| dunebugg |
Our group currently has no healer, so each character in the party (wizard, sword/board twf fighter, gunslinger, paladin, and magus) each have quite a bit of control on their characters. The only downside to this is that each of us can affect the same enemy with multiple conditions, and it can become very hard to track after a while (especially when fighting more than 4-5 enemies).
To give an example of what we can do as a group: poison, blind, trip (that ones easy), entangle, fear (shaken / frightened), fatigue..
How would you manage a heavy control party to make sure that every debuff is easily seen on a mini on the board?
| James0235 |
To give an example of what we can do as a group: poison, blind, trip (that ones easy), entangle, fear (shaken / frightened), fatigue..
How would you manage a heavy control party to make sure that every debuff is easily seen on a mini on the board?
Check out the magnetic markers from Alea Tools.
Eric Clingenpeel
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And don't forget the condition cards! :)
You could do something I saw for 4e. drill holes in your minis to make flagpoles, and put beads on them to represent conditions.
| dunebugg |
I really like the magnetic markers from Alea Tools, the two issues I'm seeing is cost.. We have quite a large selection of minis and make good use of most of them (so would need to magnet strip each of them)... the other issue being that we play on a whiteboard for easy battlemaps - not sure if the magnets would make the minis try to jump off or not lol.
May end up just going with sticky tac + poker chips!