| 12GaugeMage |
I just started playing a Level 1 cleric of Desna in the Carrion Crown AP. I spent all my money on armor and need a quick way of earning gold so i can scribe scrolls. I have no ranks in professions. Can someone give me some advice on how to make some gold quickly.
My skills are:
Bluff +5
Diplomacy +5
Heal +5
Perception +5
Sense Motive +5
Survival +5
My alignment is Chaotic Good.
No spoilers please.
| Humphey Boggard |
#4 - Give up on adventuring and set up shop at the local temple healing adventurers for gold. Calculate the temple's cut and living expenses. Meet someone nice and settle down. Spend rest of sessions roleplaying a small businessman who has traded his ambition for the opportunity to enjoy the small things in life, like 0th and 1st level scrolls.
| Corrik |
#4 - Give up on adventuring and set up shop at the local temple healing adventurers for gold. Calculate the temple's cut and living expenses. Meet someone nice and settle down. Spend rest of sessions roleplaying a small businessman who has traded his ambition for the opportunity to enjoy the small things in life, like 0th and 1st level scrolls.
Or studying and training in a temple to safely reach mid-to high levels instead of taking up a profession with a 9 to 10 death rate.
| master arminas |
Man, you don't even a mace or a holy symbol? Since you spent all your money on armor. Sucks being you, doesn't it?
Wooden holy symbol costs just 1 gp, while a silver one costs 25 gp. A heavy mace and light shield (be a man! go traditional!) costs 15-21 gp (depending on whether your shield is wood or steel). As a cleric you've got 4d6x10 starting gold, average of 140 gp. So, if you went with a silver holy symbol, a heavy mace, and a light wooden shield, that leaves 100 gp for armor: Chain mail costs 150 gp and a breastplate costs 200 gp, so you are probably struck with scale mail--which isn't bad for a 1st level cleric--for 50 gp.
Look at that, you've got 50 gp left over for buying a scroll, or maybe some food, or just keeping a few coins handy for meals and mugs down at the pub and a place to sleep. Did you buy a blanket? A backpack? A bag? Spare clothes? Soap?
The point is, never spend ALL of your money on one thing.
Master Arminas
| MurphysParadox |
Only means to get gold as defined in the game is craft and profession skills. Without those, you have to work with your GM.
Heal is the only profitable skill you seem to have. You could offer to help out at the temple or the herbalists. You could ask to hire on as guard for a merchant wagon (assuming your GM decides that there are any in town at the moment). Last resort would be hiring out as common laborer at a farm.
However, all of these things won't amount to more than a few gold a day (or 1 silver a day for general farm laborer), at most, and still require the GM to agree that someone actually wants to hire you.
| Thazar |
Other then a couple of traits that let you start with more gold, there are not really any good options. In most game worlds you do not make money as an adventurer unless you go on quests.
You could try your luck in an RP session at a bar or card hall to win some money...
You could have a party member start a bar fight and then charge for healing to the injured and have the DM RP it for you.
| 12GaugeMage |
OK... so i didnt spend all my money on armor. Just most of it (150 gold on chainmail to be exact. DM let me start with 240. I also have a mace a holy symbol, clerics vestments, and a donkey named Keldrick. the rest was spend on a MW "tool" to increase my bluff check. All of them are part of my characters fluff so i dont care to part with them.
Out of all of you Thazar was the most helpful, Thazar I like the way you think.
If anyone else has RP suggestions im all ears (or eyes since im on a computer).
| master arminas |
OK... so i didnt spend all my money on armor. Just most of it (150 gold on chainmail to be exact. DM let me start with 240. I also have a mace a holy symbol, clerics vestments, and a donkey named Keldrick. the rest was spend on a MW "tool" to increase my bluff check. All of them are part of my characters fluff so i dont care to part with them.
Out of all of you Thazar was the most helpful, Thazar I like the way you think.
If anyone else has RP suggestions im all ears (or eyes since im on a computer).
Going from Chain Mail to Scale Mail will cost 1 point of AC and save you 50 gold. Ask your DM; I doubt he would have much of a problem with your AC going down by 1.
Master Arminas
| DrDeth |
I want to point out that in theory, the DM provides needed funds as per WBL. In theory, in a normal campaign, this means that your wealth after looting a dungeon for a week would be the same as taking 10 years off to labor in mundane occupations, *then* looting a dungeon for a week. In other words, in theory, any funds gained by taking time off and working should be subtracted (not added) to that gained adventuring so the net is the same.
Mind you, your DM may run things differently, of course.
Of course, as Thazar pointed out there are a couple of traits that increase your starting gold.
| Thazar |
OK, since I got a call out I will put in a little more thought. LOL
You are a cleric of Desna. So maybe try and use bluff, diplomacy, and sense motive to do a "fortune teller" act in town to get some RP based money out of some of the locals. Read the stars and tell them what they want to hear... keeping in mind you are a good cleric and use this as an opportunity to give helpful and wise advice to the townsfolks in the form of a fortune telling act.
It really is going to boil down to the RP portion with the DM or the mechanics options of taking a trait. Keep in mind if you try and RP for some more money with the DM either you or the DM should find a way to include the rest of the party. No one is really a fan of the guy at the table that has special little sessions with the DM to get more "stuff" then the rest of the party.
Edit - And as DRDeth said... if your DM is a wealth by level adherent you are pretty much SOL in the long run. Not every DM is tied to the math of that chart... or even knows it exists but you will learn that pretty quick when you ask your DM about the RP options listed above.
| Thazar |
Exactly what is this MW tool for Bluff?
There is a moneylender in town. Borrow some cash, pay them back at the end of the month.
--Out-of-Vrocket Expenses
PFRPG Version of Flashy Thing?
| Mark Hoover |
You're a cleric...Detect Evil is a 1st level spell...you've maxed out Bluff w/a special tool to help...
Work w/your GM on the following:
You head into the local pub/market/dockyard whatever and detect evil to find your "mark." You may also use high Perception/Sense Motive here as well feeling out just what kind of evil we're talking. You're looking specifically for someone who has cash and loose morals.
Now you kick in a medical scam. You pose as a talented physician who's hit on an herbal supplement to increase physical strength w/out spells and drugs. Having cast lighten object on a bunch of stuff and being REALLY good at talking you hand them some stuff and have them try lifting it. Have a peasant on hand that's tried your "miracle" but really he's the recipient of an ant haul spell.
You need venture capital to mass produce. He could corner the market and make a killing. You con him out of his cash using the rest of the party as partners who double crossing you. A few minor illusions and a well-choreographed fight scene later and the money mysteriously disappears and so do you and your party.
Go watch an episode of Burn Notice; you'll get the hang of it.
| DrDeth |
DrDeth wrote:Flashy sportscoat, loud tie, and mirrored sunglasses, what else?Haha... you mean a performers outfit? Skinny keyboard tie, no doubt?
Hmm, that's cool too. No I was thinking the classic "Used car salesman" outfit.
http://www.imdb.com/title/tt0081698/
But I like your idea better... with wrap-aorund shades, of course!