Newish GM, Druid Question or Dropping Donkeys


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My primary question is does a druid summoning a donkey in the air over a monster, specifically to have it drop on said monster and crush it, constitute a failure to revere nature?

A little background on me:

I'm new to the fantasy genre of role playing. I ran a D20 Star Wars campaign ten years ago that lasted about a year and a half. I hadn't roleplayed or GMed until about a year ago when I played a brief 3.5 game which fell apart because two players dropped out. Three of us wanted to continue without them, but the GM wanted to play rather than run it. I picked Pathfinder. We've been playing once a month for a while, but I'm still rather new to it. I'm not too familiar with the conventions of druids.

Background on the question:

I'm running a campaign in which my players are trying to prevent a zombie plague from sweeping their world. (My players want to, and I quote, "hit things with an axe.") They were sent to purge a small settlement that has been completely overrun by bloody skeletons and a few skeletal champions. There were a lot of skeletons spread out through several buildings. If they had used stealth they could have easily taken them all in small groups. My PC's decided the best way to handle the situation was to cause a massive explosion to draw all of the skeletons out, and then pick them off from the rooftops. They were ultimately surrounded by 48 skeletons and five skeletal champions.

The group is pretty diverse. PCs are a lvl 3 drwarf fighter, half-elf cleric 3/monk 2, half orc barbarian 3/summoner 1, gnome spellslinger 1, and a half-elf druid 2. The druid has a small bear as his companion. It's also a high magic game, so they have an insane amount of magical gear available to them. (This is to offset the numbers of plague zombies and skeletons they encounter while attempting to save their world. I'm sure it's a rookie mistake on my part, but they are enjoying it, and it hasn't proven to be problematic.)

The explosion started a fire in the building they were set up on, and in the subsequent scramble to jump to another nearby building the bear fell into an alleyway and was immediately surrounded. The fighter and barbarian jumped down to protect the bear. The druid, spellslinger, and cleric provided cover from above. They did pretty well, until a series of bad rolls a few rounds in. The bear was about to be attacked by a skeletal champion and three bloody skeletons. The druid went before the champion and figured his best bet was to crush the champion with something. He summoned a donkey (the largest summon he had available) above the champion, and as high up as he could (40 feet, ten for the building he was on and 30 for spell range.) The fall killed the donkey outright, and seriously damaged the champion. A follow up shot from the cleric finished it.

Ultimately, their plan worked. They lured everything in close enough that the cleric was able to cast consecrate and channel a few times to drop more than half of the skeletons. A judicious use of the fire they started, a lot of cleaving and power attacking, and creative (and thankfully less explosive) use of their magic items mopped up the rest.

While dropping the donkey was awesome (it has started a meme in our group) I need to know if I should have the druid atone? I'm inclined to let it slide, but it could present an opportunity for more role playing instead of blowing things up. (They have set fire to sooo many things.) I'm not going to force them to stop hitting things with axes. I enjoy it as much as they do. I just want to provide some variety.

Thoughts?

Thanks!

RPG Superstar 2015 Top 8

From the description of summon monster I:

"Creatures cannot be summoned into an environment that cannot support them."

This is normally interpreted to mean that you can't summon a walking creature into the middle of the air, just as you can't summon a whale, shark, or the like onto land (or into the middle of the air). So you can't summon a donkey, etc.. above someone and use it has a falling dead weight.

But it sounds like the game was a lot of fun. I would let the druid atone, and as part of the atonement he can no longer summon nature's allies into environments that don't support them (literally, in the case of the donkey).


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@moon glum: mount doesn't have that restriction though, and it summons a large creature. horse bombs for all!


moon glum wrote:

From the description of summon monster I:

"Creatures cannot be summoned into an environment that cannot support them."

This is normally interpreted to mean that you can't summon a walking creature into the middle of the air, just as you can't summon a whale, shark, or the like onto land (or into the middle of the air). So you can't summon a donkey, etc.. above someone and use it has a falling dead weight.

But it sounds like the game was a lot of fun. I would let the druid atone, and as part of the atonement he can no longer summon nature's allies into environments that don't support them (literally, in the case of the donkey).

I hadn't read that as literally support their weight, but more as, "if they can't breathe the air, they can't be summoned." Thanks for pointing that out, though.

My mistake aside, how should I treat the druid's act of deliberately summoning a creature with the intent of killing it? He did it in defense of his animal companion, but the donkey was essentially intended to be used as a bludgeon. Does that count as failure to revere nature?


FuelDrop wrote:
@moon glum: mount doesn't have that restriction though, and it summons a large creature. horse bombs for all!

I must make sure the spellslinger doesn't learn this. :)

Dark Archive

FYI stuff...

Falling Objects

Table: Damage from Falling Objects

Object Size

Small - 2d6

Medium - 3d6

Large - 4d6

Huge - 6d6

Gargantuan - 8d6

Colossal - 10d6

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their size and the distance they have fallen. Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.

Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.


WhipShire wrote:

FYI stuff...

Falling Objects

Table: Damage from Falling Objects

Object Size

Small - 2d6

Medium - 3d6

Large - 4d6

Huge - 6d6

Gargantuan - 8d6

Colossal - 10d6

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their size and the distance they have fallen. Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.

Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.

I skimmed this when the druid player told me what he wanted to do. I determined the donkey (medium creature) would do 2d6 (being less dense than a medium boulder, but still no fun to have dropped on you.) The druid made the touch attack, and the champion failed the save. The druid rolled a twelve for damage.


Diego Hopkins wrote:


My mistake aside, how should I treat the druid's act of deliberately summoning a creature with the intent of killing it? He did it in defense of his animal companion, but the donkey was essentially intended to be used as a bludgeon. Does that count as failure to revere nature?

A summoned creature doesn't actually die or rather stay dead, but it would still imo be failing to revere nature. Typically a single instance with good cause is not treated as enough to require atonement but this is quite a good time for a hefty warning.

Although if you wanted him to seek out an atonement spell you could.


I think I might consider using animals as bludgeoning objects to be less than reverent about nature myself.

But that's just me.


You can't summon whales and other animals to use them as falling anvils. Basically the intent was to make sure they were summoned into a place where would naturally be, and whales and donkeys don't fly.

prd wrote:

Conjuration

Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another plane of existence to your plane (calling); create objects or effects on the spot (creation); heal (healing); bring manifestations of objects, creatures, or forms of energy to you (summoning); or transport creatures or objects over great distances (teleportation). Creatures you conjure usually—but not always—obey your commands.

A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Both the mount spell and the summoning spells are in the conjuration school.


just had a bad thought: reach communal mount. at 5th level (when you can first cast it) that equates to 5 10 foot radius (horses are large) attacks that will generally deal aboout 3d6 (4d6 large, -1d6 for not so dense)damage each, along with creating difficult terrain where they land (a dead horse is difficult terrain, right?). not bad for a third level spell, all things considered.


Diego Hopkins wrote:
My mistake aside, how should I treat the druid's act of deliberately summoning a creature with the intent of killing it?

What do you think it is when you summon the same donkey to fight against a horde of orcs?

Also,

PRD wrote:
Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

It's not even really dead. Whereas if the animal companion had died, it would have been. I don't think there's anything wrong with that happened.


MyTThor wrote:
Diego Hopkins wrote:
My mistake aside, how should I treat the druid's act of deliberately summoning a creature with the intent of killing it?

What do you think it is when you summon the same donkey to fight against a horde of orcs?

Also,

PRD wrote:
Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.
It's not even really dead. Whereas if the animal companion had died, it would have been. I don't think there's anything wrong with that happened.

Yeah, inflicting terror and mortal pain on an innocent animal is about as reverent as you can get. Just fine really. </sarcasm>


Jak the Looney Alchemist wrote:


A summoned creature doesn't actually die or rather stay dead, but it would still imo be failing to revere nature. Typically a single instance with good cause is not treated as enough to require atonement but this is quite a good time for a hefty warning.

Although if you wanted him to seek out an atonement spell you could.

The stiff warning sounds like a good idea. I think I'll have the donkey "haunt" him for a while.

Thanks.


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As I said the guy did have a very good reason; however, on the other hand he did just traumatize one very sad donkey.

Apple the happy donkey lives a life of simple work. The day is hard, but she always gets her treat. Then one fell evening she blinked and her familiar stall was gone. She felt bound to obey this little man twenty feet below. She was falling. She screamed. A flash of bitter intense pain and the next night she reformed in her stall.

Apple is no longer a happy donkey.


MyTThor wrote:
Diego Hopkins wrote:
My mistake aside, how should I treat the druid's act of deliberately summoning a creature with the intent of killing it?

What do you think it is when you summon the same donkey to fight against a horde of orcs?

Also,

PRD wrote:
Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.
It's not even really dead. Whereas if the animal companion had died, it would have been. I don't think there's anything wrong with that happened.

My initial thoughts were along the same lines. I mean, he's sending a bear out to fight zombies. There's a very real possibility that it will be killed and/or eaten.

I think the difference here is that he specifically wanted to summon the donkey as a disposable weapon.

On the other hand, he was doing it to save his bear.


Jak the Looney Alchemist wrote:

As I said the guy did have a very good reason; however, on the other hand he did just traumatize one very sad donkey.

Apple the happy donkey lives a life of simple work. The day is hard, but she always gets her treat. Then one fell evening she blinked and her familiar stall was gone. She felt bound to obey this little man twenty feet below. She was falling. She screamed. A flash of bitter intense pain and the next night she reformed in her stall.

Apple is no longer a happy donkey.

May I quote you in my next session?


Absolutely.

I've always wondered about the fantastic amounts of wild life the average summoner psuedo-kills over the course of their career and how it lives on coping with the trauma. One can only hope they don't get summoned repeatedly.


concerro wrote:


A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Both the mount spell and the summoning spells are in the conjuration school.

I clearly missed this reading through the rules. Thanks for pointing it out.

Still, my group thought it was hilarious and quite awesome to drop a donkey on a zombie (or skeletal champion as the case may be.)

This will be out in future games, but I'm sure they will find a way to drop more defenseless animals on unsuspecting creatures. I can foresee the druid summoning the donkey onto a roof and ordering it off, or having the barbarian push it off. My players are kind of evil that way. (The cleric had to stop the orc barbarian from cooking and eating some Tengus that they fought and killed.)


Diego Hopkins wrote:


My initial thoughts were along the same lines. I mean, he's sending a bear out to fight zombies. There's a very real possibility that it will be killed and/or eaten.

I think the difference here is that he specifically wanted to summon the donkey as a disposable weapon.

On the other hand, he was doing it to save his bear.

The bear is a companion. It knows the score. It's a sort of super-animal anyway, and it has chosen a path of combat to help the druid defend nature.

The donkey is an innocent animal. It's like you had the power to summon an innocent child to take a bullet for a Marine, but the child would only suffer and die temporarily. Then the next day he/she would be back in his/her warm bed. But he/she would still remember the bullet he/she took.

From a "mother nature" perspective, the bear is no more valuable than the donkey.

Of course, this brings up the question of whether druids should summon animals to fight for him/her. Some of the same issues apply. But at the very least when an animal is summoned and thrown into combat, it has the ability to make an attack and use its natural weapons and defenses to fight. Summoning one to be nothing but a falling sack of meat is downright contemptuous of the animal.

Personally, as a GM, I would probably remove the druid's druid abilities for a day at least for such a thing.

Edit: But then again, if I were the GM, it wouldn't have worked in the first place.


Adamantine Dragon wrote:


Edit: But then again, if I were the GM, it wouldn't have worked in the first place.

Like I said, I'm new; and I admit I've missed a few things.

I appreciate the input, though.


Adamantine Dragon wrote:


Yeah, inflicting terror and mortal pain on an innocent animal is about as reverent as you can get. Just fine really. </sarcasm>

I admit it's not treating them really kindly like when you send them into battle against a fire elemental to be burned to death.

Come on, if this is disrespectful to nature, so is everything a Druid does with any summon or animal companion in his entire career.


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Sending someone into battle is not as cruel as dropping them though. As an example soldiers are often sent into battle. They expect it, but if they start getting dropped from high places I am sure morale won't be too good.


MyTThor wrote:
Adamantine Dragon wrote:


Yeah, inflicting terror and mortal pain on an innocent animal is about as reverent as you can get. Just fine really. </sarcasm>

I admit it's not treating them really kindly like when you send them into battle against a fire elemental to be burned to death.

Come on, if this is disrespectful to nature, so is everything a Druid does with any summon or animal companion in his entire career.

No, there is a difference between summoning a creature to fight for nature, and summoning a creature to be a falling sack of meat. At least in my mind there is.

Of course this is a theoretical argument since the rules would not allow summoning donkeys to drop on the heads of enemies, but other situations could be drawn up with similar levels of contempt for the summoned animal.

But the fundamental question of whether a druid is respecting nature by summoning innocent animals to fight and surely die against a fire elemental is worthy of discussion too.

I would say treating a summoned animal like a bludgeoning sack of meat is clearly not reverent of nature. I could make an argument that neither is your example.

This is, in fact, one reason my druid rarely summons animals to fight unless she feels they can actually have a good chance of surviving and helping win the fight. Druids who summon "meat shields" with the full intent of having them survive just long enough to get splattered into a red mist are certainly raising the question of how reverent of nature they are.


I don't know if it really makes any more sense, but I feel less bad conceptually using elementals for things like this - even though they're still - according to the rules - susceptible to pain and fear, and actually more intelligent than an animal. In the even that you have a DM that lets you conjure creatures into the air but sees doing it to animals as cruelty, you might get away with using earth elementals. Heck, conjure 1d4+1 earth elementals in a stack over someone's head.


wraithstrike wrote:
Sending someone into battle is not as cruel as dropping them though. As an example soldiers are often sent into battle. They expect it, but if they start getting dropped from high places I am sure morale won't be too good.

they do that with troops in modern armies. they're called paratroopers


Yeah, but paratroopers get parachutes. Parachutes are good for morale. You take those away and you're going to have some very sad soldiers.


Landing with a parachute is not the same as landing without one. If they have parachutes they get to be called paratroopers. If not they normally get to be called dead.

Sczarni

Some druids aren't interested in good of nature really, but harness the power from it. Altho they will respect her in limits.

I would say that your act depends on your alignment. If you are good natured it would give you a warning maybe, if evil natured, you woulnd't get anything.


Jak the Looney Alchemist wrote:

As I said the guy did have a very good reason; however, on the other hand he did just traumatize one very sad donkey.

Apple the happy donkey lives a life of simple work. The day is hard, but she always gets her treat. Then one fell evening she blinked and her familiar stall was gone. She felt bound to obey this little man twenty feet below. She was falling. She screamed. A flash of bitter intense pain and the next night she reformed in her stall.

Apple is no longer a happy donkey.

And in my world Apple the donkey's stall would be located in the stable of the party's favorite inn. When the druid walks in, instead of getting the usual druidic fluff "You're my new best friend in the world" treatment he normally gets from random animals, Apple's eyes glaze over in terror and she bucks and kicks like mad. I'd give the druid no more explanation for what's going on than, "She looks vaguely familiar." Then let him come up with a story to tell the locals why sweet, docile Apple reacts as she does.


To be fair, summoned creatures aren't actually hurt and killed. Casting mount and sending it through a trap-filled corridor knowing good and well it's at no risk of actually falling to real harm is actually encouraged by most people. Doing that with your animal companion, who is real and can be hurt and killed, would probably qualify you for the shadow-druid award (that is, NE druid).

On a related note, there was a hidden spell in Baldur's Gate I that allowed you to summon a cow from the sky to drop down on an enemy of your choosing, and deal a few d6s worth of bludgeoning damage. It was just a joke, I believe, but it's a similar thought process.

This isn't anything new though. "The Fat Orc" has been around for years. It was one of the first builds taking advantage of falling damage. It basically involved playing a half-orc (because they have the largest size/weight in the core rules), donning full plate, shield, and anything that just makes you really heavy, and then successfully falling on your enemies. Usually via a very nice Jump check or something (boots of striding & springing helped), but most any way to get above your foe and then jump on them.

Since there wasn't really an effective way to prevent the damage, it was very humorous. Falling objects also hurt more depending on the weight and distance traveled, in 3.x.

Scarab Sages

Jak the Looney Alchemist wrote:

Absolutely.

I've always wondered about the fantastic amounts of wild life the average summoner psuedo-kills over the course of their career and how it lives on coping with the trauma. One can only hope they don't get summoned repeatedly.

That's where all those fiendish animals come from...what better reason for an otherwise innocent animal to sell its soul to an infernal power, than revenge?

Dark Archive

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I think an awakened animal with druid levels should be able to summon humans as flesh artillery.

TWO LEGS BAD!
FOUR LEGS GOOD!


@ashiel: to say that summoned animals "aren't actually hurt or killed" is not accurate. Summoned animals are not placed under some full-body anasthetic. They feel the pain of battle and the pain if dying, even if they are not killed permanently. To suggest that it isn't really "hurting" someone if the pain isn't permanent is an excellent argument to allow all sorts of interesting torture techniques. After all, they aren't hurt or maimed permanently.


To say that gazelles "aren't actually hurt or killed" when attacked by a lion is not accurate. Gazelles are not placed under some full-body anasthetic. They feel the pain of battle and the pain if dying. To suggest that it isn't really "hurting" someone in an actual natural, everyday setting is inaccurate. After all, animals are hurt or maimed permanently daily.

Do Druids who cast Plant Blight become non-Druids till they atone? Or do Druids use natural and elemental forces to accomplish their aims, which could very much include protecting a natural setting?


EpicFail wrote:

To say that gazelles "aren't actually hurt or killed" when attacked by a lion is not accurate. Gazelles are not placed under some full-body anasthetic. They feel the pain of battle and the pain if dying. To suggest that it isn't really "hurting" someone in an actual natural, everyday setting is inaccurate. After all, animals are hurt or maimed permanently daily.

Do Druids who cast Plant Blight become non-Druids till they atone? Or do Druids use natural and elemental forces to accomplish their aims, which could very much include protecting a natural setting?

I suppose as in all things, it mostly depends on their motivations for doing what they do.

Scarab Sages

You know, a druid *isn't* a cleric. A druid doesn't have to revere nature, or be particularly kind to it. In fact, a druid can easily rationalize that the falling donkey fell prey to the law of the jungle. It wasn't strong enough to avoid being eaten *or summoned* and thus suffers the consequences.

Druids are about balance. Sometimes that means preserving the order, and sometimes it means destroying it.

Adding any in-game penalty for this is just insulting. Just tell your player out of game that you're going to hold the summon limitations to mount, and require the animal to appear on a solid surface capable of sustaining its weight. And be done with it.


Magicdealer wrote:

You know, a druid *isn't* a cleric. A druid doesn't have to revere nature, or be particularly kind to it. In fact, a druid can easily rationalize that the falling donkey fell prey to the law of the jungle. It wasn't strong enough to avoid being eaten *or summoned* and thus suffers the consequences.

Druids are about balance. Sometimes that means preserving the order, and sometimes it means destroying it.

Adding any in-game penalty for this is just insulting. Just tell your player out of game that you're going to hold the summon limitations to mount, and require the animal to appear on a solid surface capable of sustaining its weight. And be done with it.

prd wrote:

Ex-Druids

A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).


Magicdealer wrote:

You know, a druid *isn't* a cleric. A druid doesn't have to revere nature, or be particularly kind to it. In fact, a druid can easily rationalize that the falling donkey fell prey to the law of the jungle. It wasn't strong enough to avoid being eaten *or summoned* and thus suffers the consequences.

Druids are about balance. Sometimes that means preserving the order, and sometimes it means destroying it.

Adding any in-game penalty for this is just insulting. Just tell your player out of game that you're going to hold the summon limitations to mount, and require the animal to appear on a solid surface capable of sustaining its weight. And be done with it.

Perhaps you could read the book? "Any druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description)." Yes, they do have to revere nature.


After reviewing what has been said here, I don't think atonement is necessary in this case, but I think it does require a warning. His motive was to save his animal companion, which is a "good" motive. His method was to sacrifice a summoned creature that would not permanently be killed.

While I agree that Druids aren't clerics, and that nature is largely indifferent to what it kills (see earthquakes, tsunamis, floods, volcanoes, tornadoes), he is supposed to be neutral good. There is an implication of respect for life there.

The warning will be twofold. I will have his particular deity visit him while he prepares his spells and impart a vision of the falling pony.

The party is going to break into a nearby master chymist's lair. Apple the Traumatized Pony (thanks Jak) will be among the chymist's test subjects. This should impress upon him that he is summoning real creatures.


Since you played star wars d20 this is even more relevant...

Sczarni

So what is the difference between summoning donkey to hold of lets say a raging orc party. Even if he summons donkey on ground to protect him, or above to fall on someone ending result is same.

Summoning spells aren't made to do things nonviolently. Every druid should receive a penalty because how many times they summoned creatures only to die and die and die.

The animals summoned are under complete control of caster with no real mind of their own and their existence stops after spell expires. It's pointless to even have this spell then if you have to worry about every possible act which might endanger your summoned ally.


Ah not really if you think about it.

If the animals have a fighting chance and aren't being used quite literally as meat shields, or rather falling blocks of meat, then he isn't violating his reverence of nature. The animals don't have to remain in perfect health. Nature doesn't necessitate that course. Life does get injured over the course of conflict. The druid's end goal should always be along the idea of preserving or aiding natural growth as he sees it which can be done with a few confused bears, he's not going to be summoning donkeys forever, who wake up after dying the next day after helping to slay the theoretical ghouls. On that same note druid's cannot insist that animals kamikaze themselves without a very good reason for this pursuit because to do so would be to use the animals solely as tools. As soon as the animals become nothing but tools then he has lost his reverence of nature and then his overall goal becomes in question.

You can use your summons as troops in your cause. You cannot use them as a suicide squad without a very good reason because to do so would be to lack respect for their perspective.


Animals don't die. The rule is posted above.


Anyway, exerting your mental control over a free willed animal I'm sure wouldn't be considered a case where a druid has "revered nature". Since that is what is done every time he summons a creature whether he uses them for combat or not then they are constantly in opposition to druidic beliefs and rules. Druids are all evil, they should be killed on sight for their well intentioned crimes against nature!

Protect nature; destroy all druids!


Lune wrote:


Protect nature; destroy all druids!

that is going to be the bumper sticker on my character's next cart/chariot/carrage.

as to the original question... i don't know. i know that even the best of my characters have never had qualms about using summoned monsters as expedable fodder, or trap-mules, or anything like that, but they're summoned monsters. ie: they are summoned by arcanists, and my arcanists see them as means to an end rather than actual creatures. druids... to be honest i've never been all that good with the whole 'code of conduct' classes, as there's always the ambiguity around the edges of the code like this.

i can see it going either way, and have no firm opinion one way or the other.

PS: that's a longwinded way of saying i don't know, isn't it? i need to learn to condense.

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Jak the Looney Alchemist wrote:
You can use your summons as troops in your cause. You cannot use them as a suicide squad without a very good reason because to do so would be to lack respect for their perspective.

WWTD?

What would Tarzan do?

Sczarni

@Jak the Looney Alchemist

"If the animals have a fighting chance and aren't being used quite literally as meat shields, or rather falling blocks of meat,"

Donkey is meat shield in either case, if you summon him to fall on some1 to save your party, or to summon him infront of raid of 50 orcs to hold them back to save your party.


Malag wrote:

@Jak the Looney Alchemist

"If the animals have a fighting chance and aren't being used quite literally as meat shields, or rather falling blocks of meat,"

Donkey is meat shield in either case, if you summon him to fall on some1 to save your party, or to summon him infront of raid of 50 orcs to hold them back to save your party.

I'm sure it's just me, but my druid wouldn't summon a donkey to be slaughtered by 50 orcs even to save my party. There are much better ways to deal with 50 orcs than a single donkey anyway. Like maybe "entangle" for example.

My druid tends to summon animals when they have a fighting chance. Not as "meat shields" and she finds the term "meat shield" when applied to a summoned animal distasteful.


Malag wrote:

So what is the difference between summoning donkey to hold of lets say a raging orc party. Even if he summons donkey on ground to protect him, or above to fall on someone ending result is same.

Summoning spells aren't made to do things nonviolently. Every druid should receive a penalty because how many times they summoned creatures only to die and die and die.

The animals summoned are under complete control of caster with no real mind of their own and their existence stops after spell expires. It's pointless to even have this spell then if you have to worry about every possible act which might endanger your summoned ally.

Okay.... I'll break it down.

You are using this rather faulty premise to deduce that druids take a penalty, namely losing their druidic abilities, if a summoned creature dies. Thereafter you conclude that the ability is then useless. An analogous comparision of your argument would be that if you get dropped off a mountain you die so every time you get a paper cut you die.

First of all why would you summon a donkey to hold off a raging orc party? It cannot do this. You would be much more likely to summon maybe a dire bear and try to fight or possibly ride the pony away. I.E. The situation you have described lacks the details necessary to make any kind of realistic judgement call.

Furthermore the loss of druidic abilities is only if the druid loses reverence of nature. It was stated above that using an animal as a meat shield if you have a very good cause is worthy of a warning as in don't do it again or risk losing reverence and having to go track down an atonement spell. How many times is this druid being chased by orcish hordes? Saving your party is a fine and noble reason allowing you to do this action, but you'd still get a warning and then possibly in the future if you repeat this act you'd lose reverence. There is a massive difference between using a summoned animal in combat and using it as a weapon.

Edit: I'm not sure you understand a typical druid's perspective.

You and your party have the unfortunate necessity of stumbling across a raging fifty man orc party. You are all going to die unless your best friend, Timmy the kid from your home town, that you love and idolize feels all the pain and suffering and torment of being hacked apart without choice or knowledge of why or how or even that he will reconstitute tomorrow only that he must fight while you run away.

How many times are you going to do this to Timmy without losing the ability to claim him as your best friend? My vote is once and there better be a very good reason for it. Because leaving Timmy to die as a distraction, even if he isn't going to stay dead, when he has no chance of survival and no way of knowing what is going on is cold.

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