Throwing weapon class


Advice

Grand Lodge

I was looking to make a char that might be able to specialize in throwing weapons. How viable is this? Will i get my butt kicked?
And if this works what class and feats would help me achieve this?

Grand Lodge

Alchemist, or Ranger, then go two-weapon fighting.


you want quickdraw :)


I've made and played a couple of ranged throwing characters. Both were TWF builds, one a ranger, one a rogue (actually a spellthief in 3.5, but close enough). The rogue specialized in daggers, the ranger had a couple of thrown weapons he used.

There is an extensive feat tax for ranged throwing characters, and you have the burden of having your dex provide your attack bonus and your str provide your damage bonus. It's a difficult build to pull off without a high point buy or a good random roll for your stats.

You'll need TWF, point blank shot, precise shot and quickdraw at least as feats. So obviously it's going to be a slow developing character.

The best magic weapon to get is a returning weapon, and you'll need two of them, so that's gonna cost you.

I loved playing them though. Especially the spellthief for some reason, even though no matter what I did, I never got the spellthief to be balanced with the rest of the party. Spellthiefs were a gimped class to begin with, and going dagger thrower just made it worse, but he was still fun to play.

If you want to go this way I would talk to your GM about potentially getting a free feat just to make up for the feat tax on this build.

Grand Lodge

Alchemist is a really cool option. Pick up some stingchucks to supplement your bombs, and smoke the enemy.


Well, Complete Warrior (3.5) has a 5-level prestige class called the Master Thrower. I've never tried playing one, but at the very least, it might give you some ideas. Complete Adventurer (3.5) includes the feats Brutal Throw (str replaces dex for attack) and Power Throw (Power Attack for thrown weapons).
The Throw Anything feat in Pathfinder seems to apply just to improvised weapons, but Throw Anything in Complete Warrior lets you throw any melee weapon you're proficient with, which means your greatsword now has a range increment of 10 feet, a neat trick, but I don't think you'll want to carry around a bag full of greatswords.
I think you've got your work cut out for you, but, if you're creative and your DM is open-minded, you can probably make it work.


Hiyaru wrote:

Well, Complete Warrior (3.5) has a 5-level prestige class called the Master Thrower. I've never tried playing one, but at the very least, it might give you some ideas. Complete Adventurer (3.5) includes the feats Brutal Throw (str replaces dex for attack) and Power Throw (Power Attack for thrown weapons).

The Throw Anything feat in Pathfinder seems to apply just to improvised weapons, but Throw Anything in Complete Warrior lets you throw any melee weapon you're proficient with, which means your greatsword now has a range increment of 10 feet, a neat trick, but I don't think you'll want to carry around a bag full of greatswords.
I think you've got your work cut out for you, but, if you're creative and your DM is open-minded, you can probably make it work.

in my grouup we had a playr that uses those feats, he focus mainly in melee but he carries spears in (i believe) a handy havershack to shot enemies from afar, the spears were attached to cains so he could drag the opponents to his side.

Grand Lodge

Neat option, the guided weapon property allows you to use your wisdom for attack and damage. You could run with that. Still, alchemist is one awesome slinger.


OK, let me revisit this.

Using core feats and abilities this is a difficult build to pull off.

Using 3PP stuff, especially old 3.5 3PP stuff, all bets are off. You should see what 3PP content your GM will allow.

My GM was a sort of stickler, and it was mostly core 3.5 only, with some specific exceptions (like allowing the spellthief in, but that was in part because he agreed it was gimped.)


JaredBleu wrote:

I was looking to make a char that might be able to specialize in throwing weapons. How viable is this? Will i get my butt kicked?

And if this works what class and feats would help me achieve this?

Rock out the 3.5 scout, move and throw with quick-draw. Keep a weapon to defend yourself out and ready. Beef speed and perhaps take some fighter or barb (I am angry, and now I throw!).


Thrown weapon users hew a rough row, particularly if you're also dual-wielding. They're taxed left and right (no pun intended), not only feat-wise, but on weapon enchants. (You can also get a wand of Returning Weapon, if you're able to predict when combats are going to happen.) Even that doesn't work out so hot, because the weapons don't come back until just before your next turn, so if you full-attacked, then you're trying to catch potentially a large number of weapons at once. Dangit.

One option - which is probably not exactly what you're thinking of - is the shuriken-throwing monk. Monks can flurry with shuriken, and because shuriken are disposable-ish and can be drawn as a free action, you get off the ground quite a bit quicker. (You can also throw two/round right off the bat!, no feats, no mess!) The cost of shuriken does add up a little - they cost four times what arrows do, and you're typically throwing more of them - but it's not too heinous.


Doesn't the Ninja get some cool stuff to do with Shuriken?

Also some classes get Returning Weapon as a low level spell... might be worth looking into.

For example Inquisitor gets that spell at level 1 and would be mostly Wisdom, thus make good use of guided weapon or any wis to attack/damage stuff/feats (where did Zen Archery go in PF?).
You'd have to get a Weapon Proficiency in a decent throwing weapon, though.


The new psionic feat Deadly Throw in Dreamscarred Press Psionics Expanded: Find the Mark lets you add Dex to thrown damage while maintaining psionic focus.

Actually, there are a bunch of new options in there for throwers that might just make a psionic thrown weapon specialist viable.

Shadow Lodge

Incidentally, I've found a decent self-buffer for a thrower: Reduce Person.

You get +2 Dex, +1 attack based on size. Although you're -1 damage because of Str, your damage die doesn't change because thrown weapons return to their normal size once thrown. If you're throwing splash weapons or shooting ray spells, the Str doesn't even matter.


This depends on how much you can count on party support.

If you can count on another party member to cats greater magic weapon for you every morning, a monk flurrying with shuriken works pretty well.

If you can't count on that, then multiclassing monk with either cleric or inquisitor works as well. For both of those, you only need 7 levels to be able to cast greater magic weapon.

If you don't want to use monk, then fighter or barbarian can work almost as well.

All of these would work even better if your GM will allow a magic item with a constant abundant ammunition effect (it would only cost 4,000 gp).

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