Madclaw
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When I've played through the game a few times I'll put in codes for a new experience. Sometimes it's fun not to worry about various things like ammo and what not.
Also, since I play on PC many times I can enable the developer console and do some fun/funny/ or interesting things. A number of times I've found items and other such things that are still in the game data but weren't implemented. So, I turn them on and see what new experience it brings.
| DeathQuaker RPG Superstar 2015 Top 8 |
Not often. Sometimes I use them in a game after I've finished just to see things/effects/abilities I didn't unlock normally, or to go into "God Mode" after I beat it the normal way.
Sometimes I use them to fix bugs, e.g., Fallout: New Vegas decided to randomly delete a unique weapon I found so I used the developer's console to cheat it back into the game.
If I am in a really frustrating position where I just can't beat something and want to move on, I'll cheat too, but that hasn't happened in a long time.
And well, I use cheat codes all the time in the Sims, but that's different (for building/storytelling).
NOW, on a different note, I will use walkthroughs a ton, especially if I'm frustrated. That is technically cheating, even if it's not using a cheat code. Some games though seem to have a "use the guide or never win" mentality (really, Harvest Moon? How the hell am I supposed to figure out that "ice cream" is made solely of a black egg?)
Madclaw
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Though exploitable glitches, like Oblivion's Duplication/Constant Effect Glitch are fair game.
Did the dupe glitch in a house with melons once. Duped somewhere between 1000 to 2000 melons. They avalanched down the stairs and killed the person on them. Was hilarious. But it took me over 30 minutes of eating/picking the melons up to even begin moving.
| Rynjin |
Personally I still think the best way to kill a person was with custom spells (half my playtime removed in Skyrim =().
Had a nice one that was a 40ft radius ice ball that dealt something like 40 damage a second over 10 seconds and paralyzed and turned invisible anything in its path. I called it my Dark Portal and just flung it down a crowded street and watch everyone in the area suddenly go poof and disappear as they turned invisible, and then reappear 10 seconds later as corpses.
| Gandal |
Depending on game and platform.
Anyway in the first playthrough i only use a guide,i no longer have the time to discover everything myself, and i want everything from a computer rpg (FF VII and Knights of Round summon materia docet).
In Skyrim (and Oblivion) once i hit the top levels (70+ in Skyrim) i begin using consolle command codes to speed up levelling further.
| Klaus van der Kroft |
I avoid cheat codes, particularly today that games have become substantially easier and less frustrating, with all manners of check-points and recovery features (unlike those nerve-wracking NES days when you had those games you were supposed to finish in one go).
That said, I do enjoy using those codes that give you access to crazy stuff, like extra-big heads or getting everyone to fight in GTA.
| Umbral Reaver |
In my Skyrim game I accidentally made a bow that does over seven million damage.
I thought it was about 700 when I was crafting it, thinking '700 should be good enough', but the display was cutting off the rest of the number.
The first time I one-shot a dragon with it, I took another look. Inventory displayed the correct number.
| Threeshades |
As a kid i used to cheat all the time in single player games, i cheated my way through the likes of starcraft mainly for the story. Or went on god-mode rampages though GTA2 to blow off steam.
Today i only use cheats for actual debugging, or to correct mistakes i made too far back in a roleplaying game like skyrim. (for example failing to disenchant the gloves of the pugilist, with my unarmed khajiit and selling them instead. About 10 game hours later i decided that this was a bad idea so i used the console to reaquire them)
I also use purely cosmetic cheats sometimes.