nightflier
|
There will be no deadline. The game will start when I get enough interested players. If I don't, it will not start, obviously.
The game will start in Thrane, on the border with Mournland.
There will be some house rules and requirements:
1) Instead of Artificer you will have to use Ardwright class.
2) I will need to have one character tied to Gatekeepers and one character from Xen'drik.
3) Dragonmarks will work a bit differently. For now, I plan to roll Least, Lesser and Greater Dragonmark feats into one.
4) I'll have additional rules for Warforged, based on Ironborn of Questhaven and Warjacks from Iron Kingdom.
nightflier
|
A trading company has discovered a new type of coal in Mournland. Burning that coal unleashes a large amount of necromantic energy, that can be used for a lot of things - from powering airships to creating new type of warforged. A town was built on the edges of Mournland for the purposes of exploring the possibilities of mining the coal.
Your characters can be representatives of interested parties from other countries, former soldiers who are running from the law, demobilized warforged looking for a new purpose in life...
| Monkeygod |
Ok, rethinking slightly. Might go Shifter Druid, with an intent to become a Moonspeaker, haven't decided just yet.
Will almost definitely be a Shifter however, so what racial traits are you going to use? I believe there's one out there that's +2 Dex, +2 Wis, -2 Cha, which makes the most sense to me.
Also, how are you handling Action Points? keeping them as is? making them into Hero Points? getting rid of them entirely?
| DreamAtelier |
I'd be interested in creating a character for this, and two of them occur to me. Please let me know which of them you would prefer:
-A thri-kreen aimed at becoming Ardwright who is hoping to discover the secrets of this new material and use it to rebuild after the destruction of her hive (at the hands of whoever seems to be most fitting for the campaign to you). I say she's aimed at becoming an Ardwright because Thri-kreen comes with a level adjustment: I'm not sure what your plans are as to how to make them compatible and useful, and whether it would allow her to start with a class level.
-A daelkyr half-blood (from Magic of Eberron) paladin who hates the 'taint' within his blood, having been raised from birth to believe it was impure and horrific. He's sworn an sacred oath with the gatekeepers to rid this world of all aberrations if he can or die trying. The oath requires him not to simply allow himself to die, but to actively strive against the tide of the aberrations, which allows him to keep his personal symbiont alive (since he would die without it) and use it until his death, but no others should expect his mercy.
| Mark Sweetman |
Nightflier - I've a concept for a left of field character. Would you be willing to entertain a mash-up of synthesist and warforged?
The idea would be for a sickly human that was essentially transplanted into a warforged skin as the only means of saving his life. But the process didn't take entirely and he is unable to function easily on his own. Instead he draws upon extraplanar energy to put a ghost in the machine - which allows him to function normally.
So without his eidolon summoned, he'd have a heavy load from the weight of the warforged body and not able to easily move / function. And when the eidolon is summoned it essentially powers the warforged suit and defines it's powers / abilities.
Does that tickle your fancy?
nightflier
|
To be honest, I intended to put an Eberron spin on Summoner and Synthesist. I had in mind to re-skin Summoner so that he controls not a spirit, but a machine - a primitive type of warforged, used in the beginning of the war and later replaced by better models. That Summoner archetype can perhaps be called Machinist. For Synthetist I had in mind a person in what is essentially power-armor. Obviously, both concepts need some work.
I can work with your idea as well, since I planed to introduce some concepts from Iron Kingdoms, such as some parts that are crucial in warforged construction - cortex, power source, and docent slot (which is an Eberron concept, of course). Anyway, the mind of your character could be transplanted into experimental cortex, then implanted into even more experimental warforged body.
If we go with the later idea, he would be a human essentially reincarnated into highly modular and experimental warforged. He could have his floating +2 to stats and human bonus feat, as well as bonus skills, but then he would have to apply warforged racial traits. He would essentially become LA+1.
If we go with the power-armor idea, it would be obvious that he is human in warforged-like armor. The difference will not be mechanical, perhaps, but it will have an effect on role play. That is, the NPCs will think of your character as human, not warforged etc.
Anyway, I love the general idea and I am open to whatever you envision. I am just presenting you some additional ideas.
YuenglingDragon
|
Dotting for interest. I already have a synthesist built whose Eidolon appears to be armor. It would be pretty easy to change to actual frikken armor and just about wet myself with glee. It might be interesting to change him to Warforged with the Eidolon becoming like modular parts. Could you post the Warforged rules you'll use?
stardust
|
I have a completed character sheet, but if you wait a few hours, I'll have a profile up with stats, background, and personality.
nightflier
|
Dotting for interest. I already have a synthesist built whose Eidolon appears to be armor. It would be pretty easy to change to actual frikken armor and just about wet myself with glee. It might be interesting to change him to Warforged with the Eidolon becoming like modular parts. Could you post the Warforged rules you'll use?
I plan to use a lot of stuff from Ironborn of Questhaven. Do you have that book?
| Mark Sweetman |
If we go with the power-armor idea, it would be obvious that he is human in warforged-like armor. The difference will not be mechanical, perhaps, but it will have an effect on role play. That is, the NPCs will think of your character as human, not warforged etc.
Anyway, I love the general idea and I am open to whatever you envision. I am just presenting you some additional ideas.
This was what I was initially thinking, though I'll sleep on it and see what resonates with me.
nightflier
|
Got a couple of ideas, major questions tho:
How political focused will this be? Or is it going to be more of a hack n slash type game?
Seconding the "where will this be set, roughly" question
What PF versions of the Eberron races will you use? I have seen a few out there.
I'm a bit late in answering this, but better late than never, I guess.
1) The game will be set in Mournlands, initially. There will be politics, but in the background. Even if you are members of Dragonmarked houses, or influential churches, you will be far away from your superiors and left to your own devices, at least till 5th level, if we reach that far.
The basic feel of the setting is "Fallout meets Deadwood meets Steampunk meets Chtulhu", or at least that's what I aim for.
2) The game will be set in a small town in Mournlands. I originally planed it to be near the border with Thrane, but I'm not exactly sure if the Mournlands share border with Breland. If they do, than the town will be near Breland.
3) I plan to modify the races as we go along. I will not modify all the races at once. When someone expresses an interest in certain race, I'll modify it then.
nightflier
|
Any changes to Thri-kreen from the Expanded Psionics Handbook?
The skills are changed to Pathfinder skills. Thri-kreen get 2 x 2+Int mod skill points before they take class levels. Everything else is the same.
You roll racial hit points normally and take max hit points for your first class level.
nightflier
|
Looking more at the poison dusk, it is more suited to being a ranger or rogue. I still deciding between the classes. If there is a need for either one, I will to build for that need.
I'm thinking Rogue or even Ninja would go better with that race than ranger - especially in this setting. But the choice is yours.
| DarkOne the Drow |
Thanx for the advice, it has given me something to think about. Ninja is an idea, though need to find that class again.
So what is missing for those still interested in joining?
Edit: found ninja
Think I go with the ninja, sneaking skilled attacker, instead of the usual rogue for finding traps.
Watch it people here come a tail swagging lizard from the shadows.
First time I ever playing such a class. Going to be fun.
nightflier
|
Of course, the class will not be called "Ninja" in the game. It will probably be called "assassin", or perhaps something more appropriate for the lizardfolk. For instance, in my home brew game, thri-kreen call their rangers "hunters" and assassins are "killers", so one of my NPCs who was ranger/assassin was called "hunter-killer" by other kreen.
So, your lizard could play "adder" class, for instance.
nightflier
|
As far as the background goes, is there some reason a Nagaji would be in the Mournlands with the rest of the group? Or am I coming up with that myself?
Well, there will be at least 2 PCs from Xen'drik, so I guess it would be best if you construe some kind of common background.
I plan to wait for everyone to propose their characters, and then we'll think of something.