Bard Archetype question, sound striker


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Alright, i have a bard in my game playing a sound striker. at 6th level he gets this...

Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word.

This performance replaces suggestion.

can he use all of his potent sounds on one target at level ten, making him take 1d8+cha x10 with ten ranged touch attacks? that seems.. really good. Or do you have to target a different target with each word?

thanks.


One target is fine, so yes, it is good. However, DR applies and saves, so it is not quite as potent as it might appear at first glance.


High DR can easily soak most if not all damage from this ability because each hit is separate damage roll with DR applied individually.

It's true that against single without DR and with Cha-maxed Bard it can have quite a punch if all the weird words hit.

Liberty's Edge

With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.


Xavier319 wrote:


Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word.

The way I see it, only one sound/target. However, all of the other posters have a valid point. Personally I'd keep it one target/sound, but that is just me.


It's meant for all being able to target the same enemy. Although I still don't remember if DR actually applies. I know that I argued it at some point.


This ability is an abomination of piss-poor writing and even worse design. The designers really should errata this textual abortion out of existence and replace it with something that's clear and playable.

I would like a flying pony, too.


Now this is interesting.

B3's UMR Damage Reduction entry wrote:
TA creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.
Damage Reduction in the CRB's glossary wrote:
Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.


TClifford wrote:
With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.

There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level.


FreelanceEvilGenius wrote:
TClifford wrote:
With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.
There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level.

There's a fortitude saving throw for half damage.

It is a ton of dice. It's 3 times the number of words used. 1 for the ranged touch. 1 for the saving throw. 1 for the damage.


@Freelance
right in the text it says (Fortitude half ), that seems like a saving throw to me, one of us needs some sleep I guess.


FreelanceEvilGenius wrote:
TClifford wrote:
With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.
There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level.

The maximum number of weird words is 10. However, I believe he figured in a quickened spell, bringing the total to 20.


Cheapy wrote:

Now this is interesting.

B3's UMR Damage Reduction entry wrote:
TA creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.
Damage Reduction in the CRB's glossary wrote:
Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

Hm, I usually look for keywords "slashing", "piercing", "bludgeoning" to assess whether DR applies to a spell. Here this is present, so I would apply it. Otherwise the whole declaration would make no sense in the first place - or do crit modifiers change or is there "vulnerability" to piercing/... damage somewhere?


Rasmus Wagner wrote:

This ability is an abomination of piss-poor writing and even worse design. The designers really should errata this textual abortion out of existence and replace it with something that's clear and playable.

I would like a flying pony, too.

What do you think is so badly written here?


To clarify, the interesting bit of that post Sangalor is the disagreement between the CRB and the Bestiaries.


Cheapy wrote:
FreelanceEvilGenius wrote:
TClifford wrote:
With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.
There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level.

There's a fortitude saving throw for half damage.

It is a ton of dice. It's 3 times the number of words used. 1 for the ranged touch. 1 for the saving throw. 1 for the damage.

I need more sleep!!!

I love the power for its effects and theme. But will agree with others that it is a mechanics nightmare and could have been written/designed better.


Cheapy wrote:

Now this is interesting.

B3's UMR Damage Reduction entry wrote:
TA creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.
Damage Reduction in the CRB's glossary wrote:
Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

Weird words selects between bludgeoning, piercing and slashing - none of those is energy type so this is not energy attack. According to B3 DR entry it could ignore DR as a supernatural ability but not according to other. Myself I think that inclusion of bludgeoning/piercing/slashing damage type means that this ability is explicitly subject to DR by using weapon damage types (but as supernatural ability it would also be considered magic). I think that it was discussed somewhere in case of ice storm spell and it's bludgeoning damage.


Cheapy wrote:
To clarify, the interesting bit of that post Sangalor is the disagreement between the CRB and the Bestiaries.

Ah, ok. Your post was 50 minutes later than this post, so I assumed they were not connected. But if that is the case, OK :-P

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I'm gonna go ahead and say that if he targets a target with more than one word, it's just gonna be one save per target, to save the damn dice rolling.

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