Wondrous Item: Continuous Summoned Monster / `Nature's Ally` legal?


Rules Questions


Is it possible to create a Continuously Summoned Monster or Summoned Natures Ally item?

2,000gp x Spell Level x Caster Level

Basically the summoned creature dies and immediately pop back in? How would that work or could it even be created?


By the rules anything can be a magic item. Though the general rule of comparing other items with a similar power comes to mind.
The only thing I can think of that would have an ability close to this would the the figurines of wondrous power.
A low power comparison would be that of the Silver Raven figurine in comparison to a SNA1 magic item.

Also you missed a section in the Continuous/ use activated object for magic item creation.

Item creation wrote:
Use-activated or continuous Spell level x caster level x 2,000 gp2
Someone said wrote:
2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

So you are looking at multiplying the cost by 4 as SM and SNA are both spells that have a time of rounds.

For how an item as this one would function in the world,, well you could always have a Red and white ball that your character throws and a creature pops out, the ball returns to your hand and the creature stays around until it dies or you get tired of it. Strict limit of 1 creature would be necessary otherwise a group with a set of these could just drown encounters in smiting eagles.

*shrug* seeing as all custom items are purview of GM permission it is more of a question of how your GM thinks it ought to work. If you are the GM and this is a question of balance then just toss a range limit on the creature summoned to prevent true shenanigans.


if you would craft it, I wonder how control summoned creature works with it, as you are not the caster and the item has no spellcraft check. Also, there should be an added cost saying that you initially control the creatures I believe, or is that a given of such items?

Anyhow, as a GM even with the *4, I believe it's too cheap, or a lot/some of the ennemies would have that control spell.


I was thinking of a "Pokemon"-like ball..where item would be a `Use-Activated`.


That's genius.


Well, "Legal" is a pretty misleading term when talking about custom magic items.

Custom magic items are expressly at DM discretion. The section pertaining to them aren't so much rules as they are guidelines to help DMs create new items. Of course, at many tables, with your DMs help and permission, you can create all sorts of new items for your PCs.

Anyway, what your looking for is pretty close to a Figurine of Wondrous Power. Figurines, however, are keyed to a specific creature of one type, are have a weekly use duration. Given the prices of the figurines, I would say that 8,000-9,000gp is reasonable for an item limited like Figurines, say 24hrs of use per week.

For an unlimited use item, I might increase the price by at least 50% or maybe as much as 100%. As a DM I like to err on the expensive side, after all custom jobs often cost extra.

Really, though, that's just my opinions. Ultimately, you need to work with your DM to decide how this item should work, and what it should cost.


Ok, but Figurines of Wondrous power are based on the 6th level spell Animate Objects, which effectively is making the creature animate from the small statuette.

What I'm suggesting is using the summoning mechanic ability that the Summon spells us to call a creature from another plane to do your bidding.

According to Table for Estimating Magic Item Gold Piece Values it would use the following formula for a Use-activated item for the Market Price:

(2,000 gp x Caster Level x Spell Level) x 4 (spell is round/level)

So if you wanted say a 2nd level Summoner Monster spell item it would be:

(2,000 gp x 3 x 2) x 4 = 12,000 gp x 4 = 48,000 gp

It probably would be better to make it a Charge item:

(2,000 gp x Caster Level x Spell Level) / (5 / Use per day)


Just remeber that the caster level you pay for determines the number of rounds the creature stays out.


Figurines use Animate Object in their creation? That's dumb, especially since the actual figurine isn't animated, it's just the focus to call the animal from whatever plane on which it resides.

Regardless, Figurines give you a mook that does what you want. Your Poke-balls give you a mook that does what you want.

How they do it is irrelevant, the end result is pretty darn similar.

According to the Magic Item Creation Rules,

Quote:
The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide.
About the Table for Estimating Magic Item Gold Piece Values, it says:
Quote:
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.

48,000 gp sounds a little steep to me for a lv2 Pokeball, Looking back at the figurines, 21,000gp gets you a pair of lions for one hour per day, equivalent to a summon level 3 or 4.

Accounting for the extra duration, 48,000gp is more in line with a level 3 ball. I'd put a lv 2 summon ball at half that.

Certainly, just using the table is easier, but it's not always a good indicator of an item's worth. Taking the time to compare to similar items will give much more accurate prices.


If you plan on making it into a charged item a good approximate would be the Bag of Tricks with the versatility that would be provided.

In fact I think I might have to stat that out if you don't, I had some fun once making a silly little object for a character of mine called the "Barrel of Laughs" that was based off that item chain once. It involved a hobgoblin dressed in drag, suffice to say the creator was a gnome.

The summon ball does have some hidden advantages to it in comparison to a figurine of power. It would be much simpler an item to price if it summoned one particular creature on the SNA list or something like that.
The versatility of such an item without such restrictions makes pricing it difficult, somewhat like a Decanter of endless water being something that makes many a DM leery of granting players.


harmor wrote:

Is it possible to create a Continuously Summoned Monster or Summoned Natures Ally item?

2,000gp x Spell Level x Caster Level

Basically the summoned creature dies and immediately pop back in? How would that work or could it even be created?

Seems to me that the most logical way to handle it would be a summoned monster with an infinite duration. It'd still fizzle out if it were killed, as the duration of a summon monster spell doesn't grant you additional monsters if the first is defeated before the duration expires.

So having one that was continuous only in duration would be pretty useless, since having it die would be a Bad Thing (TM). However, if you went a bit further, and made it so you got the summon 1/day but at a continuous duration, then I think you'd have a very solid and awesome item on your hands and I would totally allow it.

If you could only summon a single type of creature, you'd probably also get some ad-hoc adjustments for it as well (I'd peg it as being equivalent to a -30% adjustment). So you might have a sphere of the celestial bison, sphere of the fury, etc (going with your pokeball idea).

Liberty's Edge

What Ashiel wrote (with the x4 cost multiple as the spell duration is round x level) .
And it would be a command word item, not a continuous or user activated one.


Diego Rossi wrote:

What Ashiel wrote (with the x4 cost multiple as the spell duration is round x level) .

And it would be a command word item, not a continuous or user activated one.

Celestial Eagle I choose you!!!!!


"Open, gate of the golden bull! Taurus!!"

*ducks for cover*


Yep, and that's the folly of allowing all combinations of magical items.


Midnight_Angel wrote:

"Open, gate of the golden bull! Taurus!!"

*ducks for cover*

yep, that's what i was thinking :)

funny item to have, but way too expensive to make it overpowered.


I was thinking about it, and I think the fairest way to create a 1/day item that otherwise has a permanent duration is to average the cost between a continuous and 1/day version of the item, which results in a price tag of about 72,000 gp for an item that once per day uses a permanent summon monster III.

Now, once again, if it was only allowed to summon a single monster from the summon monster list (such as only aurochs or only lantern archons), then I'd recommend an ad-hoc -30% adjustment for its limited nature, making it 50,400 gp.

I think this would probably be most useful with very low level summons like mount or summon nature's ally I to create a useful companion that could be re-summoned once per day.

For example, a 1/day permanent mount spell would be around 1,200 gp, with a 600 gp creation cost. It'd be a cute little item, and might save a fighter from being in the middle of no where and having his horse permanently dying.

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