlefield utility.


Stunning is wisdom based so you have to pump your wisdom to make it worth taking. Even then the bad guys will start to fail less saves especially once you get past level 11.


14 wisdom currently, as I'd foreseen this at creation. That enough to start with until I boost it with items?


If you are going to use it as a mean feature then wisdom should be the highest or second highest stats. If it is just an add-on then the 14 is ok.

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