Two-Hander Build Help?


Advice

Shadow Lodge

So I'm trying to work on an individual character I want to use outside of the Carrion campaign. I know I definitely want him to wield a two-handed sword (most likely just a greatsword), but I'm unsure as to what class/build I should use.
Human would be the race primarily, but I'm open to others if they fit.
Any help?

RPG Superstar 2012 Top 16

If you want absolutely killing, smashing offense, a Two handed weapon archetype fighter will rock the enemy.

If you want defense, a Superstitious Human Barbarian using a Greatsword has awesome defenses against spells and magic which are plentiful in that AP.

On the lighter side, a switch-hitting Ranger with FE: Undead is also going to be a terrific combatant with a variety of weapons. Get him a Sun Blade and he'll OWN undead. Heh. Make him a dwarf with Steel Soul and Glory of Old and he'll have solid saves, too.

===Aelryinth

Paizo Employee Developer

A crit-based falchion-wielding fighter or paladin works wonders in the damage department.

Shadow Lodge

Aelryinth wrote:

If you want absolutely killing, smashing offense, a Two handed weapon archetype fighter will rock the enemy.

If you want defense, a Superstitious Human Barbarian using a Greatsword has awesome defenses against spells and magic which are plentiful in that AP.

On the lighter side, a switch-hitting Ranger with FE: Undead is also going to be a terrific combatant with a variety of weapons. Get him a Sun Blade and he'll OWN undead. Heh. Make him a dwarf with Steel Soul and Glory of Old and he'll have solid saves, too.

===Aelryinth

That's quite ironic, actually, as I currently have a switch-hitter ranger up-and-running for the Carrion Crown campaign, and he wields a greatsword and a compound bow with the FE: Undead. Check out my alias "Elric Mistletien", he's under there somewhere.

I guess the kind of style I'm looking for is something like Guts from Berserk. Enough power to put some "wow" into his fights, but enough defense where he can carry from one battle to another. Superstitious Human Barbarian with added greatsword feats kind of sounds appealing, actually; I'll look into it.


Anglekos wrote:
Aelryinth wrote:

If you want absolutely killing, smashing offense, a Two handed weapon archetype fighter will rock the enemy.

If you want defense, a Superstitious Human Barbarian using a Greatsword has awesome defenses against spells and magic which are plentiful in that AP.

On the lighter side, a switch-hitting Ranger with FE: Undead is also going to be a terrific combatant with a variety of weapons. Get him a Sun Blade and he'll OWN undead. Heh. Make him a dwarf with Steel Soul and Glory of Old and he'll have solid saves, too.

===Aelryinth

That's quite ironic, actually, as I currently have a switch-hitter ranger up-and-running for the Carrion Crown campaign, and he wields a greatsword and a compound bow with the FE: Undead. Check out my alias "Elric Mistletien", he's under there somewhere.

I guess the kind of style I'm looking for is something like Guts from Berserk. Enough power to put some "wow" into his fights, but enough defense where he can carry from one battle to another. Superstitious Human Barbarian with added greatsword feats kind of sounds appealing, actually; I'll look into it.

Hurray Berserk! For straight crazy THW damage, the Half-Giant is pretty ridiculous. Use a large sized greatsword, then if he's say a Psychic Warrior, throw Enlarge on yourself and make all your equipment (Read: your already big f-in' sword) enlarge with you.

Or you could look at the Barbarian Titan Mauler who is all about giant weapons. Be a Half-giant and thing get crazy.

Orcs are solid too for straight damage thanks to that +4 Str. Made a Orcish Barbarian last night Lv 1 with an Str 22 (+6). When Raging his Str went up to 26 which is a perfect sweet spot for THW x1.5 damge the plus power attack damage, meaning at an total attack bonus +8, he's doing 2d6+15, all at Lv 1.

Oh yeah. And this is probably obvious. But don't forget Power Attack ;)


Anglekos wrote:
Aelryinth wrote:

If you want absolutely killing, smashing offense, a Two handed weapon archetype fighter will rock the enemy.

If you want defense, a Superstitious Human Barbarian using a Greatsword has awesome defenses against spells and magic which are plentiful in that AP.

On the lighter side, a switch-hitting Ranger with FE: Undead is also going to be a terrific combatant with a variety of weapons. Get him a Sun Blade and he'll OWN undead. Heh. Make him a dwarf with Steel Soul and Glory of Old and he'll have solid saves, too.

===Aelryinth

That's quite ironic, actually, as I currently have a switch-hitter ranger up-and-running for the Carrion Crown campaign, and he wields a greatsword and a compound bow with the FE: Undead. Check out my alias "Elric Mistletien", he's under there somewhere.

I guess the kind of style I'm looking for is something like Guts from Berserk. Enough power to put some "wow" into his fights, but enough defense where he can carry from one battle to another. Superstitious Human Barbarian with added greatsword feats kind of sounds appealing, actually; I'll look into it.

If you're going the superstitious human barbarian route, don't forget that part of the ridiculousness is the human barbarian favored class bonus where you get to add 1/3 per level to your superstitious bonus! (Hence why it is important that you are a human, not an orc or something).

Silver Crusade

Anglekos wrote:
I guess the kind of style I'm looking for is something like Guts from Berserk. Enough power to put some "wow" into his fights, but enough defense where he can carry from one battle to another. Superstitious Human Barbarian with added greatsword feats kind of sounds appealing, actually; I'll look into it.

Are you allowed 3PP/homebrew ? Because my revisited version of Paizo's Titan Mauler was written exactly with such image in mind. Wielding a large bastard sword two-handed, or even one-handed while raging does the trick wonderfully.


Human fighter/barbarian. Dip 2 into Unbreakable fighter, one at level 1, two at level 6. Take the feat that lets you take feats meant for another race from the APG, use it to qualify for orc feats, take the deathless initiate feat at 6th with your 2nd fighter level. Barb levels either titan mauler with exotic prof bastard sword for the big two hander (2d8), Invulnerable rager for extra toughness (added bonus, you already have endurance and diehard to pick up Stalwart), or wild rager for the battle fury aspect.

Shadow Lodge

As far as weapon choices go, don't forget the broken falcata. Due to the 19-20/x3 critical it's average damage ends up surpassing that of a greatsword, what point that is will depend on weapon size and critical feat/keen, but it'll happen.

EDIT: while i think about it, don't discount one handed weapons, you can grab a shield if you need the AC, and you can use them while grappled

Shadow Lodge

Maxximilius wrote:
Anglekos wrote:
I guess the kind of style I'm looking for is something like Guts from Berserk. Enough power to put some "wow" into his fights, but enough defense where he can carry from one battle to another. Superstitious Human Barbarian with added greatsword feats kind of sounds appealing, actually; I'll look into it.
Are you allowed 3PP/homebrew ? Because my revisited version of Paizo's Titan Mauler was written exactly with such image in mind. Wielding a large bastard sword two-handed, or even one-handed while raging does the trick wonderfully.

Mainly I'm making this character for my own usage; I'm hoping he'll campaign one day, but in the meantime I just want to make a character that I can really go far with and enjoy. I'll probably make him either high-fantasy or epic-fantasy stats, depending on what the majority of campaigns seem to allow.

Thanks for all the tips, guys! I'm going to take a look at both the Titan Mauler Barbarian and Superstitious barbarian archetypes and see what fits. Keep the tips and/or your own personal builds coming, and sometime I'll post my character up here for your evaluation.

RPG Superstar 2012 Top 16

Titan Mauler has mechanical problems wielding big weapons.

Falcata takes an EWP. It's the best weapon out there, especially since you can use it two handed or one handed as needed. Technically, I believe you can use it two handed without an EWP, but I could be mistaken.

Having the flexibility to use a shield or not is actually a highly tactical choice.

The downside of Superstitious is its harder to heal you, just so you know. You have to save against all magic, even healing spells.

Unless you're playing a Dwarf with racial bonuses, I unfortunately have to recommend staying away from the fighter. Defenses are low, unless you dip some 3.5 stuff to bolster the will save. Helm of Mindarmor from the MIC is nice.

===Aelryinth

Shadow Lodge

Aelryinth wrote:

Titan Mauler has mechanical problems wielding big weapons.

Falcata takes an EWP. It's the best weapon out there, especially since you can use it two handed or one handed as needed. Technically, I believe you can use it two handed without an EWP, but I could be mistaken.

Having the flexibility to use a shield or not is actually a highly tactical choice.

The downside of Superstitious is its harder to heal you, just so you know. You have to save against all magic, even healing spells.

Unless you're playing a Dwarf with racial bonuses, I unfortunately have to recommend staying away from the fighter. Defenses are low, unless you dip some 3.5 stuff to bolster the will save. Helm of Mindarmor from the MIC is nice.

===Aelryinth

What are the technical issues of a Titan Mauler?

Silver Crusade

Outside the fact that it simply cannot wield oversized weapons by RAW ?

Shadow Lodge

Maxximilius wrote:
Outside the fact that it simply cannot wield oversized weapons by RAW ?

It can't? I thought that was one of the appeals of it.

Silver Crusade

Now you know why i wrote a revisited version. Read the official and this one again to understand. :)
I expected Guts when I first read it, but the Titan Mauler both isn't fit for this fluff and hasn't been errata-ed... it simply doesn't work as written, since the biggest weapon you can wield (assuming you are of medium size) is a two-handed medium weapon, an one-handed large weapon, or a light huge weapon. All deal 2d6 damage and provide no benefit over a simple greatsword. So you're limited to 2d6 weapons if medium sized - or 2d8 if using a large bastard sword as a two-handed oversized medium weapon (with the Exotic Proficiency), like the barbarian pathfinder iconic gal.

Shadow Lodge

Aelryinth wrote:
Falcata takes an EWP. It's the best weapon out there, especially since you can use it two handed or one handed as needed. Technically, I believe you can use it two handed without an EWP, but I could be mistaken.

Just checked, you are mistaken, 3 weapons have this "you can use it as a two handed martial weapon" clause, Bastard Sword, Dwarven War Axe and Katana

Maxximilius wrote:

Now you know why i wrote a revisited version. Read the official and this one again to understand. :)

I expected Guts when I first read it, but the Titan Mauler both isn't fit for this fluff and hasn't been errata-ed... it simply doesn't work as written, since the biggest weapon you can wield (assuming you are of medium size) is a two-handed medium weapon, an one-handed large weapon, or a light huge weapon. All deal 2d6 damage and provide no benefit over a simple greatsword. So you're limited to 2d6 weapons if medium sized - or 2d8 if using a large bastard sword as a two-handed oversized medium weapon (with the Exotic Proficiency), like the barbarian pathfinder iconic gal.

actually, couldn't you do the same with a large falcata? 2d6 19-20/x3, I'll trade the two points of damage for a x3 crit any day


If I was making a Barbarian I would go with a 1 level dip of Oracle with the Lame curse. Rage cycle at level 9 :)

Silver Crusade

Skerek wrote:
actually, couldn't you do the same with a large falcata? 2d6 19-20/x3, I'll trade the two points of damage for a x3 crit any day

I'm assuming no sane DM will allow this weapon in your average game, even at the price of a feat. Same for my group's fellow players.

So I guess you could indeed milk the cheese ouf of the dude with a falcata, but I highly prefer the Large bastard sword - it gets the best out of Berserk's Guts "invulnerable barbarian/monster killer with an incredible weapon" concept and is efficient without falling into the "ridiculously huge weapon" trope that best fits bad animu and wapanese RPGs.

A large bastard sword also becomes fun with vital strike feats and ally spellcasters : lead blade and enlarge person give you a 4d8 weapon, so a good 12d8+4 base damage on a VS + Devastating Strike at level 11, potentially 16d8+8 on a critical hit... not counting Str bonus, PA, Magic enhancement, Rage, Weapon Training, etc.


Iv just had to make a level 7 hack and slash fighter. I decided to go for a titan mauler lv 4 and a 2 handed fighter lv 3. We got given 15k gold to buy what you want so this is how it came out.

Human

S 22 +6 Human +2, Magic item +2
D 16 +3
C 18 +4
I 10
W 10
C 10

HP's 101
AC 21
F 7
W 3
R 4

FEATS

Weapon Focus Greatsword - Human
Power Attack - Lv1
Raging Vitality - Lv 3
Dodge - Lv 5 (+1 AC)
Lunge - Combat Bonus (-2 AC, can attack 10 feet)
Vital Strike - Combat Bonus
Furious Finish - Lv7

RAGE POWERS
Surprise Accuracy (+2 Attack)
Deadly Accuracy (+4 Critical Confirm)

Large Mithral Greatsword + 2 (KEEN) +15,+10 3d6+11+6PA 17-20/x2
+17,+12 3d6+15+6PA - Rage
Large Lucerne Hammer 3d6+9+6 - (Reach, B+P)

Mithral Breast Plate
Belt Of Strength +2
Cloak Of Resistance +1

When i rage and use vital strike with overhead chop and use furious finish i can do one attack that does a whopping 6d6+30+6 and end my rage. And then if its a critical it does 9d6+60+12.

For those who say you cant wield a Large Greatsword, The guy who wrote the original archtype did an unofficial post on this forum. You can at level 3 use one size larger with a -2 to attack. Then every 3 levels you can reduce that to -1 or go to a Huge weapon. I was using a huge weapon but my DM said you wouldnt ever be able to pick it up and i couldnt think of a way to be able to without making it have levitate or something, Loosing the KEEN ability. So i dropped it to a large and he said i could remove the minus's to hit :) WIN!!!

Not knowing what we would be fighting i just went for finishing power, but luckily he put in a lot of large creatures. So with this build they were only hitting me from 5 foot away while i could hit 10 foot.

Silver Crusade

Guts would be better reflected with the Cleave feat chain rather than the Dodge feat I believe (or heck, with the future Mythic ruleset). :)
Be sure to get Dazing attack ASAP, because Furious Finish alone is just suicide unless you are sure to drop your foe.

You'll want to buy a Headband of Havoc and a Cord of Stubborn Resolve (Ultimate Equipment both) later.


i wasnt sure on the cleave chain. Theres a lot more interesting feats available in my eyes. The game we are playing is a very fighting based game where big monsters get harder and harder very quickly.

I will just be building as a fighter from now on to hopefully get all the feats i need. i wanted to dip into critical feats as soon as i can. They will be epic. Can do an extra 2d6 bleed damage as well as stun?? ha!!

Like you say the only downside to this build is the no will save and the ending of rage and being fatigued. But if i use it right it shouldnt make a massive difference HOPEFULLY.

But i think this is as close to guts as you can pretty much get. Level 11 and this guy would be GUTS :) Add in the feat that lets you use your weapon as a shield and maybe some endurance and diehard based feats prehaps?


Anglekos wrote:

So I'm trying to work on an individual character I want to use outside of the Carrion campaign. I know I definitely want him to wield a two-handed sword (most likely just a greatsword), but I'm unsure as to what class/build I should use.

Human would be the race primarily, but I'm open to others if they fit.
Any help?

As earlier posters have said the Two-handed fighter archetype is going to work well and along with any number of barbarians.

Here are two more ideas that exploit the fact that building a two-handed warrior requires very few feats:

1) An Order of the Dragon Cavalier (Honorguard archetype) that wields a greatsword that will do buckets of damage (Power Attack, Furious Focus, Challenge) and takes advantage of the Body Guard feat line to protect his allies from attacks by spending attacks of opportunity to Aid Another for massive buffs to their AC. Also he'll get a full druid companion horse and has class features to give allies novel buffs via teamwork feats.

2) A two-handed katana wielding Samurai (Order of the Warrior) who is going to be a better unbreakable fighter than the Unbreakable Fighter archetype. The Samurai will be very hard to kill, do lots of damage (Power Attack, Furious Focus, Challenge, high crit range + bonuses to confirm crits), has a full druid companion horse and has a lot of flexibility in starting battle with different weapons (samurai weapon training gives him, among other things, quickdraw with his katana).

Both of these warriors really only require good STR and CON (although the first suggestion benefits somewhat more from a decent DEX, say a 14) and will have the skills to contribute outside of combat as well.

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