Sorcerer Summoner


Advice


I've just started a new campaign and have rolled up a Sorcerer. He's Djinni bloodline and originally was meant to have a focus on Evocation and Conjuration.

18 Charisma, 14 Con, 14 Dex and 13 Int.

He's from Katapesh and deeply inspired by Genies and their kind.

I'm kind of regretting going the path I am now and want to throw in some Master Summoner.

What do people think? Should I switch to Summoner straight away? Having gained the nice bloodline abilities? Is there a sweet spot to switch to Master Summoner? Or should I take one level for the free feat and 2 more 1st level spells known?

Or should I just continue as I was?

I'm worried the one level in sorcerer will affect me too much to go full MS now?

Grand Lodge

If you're going to switch do it now. Where does the regret in your current path come from? The one level of sorcerer just means that you're going to have a bit of a delay in your summoner progression. But given that the two paths don't synergise that much, you do want to make up your mind by the next level rise.


I'm just worried about my characters utility and power.

He's built nicely and I always optimize, but the sorcerer spell progression is feeling a little slow to me.

I'm only first level with enough xp to level to second when we get a break from goblin slaying.

I suppose when I think about it I am happy, I just feel a little 'naked' as a sorcerer and It's my first time playing a pure caster!


cross classing summoner and sorceror isnt a great idea. If you can talk your dm into it, just change him to a master summoner. Too many of the abilities are level dependant and dont have creat synergy.

If you cant convince your dm of this, I would suggest just having your soceror specialize in summoning spells.

If you are permitted 3rd party material take a look at Sorceror Options by super genius games. There is an ability in there you can take Sorcerous Summoning, that would allow you to add your bloodline abilities to the monsters you summon based on their HD. That can be pretty good when you have an attack based 1st level ability like the djinn bloodline. 1d6+1/2 level is so so damage. But 3 or 4 creatures all doing that in unison for several rounds (after you've summoned them) suddenly becomes alot more appealing, and it can be a great help when dealing with enemies that are hard to hit (gotta love touch acs).

Grand Lodge

Iced2k wrote:

I'm just worried about my characters utility and power.

He's built nicely and I always optimize, but the sorcerer spell progression is feeling a little slow to me.

I'm only first level with enough xp to level to second when we get a break from goblin slaying.

I suppose when I think about it I am happy, I just feel a little 'naked' as a sorcerer and It's my first time playing a pure caster!

That's what it's like with life as a clothie. Trust me, if you think you're naked now, you don't know what it was like playing a first level wizard in AD%D with only ONE... ONE stinking spell for the entire day!

Thing is it does get better... MUCH better if you stick it out.

Remember you're not a wizard... you're a themed magician... focus on building your strength, rather than trying to cover all bases.


Thanks LazarX. I think you're right!

If you were a Genie fluffed Sorcerer what would you be aiming for?

I'm thinking going all out Evocation/Fire spells with the fall back of changing the energy type to Electricity if I need it.

The Djinni bloodline has some lovely bonus spells and abilities like fly.

I'm split between Spell Focus Conj + Augmented summoning or Skill Focus + Eldritch H Primal or Orc for +1 damage per dice.

I already have Spell focus Evo and Imp Init. I was going to take Spell Spec at 3rd for my first 2nd level Damage spell at 4th and then fireball.

Dark Archive

Naked how? If it's not enough spells, buy some scrolls to cover your bases. If it's armour, get a wand of mage armour, and start saving for a mithral buckler. Sorcerers are pretty cool, but they definitely don't get 'good' until level 4.

If you really hate the sorcerer, cut your losses and multiclass now. However, that's a really rough multiclass; your sorcerer spells won't cast well in armour and your summoner progression will be stunted compared with the rest of the party. If you DM lets you trade the level that would be a lot better for you.


Cross classing sorcerer and summoner sucks. Try to convince your GM to let you switch your level with a level of summoner. Other than that, just go with straight sorcerer, I guess.
The first levels are hard with any pure spellcaster, at mid levels you will feel better.

Dark Archive

I'd grab Varisian Tattoo over Spell Specialization. There's also the always-great-for d6-hit-dice Toughness; you can never go wrong with Toughness.

Crysknife wrote:

Cross classing sorcerer and summoner sucks. Try to convince your GM to let you switch your level with a level of summoner. Other than that, just go with straight sorcerer, I guess.

The first levels are hard with any pure spellcaster, at mid levels you will feel better.

Conversely, the first few levels of master summoner make you feel like a god among men. "What's that? Another problem that can be solved by an entire flock of celestial eagles?"

EDIT: Two posts become ONE POST.


Varisian Tattoo? That's a +1 that can't be changed instead of a +2 that can?

Being able to cast dancing lights a few times a day is pretty shit no?


Iced2k wrote:

Thanks LazarX. I think you're right!

If you were a Genie fluffed Sorcerer what would you be aiming for?

I'm thinking going all out Evocation/Fire spells with the fall back of changing the energy type to Electricity if I need it.

The Djinni bloodline has some lovely bonus spells and abilities like fly.

I'm split between Spell Focus Conj + Augmented summoning or Skill Focus + Eldritch H Primal or Orc for +1 damage per dice.

I already have Spell focus Evo and Imp Init. I was going to take Spell Spec at 3rd for my first 2nd level Damage spell at 4th and then fireball.

Contrary to what some people will tell you, direct damage is good when you build for it. Plus, it's just fun to blow $#&! up!

Toss in some summoning, and you'll keep your enemies occupied. Treantmonk has some good summoning spell advice in his famous wizard guide. Of course, sorcerers don't get to pick and choose much. Just go with spells you know you can use a lot. If you have one that you end up barely using, switch it for something with more utility.

Dark Archive

Varisian Tattoo is a +1 in an entire school. I'd rather have that then a +2 with a single spell, sorcerer or no. Being able to cast dancing lights a few times a day is not going to save your life, but it will save you a cantrip known for something else.


Ah I see. But they stack right?

Dark Archive

There's nothing to say they shouldn't stack. That said, limited feats are limited, and for a build that also wanted to include Augment Summoning, I would have only one or the other.

Grand Lodge

Iced2k wrote:

Thanks LazarX. I think you're right!

If you were a Genie fluffed Sorcerer what would you be aiming for?

I'm thinking going all out Evocation/Fire spells with the fall back of changing the energy type to Electricity if I need it.

The Djinni bloodline has some lovely bonus spells and abilities like fly.

I'm split between Spell Focus Conj + Augmented summoning or Skill Focus + Eldritch H Primal or Orc for +1 damage per dice.

I would go with the summoning... because summons are FUN. And remember you have the option of swapping out and upgrading your summon spells as you go up in level. And take a couple of conjuration spells for offense since you're taking the spell focus feat.

Dark Archive

To clarify, you cannot swap out summon monster I for summon monster II; you can, however, swap out summon monster I for a utility spell like feather fall so that you can continually round out your spell selection.


Are there any other feats people take who are summoning?


Iced2k wrote:
Are there any other feats people take who are summoning?

Superior summoning, of course. Mainly because a swarm of lantern archons stay relevant for a loong time.

If you can finagle an alignment aura, the feat that let's you summon as a standard action is pretty good for casters.

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